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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-11-12
Merge pull request #43408 from rcorre/path-gizmos-4.0
Rémi Verschelde
2020-11-12
Proposal 1246: Make Path3D handles more visible.
Ryan Roden-Corrent
2020-11-09
Improve the 3D editor selection box appearance
Hugo Locurcio
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Refactored Variant Operators.
reduz
2020-11-04
Move call to update the 3D grid into check for updating the view
Aaron Franke
2020-11-02
Merge pull request #42979 from Mallos/fix/tilemap-floodfill
Rémi Verschelde
2020-10-29
Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flat
Rémi Verschelde
2020-10-29
Set previous tool buttons in the Polygon2D editor to be flat again
Michael Alexsander
2020-10-29
Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D...
Michael Alexsander
2020-10-26
Merge pull request #42995 from Ev1lbl0w/bugfix-zoom-visibility
Rémi Verschelde
2020-10-26
Fix visibility issue with zoom label
Ev1lbl0w
2020-10-26
Merge pull request #42229 from Calinou/2d-editor-improve-undo-log-messages
Rémi Verschelde
2020-10-26
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Rémi Verschelde
2020-10-26
Merge pull request #43050 from Pleto/enhance_tileset_sorting
Rémi Verschelde
2020-10-26
Enhancement for tileset sorting
Pleto
2020-10-25
Gizmo handles transparent again
David Sichma
2020-10-25
Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-24
Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvements
Rémi Verschelde
2020-10-22
fix(editor): Create new icon for TileMap Rectangle
Eric Tuvesson
2020-10-21
fix(editor): TileMap floodfill with same tile ID and different variation
Eric Tuvesson
2020-10-19
Merge pull request #42904 from Xrayez/rects-rename-fixup
Rémi Verschelde
2020-10-19
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-19
Improve undo log messages in the 2D editor for additional context
Hugo Locurcio
2020-10-19
Fixup `ColorRect` and `TextureRect` renames
Andrii Doroshenko (Xrayez)
2020-10-19
Merge pull request #42558 from Chaosus/vs_curve
Rémi Verschelde
2020-10-18
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-17
node_3d_editor_plugin.h: Update header guard
Yetizone
2020-10-15
Fix visual shader node expression undo/redo for set_size and expression
Yuri Roubinsky
2020-10-15
Fix copy/paste/duplicate for particle mode in visual shaders
Yuri Roubinsky
2020-10-15
Refactor delete nodes functions in visual shader editor
Yuri Roubinsky
2020-10-13
Merge pull request #42489 from auderer/tilemapeditor-refocus
Rémi Verschelde
2020-10-10
Merge pull request #42692 from Chaosus/vs_add_metallic
Yuri Roubinsky
2020-10-10
Adds Metallic to spatial light input of visual shaders
Yuri Roubinsky
2020-10-10
Merge pull request #42568 from DavidSichma/fix-aabb-update
Rémi Verschelde
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-09
Adds pan gesture to StateMachine editor
Haoyu Qiu
2020-10-05
aabb change updates bounding box
David Sichma
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
initialize refocus_over_tile to false
Michael Auderer
2020-10-02
Merge pull request #42451 from Duroxxigar/rename-toplevel
Rémi Verschelde
2020-10-02
Reset TileMapEditor painting on application refocus
Michael Auderer
2020-10-01
Merge pull request #42467 from Chaosus/vs_fix_bug
Yuri Roubinsky
2020-10-01
Updates size of float constant in visual shader if empty is selected
Yuri Roubinsky
2020-10-01
Merge pull request #40473 from rcorre/gizmo-doc
Rémi Verschelde
2020-10-01
Merge pull request #42458 from groud/fix_cursor_rotation
Rémi Verschelde
2020-10-01
Fix scale cursor rotation and handle diagonal ones
Gilles Roudière
2020-10-01
Add an option to select a predifined constant in visual shader editor
Yuri Roubinsky
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
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