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2020-09-09Merge pull request #41926 from Calinou/rename-shortcut-sentence-caseRémi Verschelde
Rename ShortCut to Shortcut which is more grammatically correct
2020-09-09Rename ShortCut to Shortcut which is more grammatically correctHugo Locurcio
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
2020-09-09Fix build warning in visual_shader_editorYuri Roubinsky
2020-09-09Merge pull request #41918 from reduz/implement-3d-texturesJuan Linietsky
Implement 3D textures as import and resource format.
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-09Improve performance for Show/Hide port preview in visual shadersYuri Roubinsky
2020-09-09Improve performance of Undo:change node position in visual shaderYuri Roubinsky
2020-09-07Remakes particles in visual shadersYuri Roubinsky
2020-09-06Removes redundant code & fix documentation for VisualShaderNodeCustomYuri Roubinsky
2020-09-06Use flags instead TYPE_ enum in visual shaders editorYuri Roubinsky
2020-09-04Make PosVertex to Vertex slicing explicit.Marcel Admiraal
2020-09-04Merge pull request #40996 from Calinou/improve-debug-editor-tooltipsRémi Verschelde
Improve editor tooltips related to debugging
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03Merge pull request #41050 from Calinou/spriteframes-editor-compactRémi Verschelde
Make the SpriteFrames animation speed SpinBox take less vertical space
2020-09-03Restore Particles functionality in visual shaderYuri Roubinsky
2020-09-01Change Color HTML conversion from ARGB to RGBAAaron Franke
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-08-31Merge pull request #30148 from zaksnet/fix-texture-editorRémi Verschelde
Adds automatic update for StyleBoxTexture > region_rect
2020-08-30Fix crash because of initialized EditorDebuggerPlugin fieldIgnacio Etcheverry
2020-08-29Adds automatic update for region_rectZak
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.
2020-08-27Merge pull request #41523 from Lunatoid/theme-editor-h-scrollbarRémi Verschelde
Gives the theme editor a horizontal scrollbar
2020-08-26Added debugger plugin supportsimpu
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26Gives the theme editor a horizontal scrollbarLunatoid
Fixes #34509 where the theme editor would push away the inspector if something like "hseperation" is really high. Now `set_enable_h_scroll` is true which fixes this.
2020-08-25Merge pull request #41085 from SekoiaTree/masterRémi Verschelde
Fixed node scaling arrows being wrong
2020-08-25Fixed node scaling arrows being wrongSekoiaTree
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner. Simplified expression Changes suggested by Aaron Franke Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-08-19Update POT generation to handle context and pluralsSkyJJ
2020-08-17Merge pull request #41280 from Calinou/editor-3d-add-invert-x-optionRémi Verschelde
Add an editor setting to invert 3D pan/orbit on the X axis
2020-08-15Merge pull request #41223 from javidcf/sprite_frames_editor_zoomRémi Verschelde
Added zoom functionality to sprite frames editor plugin
2020-08-15Add an editor setting to invert 3D pan/orbit on the X axisHugo Locurcio
This also makes the invert Y axis option apply to 3D panning. This closes #28082.
2020-08-14Added zoom functionality to sprite frames editor pluginJavier Dehesa
Zoom buttons and mouse control added to spritesheet preview and animation frames pane.
2020-08-14Made toolbar buttons in tile set editor flatJavier Dehesa
2020-08-05Make the SpriteFrames animation speed SpinBox take less vertical spaceHugo Locurcio
This makes it possible to display one more animation with the same vertical space.
2020-08-05Fix tile placement preview for rotated, skewed or scaled TileMapsMaganty Rushyendra
Ensures that the editor preview when placing a tile on a TileMap takes into account the transformation of the TileMap. Previously, only the origin of the Tile was transformed, but not its orientation or scaling.
2020-08-03Improve editor tooltips related to debuggingHugo Locurcio
Some option names have also been made longer as we can afford using more space to display them.
2020-07-31Properly disambiguate unsaved scriptsTomasz Chabora
2020-07-31Fix incorrect colors for member variables and numbers in visual shadersYuri Roubinsky
2020-07-29Fixed script_editor info_clicked signal not being connectedPaulb23
2020-07-28Merge pull request #40800 from briansemrau/fix-shader-comment-highlightingRémi Verschelde
Fixed Shader editor single-line comment highlight
2020-07-28Fixed shader editor comment highlightingBrian Semrau
2020-07-28Fix functions name color in visual shader code preview and expressionsYuri Roubinsky
2020-07-28Merge pull request #40785 from Chaosus/vs_uniform_refYuri Roubinsky
Added UniformRef visual shader node
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-27Script editor: Fix crash when root script is nullRémi Verschelde
Bug introduced in #40746.
2020-07-27Script editor: Fix open dominant logic for language-specific external editorsRémi Verschelde
Follow-up to #40735. Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-07-26Script editor: Don't open dominant script in external editorRémi Verschelde
Fixes #13429.
2020-07-26Merge pull request #40647 from Xrayez/blank-tabs-fixRémi Verschelde
Make unsaved scripts in the script editor more user-friendly
2020-07-26Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-colorRémi Verschelde
Tweak the built-ins color highlighting in the shader editor
2020-07-26Make unsaved scripts in the script editor more user-friendlyAndrii Doroshenko (Xrayez)
Unsaved scripts were previously displayed with blank tabs, which are mostly a result of deleted or improperly moved scripts. This patch makes sure that those kind of scripts are displayed as "[unsaved]" now, and ensures that scripts are removed from the list while deleting scripts from the filesystem dock preventing the unsaved tabs to appear in the first place (a user is already prompted with "no undo" warning while deleting any file). A user is always prompted to save those "[unsaved]" scripts if they attempt to close them without saving in any case except as described above.
2020-07-26Merge pull request #33760 from nekomatata/script-editor-init-optimizationRémi Verschelde
Optimized ScriptEditor initialization when many scripts are loaded
2020-07-25Merge pull request #40640 from Xrayez/base-begins-with-local-errRémi Verschelde
Skip internal scripts for breakpoints without printing an error