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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-15
Increase the width of the "Connections to method" dialog
Hugo Locurcio
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-14
Merge pull request #36044 from dreamsComeTrue/fix-replace-all-shortcut
Rémi Verschelde
2020-02-14
Restore cubemaps in visual shaders
Yuri Roubinsky
2020-02-13
Added 'Replace in files' functionality to text editors
Dominik 'dreamsComeTrue' Jasiński
2020-02-13
Restore drag&drop textures in visual shaders
Yuri Roubinsky
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
Added virtual method to VisualShaderNodeCustom to enable high-end mark
Yuri Roubinsky
2020-02-12
Added high-end (Vulkan) label to some functions in visual shader
Yuri Roubinsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Fix problems with concave shapes in the TileSet editor
Michael Alexsander
2020-02-11
Added normalmap guided roughness mipmap generator, and a global roughness lim...
Juan Linietsky
2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
[Vulkan] Add repeat flag to texture preview checkerboard background
Yuri Roubinsky
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Several fixes to GIProbes
Juan Linietsky
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
Fixed display menu visualizations.
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Merge pull request #36086 from KoBeWi/TOOL_MOVE_move
Rémi Verschelde
2020-02-11
Fix selectable locked items
Tomasz Chabora
2020-02-10
Allow to use arrow keys with TOOL_MOVE
Tomasz Chabora
2020-02-10
Merge pull request #36085 from YeldhamDev/rip_animationtreeplayer_press_f
Rémi Verschelde
2020-02-10
Remove AnimationTreePlayer node
Michael Alexsander
2020-02-10
Fixes a crash in the 2D editor
Gilles Roudière
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
Merge pull request #35704 from KoBeWi/free_the_nodes
Rémi Verschelde
2020-02-10
Include locked nodes on selection list
Tomasz Chabora
2020-02-10
Merge pull request #33815 from Calinou/assetlib-focus-search-shortcut
Rémi Verschelde
2020-02-10
Merge pull request #35787 from Calinou/editor-expose-create-single-convex-shape
Rémi Verschelde
2020-02-10
Merge pull request #36054 from Calinou/rebind-tilemap-editor-select-pick-tile
Rémi Verschelde
2020-02-09
Fix 2D CollisionShape controls pointing the wrong way
Aaron Franke
2020-02-09
Merge pull request #33451 from MCrafterzz/movementHandle
Rémi Verschelde
2020-02-09
Merge pull request #35656 from ericrybick/35460-fix2
Rémi Verschelde
2020-02-09
Use a new approach to fix bone pose override not being reset when IK animatio...
Eric Rybicki
2020-02-09
Change the Pick Tile and Select default shortcuts in the TileMap editor
Hugo Locurcio
2020-02-09
Merge pull request #36008 from AndreaCatania/physical_bone_impr
Rémi Verschelde
2020-02-09
Fixed Skeleton Physical Bone generation
Andrea Catania
2020-02-08
Update the zoom percentage when using Frame Selection in the 2D editor
Hugo Locurcio
2020-02-07
Merge pull request #35950 from Chaosus/vs_scalar_uniform_range
Rémi Verschelde
2020-02-07
Implemented hint_range for VisualShaderNodeScalarUniform
Yuri Roubinsky
2020-02-07
Changed transformation handles y arrow to match positive y
MCrafterzz
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