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AgeCommit message (Expand)Author
2020-10-01Updates size of float constant in visual shader if empty is selectedYuri Roubinsky
2020-10-01Merge pull request #42458 from groud/fix_cursor_rotationRémi Verschelde
2020-10-01Fix scale cursor rotation and handle diagonal onesGilles Roudière
2020-10-01Add an option to select a predifined constant in visual shader editor Yuri Roubinsky
2020-09-29Make the pressed autokey icon red to emphasize its "recording" statusHugo Locurcio
2020-09-29Merge pull request #42407 from Chaosus/vs_drag_and_dropYuri Roubinsky
2020-09-29Drag & drop 3d/2d array/cubemap texture to visual shaderYuri Roubinsky
2020-09-29Automatically start searching in the asset library when entering textHugo Locurcio
2020-09-29Merge pull request #42078 from Chaosus/vs_rename_typeRémi Verschelde
2020-09-28Merge pull request #42094 from JFonS/rotation_gizmo_improvementsRémi Verschelde
2020-09-27Merge pull request #42373 from groud/draw_selection_lastRémi Verschelde
2020-09-27Draw selected item on top of everything elseGilles Roudière
2020-09-27Fix error when dragging anchors with parent's size == 0Gilles Roudière
2020-09-27Fix undo for moving multiple visual shader nodesYuri Roubinsky
2020-09-23Merge pull request #42150 from DashCell/resize_tile_shape_fixedRémi Verschelde
2020-09-22Fix expressions nodes in visual shadersYuri Roubinsky
2020-09-22Fix UniformRef invalid updating when LineEdit focus outYuri Roubinsky
2020-09-21Fix some bugs in visual shader editorYuri Roubinsky
2020-09-17Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fi...Dashcell
2020-09-15Improve rotation gizmoJFonS
2020-09-15Renames Type to OpType in VisualShaderNodeMultiplyAddYuri Roubinsky
2020-09-14Merge pull request #42038 from hoontee/_42027Rémi Verschelde
2020-09-13Fix "Create Trimesh Collision Sibling" transformhoontee
2020-09-13Fix visual shader connection regressionYuri Roubinsky
2020-09-13[VisualShader] Fixes default node's input port not hiding on connectionYuri Roubinsky
2020-09-12Update shader graph if mode is changedYuri Roubinsky
2020-09-11Improve performance of Add/Remove/Connect/Change nodes in visual shaderYuri Roubinsky
2020-09-10Remove breakpoints from editor settingsPaulb23
2020-09-10Move safe line color into editorPaulb23
2020-09-10Move ConnectionGutter to editor code_editorPaulb23
2020-09-10Add main_gutter (breakpoints, bookmarks, execution lines) to code_editPaulb23
2020-09-10Added Line numbers to CodeEditPaulb23
2020-09-10Add and convert editor to use CodeEditPaulb23
2020-09-10Merge pull request #41795 from Hassan-A/tilemap-rotate-fixRémi Verschelde
2020-09-10Added Texture3D to visual shadersYuri Roubinsky
2020-09-09Merge pull request #41926 from Calinou/rename-shortcut-sentence-caseRémi Verschelde
2020-09-09Rename ShortCut to Shortcut which is more grammatically correctHugo Locurcio
2020-09-09Fix build warning in visual_shader_editorYuri Roubinsky
2020-09-09Merge pull request #41918 from reduz/implement-3d-texturesJuan Linietsky
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-09Improve performance for Show/Hide port preview in visual shadersYuri Roubinsky
2020-09-09Improve performance of Undo:change node position in visual shaderYuri Roubinsky
2020-09-07Remakes particles in visual shadersYuri Roubinsky
2020-09-06Fix tilemap tiles on horizontal/vertical flipsHaz
2020-09-06Removes redundant code & fix documentation for VisualShaderNodeCustomYuri Roubinsky
2020-09-06Use flags instead TYPE_ enum in visual shaders editorYuri Roubinsky
2020-09-04Make PosVertex to Vertex slicing explicit.Marcel Admiraal
2020-09-04Merge pull request #40996 from Calinou/improve-debug-editor-tooltipsRémi Verschelde
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03Merge pull request #41050 from Calinou/spriteframes-editor-compactRémi Verschelde