Age | Commit message (Expand) | Author |
2020-02-27 | Merge pull request #36490 from Calinou/assetlib-error-version-compatibility | Rémi Verschelde |
2020-02-27 | Merge pull request #36333 from Calinou/decrease-script-editor-split-width | Rémi Verschelde |
2020-02-27 | Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types | Rémi Verschelde |
2020-02-27 | Place paste after copy in new popup menu in visual shader | Yuri Roubinsky |
2020-02-27 | Added popup menu for some actions in visual shaders | Yuri Roubinsky |
2020-02-26 | Fix autocomplete and GDScript Highlighting for types | nathanwfranke |
2020-02-26 | Fix a typo in the "Create Single Convex Collision Sibling" option | Hugo Locurcio |
2020-02-26 | Fix resizer icon color in VisualScripts/Shaders when graph headers is on | Yuri Roubinsky |
2020-02-26 | Changed float type to int for INDEX visual shader input | Yuri Roubinsky |
2020-02-26 | Add support for integer type in visual shaders | Yuri Roubinsky |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-23 | Signals: Fix invalid connections to missing callbacks | Rémi Verschelde |
2020-02-23 | Mention version compatibility when there are no results in the assetlib | Hugo Locurcio |
2020-02-23 | Replace FALLTHROUGH macro by C++17 [[fallthrough]] | Rémi Verschelde |
2020-02-21 | Merge pull request #36421 from Chaosus/vs_sort_custom_nods | Yuri Roubinsky |
2020-02-21 | Refactor node processing in visual shader member dialog | Yuri Roubinsky |
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-20 | Merge pull request #36340 from nathanwfranke/fix-signal-errors | Rémi Verschelde |
2020-02-19 | Fix two signal errors | nathanwfranke |
2020-02-19 | Make orthogonal view mode persistent in new scene | janglee |
2020-02-18 | Decrease the script editor's default split width to 70 | Hugo Locurcio |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Increase the width of the "Connections to method" dialog | Hugo Locurcio |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-14 | Merge pull request #36044 from dreamsComeTrue/fix-replace-all-shortcut | Rémi Verschelde |
2020-02-14 | Restore cubemaps in visual shaders | Yuri Roubinsky |
2020-02-13 | Added 'Replace in files' functionality to text editors | Dominik 'dreamsComeTrue' Jasiński |
2020-02-13 | Restore drag&drop textures in visual shaders | Yuri Roubinsky |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-13 | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky |
2020-02-12 | Added high-end (Vulkan) label to some functions in visual shader | Yuri Roubinsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Fix problems with concave shapes in the TileSet editor | Michael Alexsander |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky |
2020-02-11 | [Vulkan] Add repeat flag to texture preview checkerboard background | Yuri Roubinsky |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Fixed display menu visualizations. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |