Age | Commit message (Collapse) | Author |
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spatial selection if subscene geometry is far from origin
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fixed loading old theme styleboxes.
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Control node enhancements
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Add a push_opposite_anchor argument pushing the opposite anchor if
needed
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Due to how spatial selection works, after clicking on
MeshInstance that had no owner editor was crashing.
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Hide tilemap menu when no tilemap is selected
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Fixed undo when converting indent with no changes, issue 9841
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Improved add texture as node dialog
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toolbar space, fixes #6461
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Makes all Godot API's Methods lower_case
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fixed loading old theme styleboxes
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SpatialEditor: fix "Top", overflow preview button
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SpatialEditor: uniform min/max of fov,znear,zfar
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Theme border settings change + updating styles
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Clamp FOV to [0.01, 179], Znear and Zfar to [0.01, 10000]
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Right-clicking when the bucket tool is enabled means "erase all instances of this tile".
So it doesn't make sense to try doing this for empty tiles :P
Fixes #10065
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Closes #9654
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Texture region now updates when changing an Atlas region rect
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Thus fixing some invalid changes that had still made it to the master branch.
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ThemeEditor: fix broken dialog
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Some more CanvasItemEditor improvements
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