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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-04-27
Merge pull request #60319 from TokageItLab/implement-global-rest
Rémi Verschelde
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-26
Add RayCast2D target_position editor handle
FireForge
2022-04-26
Merge pull request #60395 from Geometror/editor-gradient-preview-plugin
Rémi Verschelde
2022-04-26
Merge pull request #60008 from fire-forge/bitmap-preview
Rémi Verschelde
2022-04-26
Merge pull request #60369 from timothyqiu/al-validate
Rémi Verschelde
2022-04-26
Fixed issue where panels in sprite frames editor couldn't be resized
Igor Kordiukiewicz
2022-04-25
Merge pull request #60401 from fire-forge/gradient-undoredo
Rémi Verschelde
2022-04-25
Merge pull request #60261 from fire-forge/theme-prop-renames
Rémi Verschelde
2022-04-25
Merge pull request #60493 from Calinou/editor-add-external-link-icon
Rémi Verschelde
2022-04-25
Merge pull request #60386 from bruvzg/label3d
Rémi Verschelde
2022-04-25
Merge pull request #60439 from Chaosus/vs_vec4
Yuri Rubinsky
2022-04-24
Add an external link editor icon
Hugo Locurcio
2022-04-24
Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin
Aaron Franke
2022-04-23
Rename theme properties to include underscores
FireForge
2022-04-22
Continue to improve vector4 type in visual shaders
Yuri Roubinsky
2022-04-22
Implement Label3D node.
bruvzg
2022-04-20
Add an inspector preview for BitMap
FireForge
2022-04-21
Add gradient resource preview generator
Hendrik Brucker
2022-04-20
Fix UndoRedo in Gradient editor
FireForge
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-20
Merge pull request #60175 from Geometror/visual-shader-vector4
Yuri Rubinsky
2022-04-19
Fix AnimationLibrary name validation
Haoyu Qiu
2022-04-18
Implement global rest
Silc 'Tokage' Renew
2022-04-13
Merge pull request #60030 from KoBeWi/pewport
Rémi Verschelde
2022-04-13
Ensure gizmos are added to newly created Node3D-derivatives and silence error...
SaracenOne
2022-04-12
Merge pull request #60081 from fire-forge/input-event-editor-fix
Rémi Verschelde
2022-04-12
Add Vector4 to VisualShader
Hendrik Brucker
2022-04-12
Merge pull request #60163 from fire-forge/texture-size-x
Rémi Verschelde
2022-04-12
Redesign InputEvent editor plugin
FireForge
2022-04-12
Merge pull request #60057 from timothyqiu/select-frames
Rémi Verschelde
2022-04-12
Fix OpenType property editor signal connection.
bruvzg
2022-04-12
Merge pull request #60166 from bruvzg/narrow_file_access
Rémi Verschelde
2022-04-12
Narrow FileAccess scope to prevent deadlocks.
bruvzg
2022-04-12
Disable Open in Inspector when there is no animation
Haoyu Qiu
2022-04-11
Use multiplication symbol in Texture size label
FireForge
2022-04-11
Merge pull request #59980 from reduz/animation-libraries
Rémi Verschelde
2022-04-11
Implement Animation Libraries
reduz
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-09
Improve Select Frames dialog of SpriteFrames editor
Haoyu Qiu
2022-04-08
Fix 2D editor menu position
kobewi
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-05
Merge pull request #56695 from bruvzg/mod_unicode_input
Rémi Verschelde
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-04-05
Fix lookup symbol in scripts which doesn't open a tab at first attempt
Yuri Roubinsky
2022-04-04
Style: Apply clang-tidy to current code, add `readability-redundant-member-init`
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-03
Fix creation and reopening of built-in scripts
Michael Alexsander
2022-04-03
Merge pull request #59633 from EricEzaM/better-code-complete-update
Rémi Verschelde
2022-04-01
Improve sorting of Code Completion options.
Eric M
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