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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Fix trying to set grid visibility on an invalid instance
Aaron Franke
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-08
Merge pull request #43742 from qarmin/editor_modules_default_values
Rémi Verschelde
2020-12-08
Use rectangle size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-12-05
Change minimum snap step of Tile Set to 1
Nick Swoboda
2020-12-05
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
Rémi Verschelde
2020-12-05
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-12-04
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
Aaron Franke
2020-12-03
Merge pull request #43896 from RandomShaper/fix_rel_probe_vis
Rémi Verschelde
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
Rémi Verschelde
2020-12-02
Merge pull request #39743 from aaronfranke/limit-zoom
Rémi Verschelde
2020-12-02
Fixed some errors when changing port name in visual shader expressions
Yuri Roubinsky
2020-12-01
Limit the zoom and freelook speed based on camera settings
Aaron Franke
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-12-01
Fix few bugs in visual shader expressions
Yuri Roubinsky
2020-12-01
Fixed crash in visual shader on changing input when preview is visible
Yuri Roubinsky
2020-11-30
Merge pull request #42825 from Chaosus/fix_grid_hotkey
Rémi Verschelde
2020-11-29
Documentation generation for GDScript
Thakee Nathees
2020-11-29
Fixed several visual shader inputs
Yuri Roubinsky
2020-11-28
Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)
Yuri Roubinsky
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-28
Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-26
Put misc. 3D tool visible instances on their own layer
Pedro J. Estébanez
2020-11-26
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.
bruvzg
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
Added extra warning to VisualShaderNodeTexture + fix warning appearing
Yuri Roubinsky
2020-11-25
Update skeleton_3d_editor_plugin.cpp
Addmix
2020-11-25
Merge pull request #43861 from JFonS/fix_gizmo_defval
Rémi Verschelde
2020-11-25
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
jfons
2020-11-23
Add is_valid() check for InputEventKey in CanvasItemEditor.
Eric M
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-19
Merge pull request #43668 from GryphonClaw/master
Rémi Verschelde
2020-11-19
Update the 3D grid when the "View Grid" checkbox is changed
Aaron Franke
2020-11-18
added shortcuts/hotkeys for tileset editor plugin collision buttons, with sug...
GryphonClaw
2020-11-18
Fixes rotation in select mode on macOS
Haoyu Qiu
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-12
Merge pull request #43408 from rcorre/path-gizmos-4.0
Rémi Verschelde
2020-11-12
Proposal 1246: Make Path3D handles more visible.
Ryan Roden-Corrent
2020-11-09
Improve the 3D editor selection box appearance
Hugo Locurcio
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Refactored Variant Operators.
reduz
2020-11-04
Move call to update the 3D grid into check for updating the view
Aaron Franke
2020-11-02
Merge pull request #42979 from Mallos/fix/tilemap-floodfill
Rémi Verschelde
2020-10-29
Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flat
Rémi Verschelde
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