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AgeCommit message (Expand)Author
2020-10-18Added VisualShaderNodeCurve to easy gather data from a CurveTextureYuri Roubinsky
2020-10-15Fix visual shader node expression undo/redo for set_size and expressionYuri Roubinsky
2020-10-15Fix copy/paste/duplicate for particle mode in visual shadersYuri Roubinsky
2020-10-15Refactor delete nodes functions in visual shader editorYuri Roubinsky
2020-10-13Merge pull request #42489 from auderer/tilemapeditor-refocusRémi Verschelde
2020-10-10Merge pull request #42692 from Chaosus/vs_add_metallicYuri Roubinsky
2020-10-10Adds Metallic to spatial light input of visual shadersYuri Roubinsky
2020-10-10Merge pull request #42568 from DavidSichma/fix-aabb-updateRémi Verschelde
2020-10-09Implement GPU Particle Collisionsreduz
2020-10-09Adds pan gesture to StateMachine editorHaoyu Qiu
2020-10-05aabb change updates bounding boxDavid Sichma
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-10-02initialize refocus_over_tile to falseMichael Auderer
2020-10-02Merge pull request #42451 from Duroxxigar/rename-toplevelRémi Verschelde
2020-10-02Reset TileMapEditor painting on application refocusMichael Auderer
2020-10-01Merge pull request #42467 from Chaosus/vs_fix_bugYuri Roubinsky
2020-10-01Updates size of float constant in visual shader if empty is selectedYuri Roubinsky
2020-10-01Merge pull request #40473 from rcorre/gizmo-docRémi Verschelde
2020-10-01Merge pull request #42458 from groud/fix_cursor_rotationRémi Verschelde
2020-10-01Fix scale cursor rotation and handle diagonal onesGilles Roudière
2020-10-01Add an option to select a predifined constant in visual shader editor Yuri Roubinsky
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-09-29Make the pressed autokey icon red to emphasize its "recording" statusHugo Locurcio
2020-09-29Merge pull request #42407 from Chaosus/vs_drag_and_dropYuri Roubinsky
2020-09-29Drag & drop 3d/2d array/cubemap texture to visual shaderYuri Roubinsky
2020-09-29Automatically start searching in the asset library when entering textHugo Locurcio
2020-09-29Merge pull request #42078 from Chaosus/vs_rename_typeRémi Verschelde
2020-09-28Merge pull request #42094 from JFonS/rotation_gizmo_improvementsRémi Verschelde
2020-09-27Merge pull request #42373 from groud/draw_selection_lastRémi Verschelde
2020-09-27Draw selected item on top of everything elseGilles Roudière
2020-09-27Fix error when dragging anchors with parent's size == 0Gilles Roudière
2020-09-27Fix undo for moving multiple visual shader nodesYuri Roubinsky
2020-09-23Merge pull request #42150 from DashCell/resize_tile_shape_fixedRémi Verschelde
2020-09-22Fix expressions nodes in visual shadersYuri Roubinsky
2020-09-22Fix UniformRef invalid updating when LineEdit focus outYuri Roubinsky
2020-09-21Fix some bugs in visual shader editorYuri Roubinsky
2020-09-17Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fi...Dashcell
2020-09-15Improve rotation gizmoJFonS
2020-09-15Renames Type to OpType in VisualShaderNodeMultiplyAddYuri Roubinsky
2020-09-14Merge pull request #42038 from hoontee/_42027Rémi Verschelde
2020-09-13Fix "Create Trimesh Collision Sibling" transformhoontee
2020-09-13Fix visual shader connection regressionYuri Roubinsky
2020-09-13[VisualShader] Fixes default node's input port not hiding on connectionYuri Roubinsky
2020-09-12Update shader graph if mode is changedYuri Roubinsky
2020-09-11Improve performance of Add/Remove/Connect/Change nodes in visual shaderYuri Roubinsky
2020-09-10Remove breakpoints from editor settingsPaulb23
2020-09-10Move safe line color into editorPaulb23
2020-09-10Move ConnectionGutter to editor code_editorPaulb23
2020-09-10Add main_gutter (breakpoints, bookmarks, execution lines) to code_editPaulb23
2020-09-10Added Line numbers to CodeEditPaulb23