summaryrefslogtreecommitdiff
path: root/editor/plugins
AgeCommit message (Collapse)Author
2018-02-28Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam
2018-02-27TileSetEditorPlgn: Fix a leakPoommetee Ketson
2018-02-25Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵Juan Linietsky
support for in the future
2018-02-23Refactor version macros and fix related bugsRémi Verschelde
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros.
2018-02-22Ability to edit Polygon2D shape from within the UV editor, this will ↵Juan Linietsky
eventually make it possible to in the future.
2018-02-22Merge pull request #16888 from GodotExplorer/debugger-improvement-2Rémi Verschelde
Fix builtin script cannot open from debug stacks
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21Enable snapping when control key pressedChaosus
2018-02-21Fix builtin script cannot open from debug stacksgeequlim
2018-02-21Was missing clearing computed UVs, sorry, realized late.Juan Linietsky
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-21Merge pull request #16772 from damarindra/tileset_editor_improvementRémi Verschelde
Tileset Editor Improvement
2018-02-20Tileset Editor ImprovementDamar Indra
2018-02-20Merge pull request #16455 from volzhs/close-docsRémi Verschelde
Keep to show current script when closing all docs
2018-02-20Keep to show current script when closing all docsvolzhs
also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403
2018-02-19Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_updateRémi Verschelde
Makes 3D editor grid color update without restart.
2018-02-19Merge pull request #16697 from ianb96/script_list_no_sortRémi Verschelde
Add Option to disable sort in script list
2018-02-19Merge pull request #16566 from groud/gui_input_reworkRémi Verschelde
2D Editor GUI input rework
2018-02-19Merge pull request #16752 from Yanpas/dellinesRémi Verschelde
Delete all selected lines using the "delete line" shortcut in script editor
2018-02-18Merge pull request #16774 from sudoio/fix-16773Poommetee Ketson
Fix #16773 (Rename "Install" to "Download" in AssetLib)
2018-02-17Delete all selected lines using the delete line shortcut in script editorYan Pas
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-02-17Fix #16773 (Rename "Install" to "Download" in AssetLib)Artem Varaksa
2018-02-16Merge pull request #16748 from Chaosus/fixscriptpreviewRémi Verschelde
Fix script previews
2018-02-16Fix script previewsChaosus
2018-02-16fix crash autotile edit modedamarindra
2018-02-162D editor GUI input rework. Changes are:Gilles Roudiere
- The input handling is done into several distinct functions, and the code is more consistent. - The actions' history is more precise ("Edited CanvasItem" is now "Rotated CanvasItem","Moved CanvasItem",etc...) - Fixed a little bug about input key events not forwarded correctly to plugins - IK is followed by default when you move a bone node, the alt-key allow you to move it normally
2018-02-14option to disable sort in script listianb96
2018-02-14Merge pull request #15193 from poke1024/script-previewRémi Verschelde
Rounded previews (and nicer script previews)
2018-02-14Merge pull request #15713 from StraToN/fix-15556-resourcepreloader-open-resRémi Verschelde
Display path to preloaded res + button to open it
2018-02-14Added "allow_reselect" property to ItemList and enabled it for the ↵Michael Alexsander Silva Dias
method/help lists.
2018-02-13Merge pull request #16667 from vnen/remove-container-controlRémi Verschelde
Add a function to remove controls from containers
2018-02-13Add a function to remove controls from containersGeorge Marques
Closes #5968
2018-02-13Merge pull request #16518 from Paulb23/fix_members_overview_offsetRémi Verschelde
Fixed members overview not scrolling to correct line
2018-02-13Merge pull request #16463 from Noshyaar/pr1Rémi Verschelde
3DEditor: fix selecting node in viewport not update inspector
2018-02-13Merge pull request #16433 from Calinou/remove-assetlib-debugging-printsRémi Verschelde
Remove debugging prints related to the asset library
2018-02-13Merge pull request #16383 from binbitten/issue_16335Rémi Verschelde
Fix spaces and quotes in external editor flags
2018-02-13Merge pull request #16374 from ianb96/drop_at_mouseRémi Verschelde
Drop path text at mouse pos
2018-02-12Merge pull request #16499 from sudoio/masterPoommetee Ketson
Deselect text when jumping to function
2018-02-12Merge pull request #16332 from YeldhamDev/capitalize_view_menuRémi Verschelde
Capitalized "View" menu options
2018-02-12Merge pull request #15499 from YeldhamDev/recent_scripts_fixRémi Verschelde
Changes for the "Recent Scripts" menu
2018-02-09Fixed members overview not scrolling to correct linePaulb23
2018-02-08Fix #16479 (deselect text when jumping to function)Artem Varaksa
2018-02-073DEditor: fix selecting node in viewport not update inspectorPoommetee Ketson
2018-02-05Remove debugging prints related to the asset libraryHugo Locurcio
2018-02-04Fix spaces and quotes in external editor flagsbinbitten
2018-02-03drop path text at mouse posianb96
2018-02-03Fix gradient texture previewChaosus
2018-02-02Capitalized "View" menu options.Michael Alexsander Silva Dias