Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-28 | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | |
2018-02-27 | TileSetEditorPlgn: Fix a leak | Poommetee Ketson | |
2018-02-25 | Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵ | Juan Linietsky | |
support for in the future | |||
2018-02-23 | Refactor version macros and fix related bugs | Rémi Verschelde | |
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros. | |||
2018-02-22 | Ability to edit Polygon2D shape from within the UV editor, this will ↵ | Juan Linietsky | |
eventually make it possible to in the future. | |||
2018-02-22 | Merge pull request #16888 from GodotExplorer/debugger-improvement-2 | Rémi Verschelde | |
Fix builtin script cannot open from debug stacks | |||
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Enable snapping when control key pressed | Chaosus | |
2018-02-21 | Fix builtin script cannot open from debug stacks | geequlim | |
2018-02-21 | Was missing clearing computed UVs, sorry, realized late. | Juan Linietsky | |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-21 | Merge pull request #16772 from damarindra/tileset_editor_improvement | Rémi Verschelde | |
Tileset Editor Improvement | |||
2018-02-20 | Tileset Editor Improvement | Damar Indra | |
2018-02-20 | Merge pull request #16455 from volzhs/close-docs | Rémi Verschelde | |
Keep to show current script when closing all docs | |||
2018-02-20 | Keep to show current script when closing all docs | volzhs | |
also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403 | |||
2018-02-19 | Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_update | Rémi Verschelde | |
Makes 3D editor grid color update without restart. | |||
2018-02-19 | Merge pull request #16697 from ianb96/script_list_no_sort | Rémi Verschelde | |
Add Option to disable sort in script list | |||
2018-02-19 | Merge pull request #16566 from groud/gui_input_rework | Rémi Verschelde | |
2D Editor GUI input rework | |||
2018-02-19 | Merge pull request #16752 from Yanpas/dellines | Rémi Verschelde | |
Delete all selected lines using the "delete line" shortcut in script editor | |||
2018-02-18 | Merge pull request #16774 from sudoio/fix-16773 | Poommetee Ketson | |
Fix #16773 (Rename "Install" to "Download" in AssetLib) | |||
2018-02-17 | Delete all selected lines using the delete line shortcut in script editor | Yan Pas | |
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa | |
2018-02-17 | Fix #16773 (Rename "Install" to "Download" in AssetLib) | Artem Varaksa | |
2018-02-16 | Merge pull request #16748 from Chaosus/fixscriptpreview | Rémi Verschelde | |
Fix script previews | |||
2018-02-16 | Fix script previews | Chaosus | |
2018-02-16 | fix crash autotile edit mode | damarindra | |
2018-02-16 | 2D editor GUI input rework. Changes are: | Gilles Roudiere | |
- The input handling is done into several distinct functions, and the code is more consistent. - The actions' history is more precise ("Edited CanvasItem" is now "Rotated CanvasItem","Moved CanvasItem",etc...) - Fixed a little bug about input key events not forwarded correctly to plugins - IK is followed by default when you move a bone node, the alt-key allow you to move it normally | |||
2018-02-14 | option to disable sort in script list | ianb96 | |
2018-02-14 | Merge pull request #15193 from poke1024/script-preview | Rémi Verschelde | |
Rounded previews (and nicer script previews) | |||
2018-02-14 | Merge pull request #15713 from StraToN/fix-15556-resourcepreloader-open-res | Rémi Verschelde | |
Display path to preloaded res + button to open it | |||
2018-02-14 | Added "allow_reselect" property to ItemList and enabled it for the ↵ | Michael Alexsander Silva Dias | |
method/help lists. | |||
2018-02-13 | Merge pull request #16667 from vnen/remove-container-control | Rémi Verschelde | |
Add a function to remove controls from containers | |||
2018-02-13 | Add a function to remove controls from containers | George Marques | |
Closes #5968 | |||
2018-02-13 | Merge pull request #16518 from Paulb23/fix_members_overview_offset | Rémi Verschelde | |
Fixed members overview not scrolling to correct line | |||
2018-02-13 | Merge pull request #16463 from Noshyaar/pr1 | Rémi Verschelde | |
3DEditor: fix selecting node in viewport not update inspector | |||
2018-02-13 | Merge pull request #16433 from Calinou/remove-assetlib-debugging-prints | Rémi Verschelde | |
Remove debugging prints related to the asset library | |||
2018-02-13 | Merge pull request #16383 from binbitten/issue_16335 | Rémi Verschelde | |
Fix spaces and quotes in external editor flags | |||
2018-02-13 | Merge pull request #16374 from ianb96/drop_at_mouse | Rémi Verschelde | |
Drop path text at mouse pos | |||
2018-02-12 | Merge pull request #16499 from sudoio/master | Poommetee Ketson | |
Deselect text when jumping to function | |||
2018-02-12 | Merge pull request #16332 from YeldhamDev/capitalize_view_menu | Rémi Verschelde | |
Capitalized "View" menu options | |||
2018-02-12 | Merge pull request #15499 from YeldhamDev/recent_scripts_fix | Rémi Verschelde | |
Changes for the "Recent Scripts" menu | |||
2018-02-09 | Fixed members overview not scrolling to correct line | Paulb23 | |
2018-02-08 | Fix #16479 (deselect text when jumping to function) | Artem Varaksa | |
2018-02-07 | 3DEditor: fix selecting node in viewport not update inspector | Poommetee Ketson | |
2018-02-05 | Remove debugging prints related to the asset library | Hugo Locurcio | |
2018-02-04 | Fix spaces and quotes in external editor flags | binbitten | |
2018-02-03 | drop path text at mouse pos | ianb96 | |
2018-02-03 | Fix gradient texture preview | Chaosus | |
2018-02-02 | Capitalized "View" menu options. | Michael Alexsander Silva Dias | |