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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-11-09
Merge pull request #54808 from Calinou/editor-frametime-display-more-decimals
Rémi Verschelde
2021-11-09
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Rémi Verschelde
2021-11-09
Display 2 decimals instead of 1 in editor frametime labels
Hugo Locurcio
2021-11-09
Merge pull request #54788 from rcorre/orbit_clamp
Rémi Verschelde
2021-11-09
Clamp rotation for up/down orbiting shortcuts.
Ryan Roden-Corrent
2021-11-09
Merge pull request #54372 from bruvzg/text_edit_ui
Rémi Verschelde
2021-11-09
Merge pull request #54649 from bruvzg/shadows
Rémi Verschelde
2021-11-08
Several Gradient improvements
Hendrik Brucker
2021-11-08
Improve Add Node Here popup
kobewi
2021-11-07
Improve save handling for built-in scripts
kobewi
2021-11-07
Fix preview sun and environment names
kobewi
2021-11-06
Fix Label and RichTextLabale text shadows and shadow outlines.
bruvzg
2021-11-05
Merge pull request #54573 from nekomatata/query-parameters
Rémi Verschelde
2021-11-05
Fix previews sometimes displaying wrong/blank image
Brian Semrau
2021-11-05
Merge pull request #54599 from Chaosus/vs_particles_2d_emitters
Rémi Verschelde
2021-11-05
Added 2D boolean hint for particle emitters in visual shaders
Yuri Roubinsky
2021-11-05
Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-04
Ignore external editor for built-in scripts
kobewi
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-02
Add a flag to EditorResourcePicker to differentiate selection contexts
Yuri Sizov
2021-11-01
Merge pull request #54396 from groud/implement_terrain_other_brushes
Rémi Verschelde
2021-11-01
Merge pull request #54419 from Chaosus/vs_cut
Rémi Verschelde
2021-11-01
Fix TileSet editor drag and drop not working
Gilles Roudière
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
Add functions for getting name and font style from dynamic and bitmap fonts.
bruvzg
2021-10-31
Refactored copy/paste of visual shaders, implement 'Cut' feature
Yuri Roubinsky
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-29
Implement missing TileMap brushes for terrains
Gilles Roudière
2021-10-29
Merge pull request #54388 from Chaosus/fix_orm_conversion
Yuri Roubinsky
2021-10-29
Added convertor from `ORMMaterial3D` to `ShaderMaterial`
Yuri Roubinsky
2021-10-29
Repair Fog mode in visual shaders
Yuri Roubinsky
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
Merge pull request #54342 from groud/remove_item_list_editor
Rémi Verschelde
2021-10-28
Remove ItemList editor and replace it by a property array
Gilles Roudière
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-27
Improve appearance of the editor Debugger bottom panel menu
Hugo Locurcio
2021-10-26
Merge pull request #54270 from JFonS/fix_selection
Rémi Verschelde
2021-10-26
Fix click selection in the editor 3D viewport
jfons
2021-10-26
Add focus font color to Button and derivatives
Yuri Sizov
2021-10-26
Merge pull request #54073 from groud/terrains_for_procgen
Rémi Verschelde
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-25
Ignore empty Font resources as theme override.
bruvzg
2021-10-24
Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjust
Rémi Verschelde
2021-10-23
Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport
Hugo Locurcio
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
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