Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-12 | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde | |
Remove assignment and declarations in if statements | |||
2017-09-08 | Remove assignment and declarations in if statements | Hein-Pieter van Braam | |
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | |||
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam | |
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||
2017-09-07 | Restored auto snapping of controls to pixels, fixes #10847 and probably ↵ | Juan Linietsky | |
several more issues. Made it optional in the project settings but defaults to true. | |||
2017-09-07 | Removed camera interpolation in orthogonal mode (I have no idea how to fix ↵ | Juan Linietsky | |
this due to how orthogonal works), closes #10718 | |||
2017-09-06 | Remove dead ButtonGroup code | Rémi Verschelde | |
2017-09-04 | Merge pull request #10907 from SaracenOne/spatial_edit_drag | Rémi Verschelde | |
Added support for drag and drop in spatial editor. | |||
2017-09-04 | Merge pull request #10931 from djrm/pr_style_fixes | Rémi Verschelde | |
Improved color temperature in script editor | |||
2017-09-04 | Merge pull request #10941 from Noshyaar/pr-cursor | Rémi Verschelde | |
2DEditor: enhance viewport cursor shape | |||
2017-09-04 | -Changed KinematicBody API yet again to make it friendlier | Juan Linietsky | |
-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation) | |||
2017-09-04 | Merge pull request #10939 from neikeq/fix-overridden-external-editors | Rémi Verschelde | |
Fixes language overridden external editors | |||
2017-09-04 | Merge pull request #10920 from Paulb23/smooth_scrolling_shader_editor | Rémi Verschelde | |
Enabled smooth scrolling for shader editor | |||
2017-09-04 | Merge pull request #10901 from toger5/script_background_cleanup | Rémi Verschelde | |
StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685 | |||
2017-09-04 | Merge pull request #10895 from Paulb23/fix_delete_animation_frames | Rémi Verschelde | |
Fixed delete animation frames in AnimatedSprite, issue 10788 | |||
2017-09-04 | 2DEditor: enhance viewport cursor shape | Poommetee Ketson | |
2017-09-03 | Fixes language overridden external editors | Ignacio Etcheverry | |
2017-09-03 | -Added an optimization so physics shapes are configured later, speeds up ↵ | Juan Linietsky | |
grid map loading and editing | |||
2017-09-03 | Enabled smooth scrolling for shader editor | Paulb23 | |
2017-09-03 | Improved color temperature in script editor | Daniel J. Ramirez | |
2017-09-03 | Added support for drag and drop in spatial editor. | SaracenOne | |
2017-09-02 | Fixed delete animation frames in AnimatedSprite, issue 10788 | Paulb23 | |
2017-09-02 | Unified script panel backgrounds. | toger5 | |
- simplefied it with using the new rtl. - removed ("ScriptPanel", "EditorStyles") for since rtl now can be used - unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated. | |||
2017-09-02 | Revert "added setting to override the theme background with editor theme color" | toger5 | |
This reverts commit ce4eb307789eb86261afecc1400de5e5b0832400. | |||
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | |
Fix signed and unsigned comparisons | |||
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | |
#9935, closes #10135 | |||
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-09-01 | Merge pull request #10832 from Paulb23/auto_indent_setting | Rémi Verschelde | |
Added setting to toggle auto indent. | |||
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam | |
The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-31 | Updated Editor Built-In types. | Daniel J. Ramirez | |
2017-08-31 | Added setting to toggle auto indent | Paulb23 | |
2017-08-31 | Merge pull request #10382 from toger5/dark_icons | Rémi Verschelde | |
Light Theme | |||
2017-08-31 | Merge pull request #10763 from poke1024/realtime-polygon-2d-fix | Rémi Verschelde | |
Fixes two glitches in polygon2d wip mode introduced with #10614 | |||
2017-08-30 | added icon updating to most ui elements | toger5 | |
2017-08-30 | AutoUse Pencil on Polygon creation | Scayze | |
2017-08-30 | Merge pull request #10743 from djrm/pr_improved_spatial_gizmo | Rémi Verschelde | |
Better spatial gizmo. | |||
2017-08-30 | Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal | Rémi Verschelde | |
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed' | |||
2017-08-29 | Merge pull request #10745 from neikeq/fix-docdata-and-stuff | Juan Linietsky | |
DocData and virtual method type hints fixes | |||
2017-08-29 | Fixes two glitches in polygon2d wip mode introduced with #10614 | poke1024 | |
2017-08-29 | DocData and type hints fixes | Ignacio Etcheverry | |
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant. | |||
2017-08-29 | Renamed 'script_changed' signal in the script editor plugin to ↵ | Wilson E. Alvarez | |
'edited_script_changed' | |||
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL ↵ | Juan Linietsky | |
instruction, fixes #9677 | |||
2017-08-28 | Better spatial gizmo. | Daniel J. Ramirez | |
Now it is posible to move spatial nodes along a plane. | |||
2017-08-28 | Merge pull request #10614 from poke1024/realtime-polygon-2d | Rémi Verschelde | |
Adds realtime updates to polygon 2d editing | |||
2017-08-28 | -Some fixes to code completion. | Juan Linietsky | |
-Fix getter in code completion being displayed when it shouldn't -Clean up preview generation for editors and exposed it as editor plugin | |||
2017-08-28 | Merge pull request #10667 from Zylann/freelook_inertia | Rémi Verschelde | |
Added freelook inertia | |||
2017-08-27 | -Moved script run to editor, removed from project | Juan Linietsky | |
-fixed to code completion -fix shader crash bug reported by tagcup | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | -Largely rewrote gridmap to simplify it | Juan Linietsky | |
-Got editor working again -Added a current-floor marker on selection | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |