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AgeCommit message (Expand)Author
2020-02-27Merge pull request #36545 from nathanwfranke/syntax-highlight-int-typesRémi Verschelde
2020-02-27Place paste after copy in new popup menu in visual shaderYuri Roubinsky
2020-02-27Added popup menu for some actions in visual shadersYuri Roubinsky
2020-02-26Fix autocomplete and GDScript Highlighting for typesnathanwfranke
2020-02-26Fix a typo in the "Create Single Convex Collision Sibling" optionHugo Locurcio
2020-02-26Fix resizer icon color in VisualScripts/Shaders when graph headers is onYuri Roubinsky
2020-02-26Changed float type to int for INDEX visual shader inputYuri Roubinsky
2020-02-26Add support for integer type in visual shadersYuri Roubinsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-23Signals: Fix invalid connections to missing callbacksRémi Verschelde
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-21Merge pull request #36421 from Chaosus/vs_sort_custom_nodsYuri Roubinsky
2020-02-21Refactor node processing in visual shader member dialogYuri Roubinsky
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-20Merge pull request #36340 from nathanwfranke/fix-signal-errorsRémi Verschelde
2020-02-19Fix two signal errorsnathanwfranke
2020-02-19Make orthogonal view mode persistent in new scenejanglee
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Increase the width of the "Connections to method" dialogHugo Locurcio
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-14Merge pull request #36044 from dreamsComeTrue/fix-replace-all-shortcutRémi Verschelde
2020-02-14Restore cubemaps in visual shadersYuri Roubinsky
2020-02-13Added 'Replace in files' functionality to text editorsDominik 'dreamsComeTrue' Jasiński
2020-02-13Restore drag&drop textures in visual shadersYuri Roubinsky
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-02-13Added virtual method to VisualShaderNodeCustom to enable high-end markYuri Roubinsky
2020-02-12Added high-end (Vulkan) label to some functions in visual shaderYuri Roubinsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Fix problems with concave shapes in the TileSet editorMichael Alexsander
2020-02-11Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11[Vulkan] Add repeat flag to texture preview checkerboard backgroundYuri Roubinsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Several fixes to GIProbesJuan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Fixed display menu visualizations.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-11Merge pull request #36086 from KoBeWi/TOOL_MOVE_moveRémi Verschelde
2020-02-11Fix selectable locked itemsTomasz Chabora
2020-02-10Allow to use arrow keys with TOOL_MOVETomasz Chabora
2020-02-10Merge pull request #36085 from YeldhamDev/rip_animationtreeplayer_press_fRémi Verschelde