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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-11-28
Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-26
Put misc. 3D tool visible instances on their own layer
Pedro J. Estébanez
2020-11-26
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.
bruvzg
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
Added extra warning to VisualShaderNodeTexture + fix warning appearing
Yuri Roubinsky
2020-11-25
Merge pull request #43861 from JFonS/fix_gizmo_defval
Rémi Verschelde
2020-11-25
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
jfons
2020-11-23
Add is_valid() check for InputEventKey in CanvasItemEditor.
Eric M
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-19
Merge pull request #43668 from GryphonClaw/master
Rémi Verschelde
2020-11-19
Update the 3D grid when the "View Grid" checkbox is changed
Aaron Franke
2020-11-18
added shortcuts/hotkeys for tileset editor plugin collision buttons, with sug...
GryphonClaw
2020-11-18
Fixes rotation in select mode on macOS
Haoyu Qiu
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-12
Merge pull request #43408 from rcorre/path-gizmos-4.0
Rémi Verschelde
2020-11-12
Proposal 1246: Make Path3D handles more visible.
Ryan Roden-Corrent
2020-11-09
Improve the 3D editor selection box appearance
Hugo Locurcio
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Refactored Variant Operators.
reduz
2020-11-04
Move call to update the 3D grid into check for updating the view
Aaron Franke
2020-11-02
Merge pull request #42979 from Mallos/fix/tilemap-floodfill
Rémi Verschelde
2020-10-29
Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flat
Rémi Verschelde
2020-10-29
Set previous tool buttons in the Polygon2D editor to be flat again
Michael Alexsander
2020-10-29
Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D...
Michael Alexsander
2020-10-26
Merge pull request #42995 from Ev1lbl0w/bugfix-zoom-visibility
Rémi Verschelde
2020-10-26
Fix visibility issue with zoom label
Ev1lbl0w
2020-10-26
Merge pull request #42229 from Calinou/2d-editor-improve-undo-log-messages
Rémi Verschelde
2020-10-26
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Rémi Verschelde
2020-10-26
Merge pull request #43050 from Pleto/enhance_tileset_sorting
Rémi Verschelde
2020-10-26
Enhancement for tileset sorting
Pleto
2020-10-25
Gizmo handles transparent again
David Sichma
2020-10-25
Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-24
Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvements
Rémi Verschelde
2020-10-22
fix(editor): Create new icon for TileMap Rectangle
Eric Tuvesson
2020-10-21
fix(editor): TileMap floodfill with same tile ID and different variation
Eric Tuvesson
2020-10-19
Merge pull request #42904 from Xrayez/rects-rename-fixup
Rémi Verschelde
2020-10-19
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-19
Improve undo log messages in the 2D editor for additional context
Hugo Locurcio
2020-10-19
Fixup `ColorRect` and `TextureRect` renames
Andrii Doroshenko (Xrayez)
2020-10-19
Merge pull request #42558 from Chaosus/vs_curve
Rémi Verschelde
2020-10-18
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-17
node_3d_editor_plugin.h: Update header guard
Yetizone
2020-10-15
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
Yuri Roubinsky
2020-10-15
Fix visual shader node expression undo/redo for set_size and expression
Yuri Roubinsky
2020-10-15
Fix copy/paste/duplicate for particle mode in visual shaders
Yuri Roubinsky
2020-10-15
Refactor delete nodes functions in visual shader editor
Yuri Roubinsky
2020-10-13
Merge pull request #42489 from auderer/tilemapeditor-refocus
Rémi Verschelde
2020-10-10
Merge pull request #42692 from Chaosus/vs_add_metallic
Yuri Roubinsky
2020-10-10
Adds Metallic to spatial light input of visual shaders
Yuri Roubinsky
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