Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-12 | Merge pull request #30466 from Chaosus/vs_boolean_funcs | Rémi Verschelde | |
Added "Is" and "Compare" functions to visual shaders | |||
2019-07-12 | Added "Is" and "Compare" functions to visual shaders | Chaosus | |
2019-07-11 | Merge pull request #30527 from bojidar-bg/29436-timescale-node-uneditable | Rémi Verschelde | |
Fix AnimationTree editor messing up parameters when nested | |||
2019-07-11 | Fix AnimationTree editor messing up parameters when nested | Bojidar Marinov | |
Fixes #29436 | |||
2019-07-11 | Improve line drawing in the 2D editor | Hugo Locurcio | |
- Use antialiasing (only visible when using the GLES3 renderer) - Scale line widths on hiDPI displays This also removes some debugging prints. | |||
2019-07-10 | Merge pull request #30455 from qarmin/const_reference | Rémi Verschelde | |
Pass by reference to const | |||
2019-07-10 | Use reference to constant in functions | qarmin | |
2019-07-09 | Add `width` and `antialiased` parameters to CanvasItem `draw_rect()` | Hugo Locurcio | |
This also removes some duplicated editor code which is now obsoleted by the new parameters in `draw_rect()`. | |||
2019-07-08 | Use base `Color()` constructors instead of `Color::html()` | Hugo Locurcio | |
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated. | |||
2019-07-08 | Merge pull request #30407 from qarmin/small_fixess | Rémi Verschelde | |
Fixes minor issues found by static analyzer | |||
2019-07-07 | Fixes minor issues found by static analyzer | qarmin | |
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir | |
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope) | |||
2019-07-06 | Fix code completion for shader editor | geequlim | |
2019-07-05 | Script API methods must return Ref<T> instead of Reference* | Ignacio Etcheverry | |
ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!). | |||
2019-07-04 | Parse more informations for code completion | Geequlim | |
2019-07-03 | Implement snapping for most 3D gizmos | Hugo Locurcio | |
2019-07-03 | Merge pull request #30264 from Calinou/add-csg-gizmo-snapping | Rémi Verschelde | |
Implement snapping in the CSG gizmos and 3D polygon editor | |||
2019-07-02 | Merge pull request #30231 from Ranoller/master | Rémi Verschelde | |
Tilemap fix displaced textures and shapes and added center texture and compatibility mode | |||
2019-07-02 | Merge pull request #30228 from YeldhamDev/go_to_menu | Rémi Verschelde | |
Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there | |||
2019-07-02 | Implement snapping in the CSG gizmos and 3D polygon editor | Hugo Locurcio | |
The spatial editor snap settings will now affect the CSG gizmos and 3D polygon editor (which is used in CSGPolygon). | |||
2019-07-02 | Tilemap fix displaced textures and shapes and added center texture and ↵ | Ranoller | |
compatibility mode This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added | |||
2019-07-02 | Fix TTR strings for VisualShaderNodes | Rémi Verschelde | |
It had been done wrongly in #30185, but I missed it. | |||
2019-07-01 | Add "Go To" menu to the script editor and move the bookmark and breakpoint ↵ | Michael Alexsander Silva Dias | |
menus there | |||
2019-07-01 | Merge pull request #29071 from YeldhamDev/improve_bookmarks | Rémi Verschelde | |
Improve bookmarks | |||
2019-07-01 | Merge pull request #30126 from qarmin/remove_unnecessary_code | Rémi Verschelde | |
Remove unnecessary code and add some error explanations | |||
2019-07-01 | Remove unnecessary code and add some error explanations | qarmin | |
2019-07-01 | Merge pull request #29815 from NilsIrl/plus_file_1 | Rémi Verschelde | |
Replace ` + "/" + ` with `String::file_add()` | |||
2019-06-29 | Merge pull request #30177 from hbina/use_FALLTHROUGH_macro | Rémi Verschelde | |
Applied some of FALLTHROUGH macro usage from #30122 | |||
2019-06-29 | Many fallthrough switch cases now have the FALLTHROUGH macro to tell the ↵ | hbina085 | |
compiler that this is intended. | |||
2019-06-29 | Merge pull request #30152 from Chaosus/vs_conversion | Rémi Verschelde | |
Added convertor from VisualShader to Shader | |||
2019-06-29 | Merge pull request #30156 from qarmin/fix_memory_leak_in_tilemap | Rémi Verschelde | |
Fix memory leak in Tilemaps | |||
2019-06-29 | use vformat for duplicate strings | hbina085 | |
many strings in visual_shader_editor_plugin.cpp does not use vformat for duplicate strings making it harder to translate | |||
2019-06-28 | Added convertor from VisualShader to Shader | Chaosus | |
2019-06-28 | Fix memory leak in Tilemaps | qarmin | |
2019-06-27 | Merge pull request #30114 from Chaosus/vs_context_menu | Rémi Verschelde | |
Shows menu when dragging connection on empty space in visual shader | |||
2019-06-27 | Merge pull request #30103 from groud/center_2D_editor | Rémi Verschelde | |
Centers the 2D viewport in the editor | |||
2019-06-27 | Shows menu when dragging connection on empty space in visual shader graph | Chaosus | |
2019-06-27 | Merge pull request #29941 from qarmin/redundant_code_and_others | Rémi Verschelde | |
Remove redundant code, possible NULL pointers and others | |||
2019-06-26 | Centers the 2D viewport in the editor | Gilles Roudière | |
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-25 | Allow to remove 2D editor limits | Tomasz Chabora | |
2019-06-24 | Merge pull request #29974 from clayjohn/particles_restart | Rémi Verschelde | |
Properly set emitting when particles restart | |||
2019-06-24 | Merge pull request #30026 from akien-mga/fix-undo-convert-cpuparticles | Rémi Verschelde | |
Fix undo references for conversion to CPUParticles | |||
2019-06-24 | Fix undo references for conversion to CPUParticles | Rémi Verschelde | |
The 'undo' reference should be the node to free when the undo history is lost, i.e. the original (GPU) Particles node. Similarly, the 'do' reference should point to the CPUParticles (result of the 'do' call). Fixes #29742. | |||
2019-06-24 | Correct typo that broke custom selected font color | Gwyneth Lowe | |
Change several font_selected_color to font_color_selected; the actual name of the override | |||
2019-06-23 | Merge pull request #29376 from hilfazer/editor_layouts_dialog | Rémi Verschelde | |
Saving/deleting editor layouts dialog with layout list | |||
2019-06-23 | Center script line when double clicked on error in debugger | Dawid Wdowiak | |
2019-06-23 | Replace ` + "/" + ` with `String::file_add()` | Nils ANDRÉ-CHANG | |
2019-06-21 | properly set emitting when particles restart | clayjohn | |
2019-06-21 | editor save/delete layout dialog with layout list | hilfazer | |