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AgeCommit message (Collapse)Author
2019-01-09Fixes 2D bones selectiongroud
2019-01-09Hides error_panel of state machine on the first time.Guilherme Felipe
2019-01-09Fix for issue #24810 (find in files logic)x2f
Match case check box was used for whole words as well as match case.
2019-01-08Removed splits in Polygon editor, replace by internal vertices and polygon ↵Juan Linietsky
support.
2019-01-07i18n: Sync translation template with current sourceRémi Verschelde
Misc fixes to source strings.
2019-01-07Merge pull request #24814 from YeldhamDev/animtree_editor_statemach_scrollsRémi Verschelde
Move scrolls in the StateMachine editor inside the panel
2019-01-07Move scrolls in the StateMachine editor inside the panelMichael Alexsander Silva Dias
2019-01-06Fix state machine scrollGuilherme Felipe
2019-01-04Revert "Fix blend tree generating wrong node names"Rémi Verschelde
2019-01-03Add thumbnails to LargeTextureTimo Schwarzer
2019-01-01Merge pull request #24686 from YeldhamDev/autotile_grid_separation_fixRémi Verschelde
Fix incorrect grid snapping in TileSet editor with separation
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2019-01-01Fix missing/malformed license headersRémi Verschelde
2018-12-31Fix incorrect grid snapping in TileSet editor with separationMichael Alexsander Silva Dias
2018-12-30Merge pull request #24506 from JFonS/expose_gizmosRémi Verschelde
Expose the new gizmo plugin system to scripting
2018-12-30Merge pull request #24664 from SoIAS/graph_node_headers_statemachine-24458Rémi Verschelde
Removed graph node headers from state machine nodes
2018-12-30Add undo-redo to the TileSet editor, and other improvementsMichael Alexsander Silva Dias
2018-12-30Removed graph node headers from state machine nodesDawid Wdowiak
2018-12-24General fixes for the TileSet editorMichael Alexsander Silva Dias
2018-12-22Fix blend tree generating wrong node namesGuilherme Felipe
Now it's possible to connect nodes again.
2018-12-21Expose the new gizmo plugin system to scriptingJFonS
2018-12-21Merge pull request #24519 from Chaosus/error_label_fixRémi Verschelde
Change LinkLabel back to Label in error status bar
2018-12-21Merge pull request #24513 from YeldhamDev/fix_tileset_editor_drawRémi Verschelde
Fix small drawing error in TileSet editor
2018-12-21Change LinkLabel back to Label in error status barChaosus
2018-12-20Fix small drawing error in TileSet editorMichael Alexsander Silva Dias
2018-12-20Fixes for TileSetEditor and TileMapEditorGuilherme Felipe
[TileSetEditor] Hide Bitmask and Priority for ATLAS_TILE [TileMapEditor] Hide "Disable autotile" if the selected tile isn't autotile Fix #22756, don't update bitmask when tilemode is ATLAS_TILE
2018-12-19Merge pull request #24462 from guilhermefelipecgs/fix_copy_paste_tilemapRémi Verschelde
Fix copy/paste for TileMap
2018-12-18Fix copy/paste for TileMapGuilherme Felipe
Fix #24440
2018-12-18Small fixes for the AnimationTree editorMichael Alexsander Silva Dias
2018-12-18Merge pull request #24432 from YeldhamDev/animationtree_editor_fixesRémi Verschelde
General fixes for the AnimationTree editor
2018-12-18Merge pull request #24427 from guilhermefelipecgs/fix_bread_crumbRémi Verschelde
Fix bread crumb of AnimationTree
2018-12-17Make the AnimationTree editor's path section more obviousMichael Alexsander Silva Dias
2018-12-17General fixes for the AnimationTree editorMichael Alexsander Silva Dias
2018-12-17Fix bread crumb of AnimationTreeGuilherme Felipe
2018-12-17Fix sometimes uninitialized variable warning raised by Xcode 9.4.1Rémi Verschelde
Fixes this warning raised by Travis CI on macOS: ``` editor/plugins/polygon_2d_editor_plugin.cpp:95:6: warning: variable 'skeleton' is used uninitialized whenever 'if' condition is true [-Wsometimes-uninitialized] if (!node->has_node(node->get_skeleton())) { ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ editor/plugins/polygon_2d_editor_plugin.cpp:106:7: note: uninitialized use occurs here if (!skeleton) { ^~~~~~~~ editor/plugins/polygon_2d_editor_plugin.cpp:95:2: note: remove the 'if' if its condition is always false if (!node->has_node(node->get_skeleton())) { ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ editor/plugins/polygon_2d_editor_plugin.cpp:94:22: note: initialize the variable 'skeleton' to silence this warning Skeleton2D *skeleton; ^ = NULL ```
2018-12-16Fix titles in graph editors being invisible when headers are enabledMichael Alexsander Silva Dias
2018-12-16Fix "undo" of the state machine losing node's positionGuilherme Felipe
2018-12-13Revert "Use more subtle indentation guides in the script editor"Rémi Verschelde
2018-12-13i18n: Sync translation template with current sourceRémi Verschelde
Also French translation update and misc fixes to source strings.
2018-12-12Merge pull request #24109 from remorse107/godotengine-path2d-editor-fixRémi Verschelde
Fixed Path2D Plugin Editor so segments can be split.
2018-12-12Merge pull request #24241 from Rubonnek/move-to-initializer-listRémi Verschelde
Moved member variables to initializer list
2018-12-11Moved member variables to initializer listWilson E. Alvarez
2018-12-11Fix "index -1 out of range" error spam when the Editor is using ↵Mariano Suligoy
translations. Fixes #24277
2018-12-10Properly reselect duplicated visual shader nodesAndrii Doroshenko (Xrayez)
This makes it much easier to drag duplicated nodes away from original ones.
2018-12-09Merge pull request #20609 from YeldhamDev/menu_hover_explicitRémi Verschelde
Make opening menus with the same parent on mouse focus explicit
2018-12-09Merge pull request #20725 from Calinou/textedit-subtle-indent-guidesRémi Verschelde
Use more subtle indentation guides in the script editor
2018-12-09Merge pull request #24236 from Xrayez/fix-20212Rémi Verschelde
Fix duplicating visual shader nodes
2018-12-09Fix duplicating visual shader nodesAndrii Doroshenko (Xrayez)
2018-12-08Minor changes to the File menu in the Script EditorMichael Alexsander Silva Dias
2018-12-07Add Z-Index for AutotileGuilherme Felipe