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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-09-15
Merge pull request #52679 from nekomatata/world-boundary-shape
Camille Mohr-Daurat
2021-09-15
Fix pressing `Add Node` button in visual shader editor
Yuri Roubinsky
2021-09-15
Merge pull request #52317 from Calinou/2d-skeleton-editor-tweak-terms
Rémi Verschelde
2021-09-15
Fix issues with scaling Node3Ds
Krystof Klestil
2021-09-14
Merge pull request #52667 from butkeim/master
Rémi Verschelde
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
Fix 3D Onion skinning missing
Kerrad Yanis
2021-09-14
Merge pull request #52266 from AndreaCatania/coll
Rémi Verschelde
2021-09-14
Merge pull request #52662 from Chaosus/fix_bookmarks
Rémi Verschelde
2021-09-14
Fix editor crash on pressing `Go to Previous Bookmark` menu button
Yuri Roubinsky
2021-09-14
Merge pull request #52658 from groud/some_tilemap_fixes
Gilles Roudière
2021-09-14
Fix transform of TileMap nodes and tilemap selection
Gilles Roudière
2021-09-13
Merge pull request #52554 from Calinou/2d-editor-enable-pixel-snap
Rémi Verschelde
2021-09-13
Merge pull request #52298 from DeleteSystem32/meshlib-transform
Rémi Verschelde
2021-09-10
Enable Pixel Snap by default in the 2D editor
Hugo Locurcio
2021-09-09
Merge pull request #51158 from YeldhamDev/potgen_enhancements
Juan Linietsky
2021-09-09
implement individual mesh transform for meshlibrary items
Vincent
2021-09-08
Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning
Juan Linietsky
2021-09-08
Merge pull request #52106 from Paulb23/text-edit-optimisation
Gilles Roudière
2021-09-08
Merge pull request #52459 from groud/fix_terrain_editor_reset
Gilles Roudière
2021-09-08
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-09-07
Fixed regression of skinning with skeleton
Silc 'Tokage' Renew
2021-09-07
Fix TileSet terrain painting reset to no terrain
Gilles Roudière
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-09-02
Make some enhancements to the POT generation
Michael Alexsander
2021-09-01
Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
Hugo Locurcio
2021-09-01
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
Fabio Alessandrelli
2021-08-31
Implemented advanced features of DAP
Ev1lbl0w
2021-08-30
Merge pull request #52240 from Rubonnek/rename-rel-path
Juan Linietsky
2021-08-30
Merge pull request #43838 from lupoDharkael/cancel-member
Juan Linietsky
2021-08-30
Revert " Improve collision generation usability in the new 3D scene import wo...
Juan Linietsky
2021-08-30
Merge pull request #51985 from AndreaCatania/coll
Camille Mohr-Daurat
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-28
Optimise TextEdit get height and width
Paulb23
2021-08-28
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-27
Merge pull request #52122 from V-Sekai/autoload_list
K. S. Ernest (iFire) Lee
2021-08-27
Merge pull request #51962 from LoipesMas/zoom_fix
Max Hilbrunner
2021-08-27
Merge pull request #51908 from bruvzg/msdf_fonts2
K. S. Ernest (iFire) Lee
2021-08-27
Merge pull request #51896 from nekomatata/restore-ray-shape
Camille Mohr-Daurat
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-26
Use OrderedHashMap for autoloads to preserve order
Lyuma
2021-08-25
Fix zoom label not being updated
LoipesMas
2021-08-25
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
JFonS
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-23
Merge pull request #37253 from KoBeWi/animass
Max Hilbrunner
2021-08-23
Rename polygon editor settings for better display in the Editor Settings
Hugo Locurcio
2021-08-23
Allow to load multiple animations at once
Tomasz Chabora
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
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