Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-18 | Fix minimap updating in shader tab | Yuri Roubinsky | |
2020-01-17 | Mark alternate editor display modes as disabled in the GLES2 renderer | Hugo Locurcio | |
This partially addresses #27018. | |||
2020-01-16 | Merge pull request #34879 from Phischermen/canvas-item-editor-local-space-mode | Rémi Verschelde | |
Fix issue regarding rotating Canvas Items in editor | |||
2020-01-16 | Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks lists | andrycodestuffs | |
Tab characters were not rendered properly in the breakpoints and bookmarks lists of the script editor if the bookmarked line was a comment, resulting in unknown ASCII symbols “�”. Fixes #34046. Also changed formatting a bit to enclose the code in backticks (like in Markdown) instead of quotes. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-01-15 | Fixes AssetLib crash when JPG module is disabled | Haoyu Qiu | |
JPG module is optional, so check it's existence before using. | |||
2020-01-14 | Cleanup unnecessary code from before the scrollbar overlapping fixes | Michael Alexsander | |
2020-01-14 | Merge pull request #34801 from Calinou/add-3d-viewport-crosshair | Rémi Verschelde | |
Add a crosshair to the 3D viewport | |||
2020-01-14 | Fix issue regarding rotation | Phischermen | |
Canvas items will now rotate correctly no matter what their global scale happens to be. | |||
2020-01-14 | Fix more scrollbar anchorings | Michael Alexsander | |
2020-01-13 | Fix more instances of overlapping scrollbars | Michael Alexsander | |
2020-01-13 | Add a crosshair to the 3D viewport | Hugo Locurcio | |
The crosshair makes freelook navigation a bit easier, while making it clearer that it's possible to select nodes by clicking while in freelook mode. The crosshair is only displayed while in freelook mode. It uses an icon designed to be visible on any background. | |||
2020-01-13 | Animation editor: Set resource name when duplicating | Rémi Verschelde | |
Fixes #25156. | |||
2020-01-13 | Clamp the editor scale to 1 for 2D zoom operations | Hugo Locurcio | |
Some people set the editor scale below 1 to fit more content on screen, even if their display doesn't have a particularly low DPI. This closes #35059. | |||
2020-01-12 | Increase the size of the item list editor popup | Hugo Locurcio | |
This makes it easier to edit large amounts of items. This partially addresses https://github.com/godotengine/godot-proposals/issues/368. | |||
2020-01-12 | Fixes min size of various editor plugins on HiDPI | Haoyu Qiu | |
* AnimationTree * AudioStream * ResourcePreloader * ShaderEditor * VisualShaderEditor | |||
2020-01-10 | Merge pull request #34937 from YeldhamDev/scriptdiag_disable_load | Rémi Verschelde | |
Add option to disable loading scripts in ScriptCreateDialog | |||
2020-01-10 | Fix TileSet editor's workspace size sometimes not changing correctly on ↵ | Michael Alexsander | |
region change | |||
2020-01-09 | Add option to disable loading scripts in ScriptCreateDialog | Michael Alexsander | |
2020-01-09 | Fixes TextureRegion editor drag handle for HiDPI | Haoyu Qiu | |
Before this fix, it's easy to miss the drag handle on a HiDPI monitor. | |||
2020-01-08 | Merge pull request #34802 from xelivous/power-of-two-is-good | Rémi Verschelde | |
Change the 2D editor's snap to 8x8 by default | |||
2020-01-08 | Minor fixes for ScriptCreateDialog | Michael Alexsander | |
2020-01-05 | Fixes scaled scrolling of TextureRegion editor | Haoyu Qiu | |
2020-01-04 | Take the editor scale into account for 2D zoom operations | Hugo Locurcio | |
The zoom level displayed is now relative to the editor scale. This means that with an editor scale of 200%, the 100% zoom level will actually be 200% as it's multiplied by the editor scale. This prevents things from looking too small when opening a project on an hiDPI display. This matches the behavior found in most image editors out there. | |||
2020-01-04 | Makes more strings translatable | Haoyu Qiu | |
2020-01-03 | Change the 2D editor's snap to 8x8 by default | xelivous | |
2020-01-02 | Merge pull request #34720 from Calinou/light-gizmo-color-by-light | Rémi Verschelde | |
Tint 3D light gizmos using the light's color | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2020-01-01 | Tint 3D light gizmos using the light's color | Hugo Locurcio | |
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode. | |||
2019-12-30 | Merge pull request #34695 from timothyqiu/show-in-file-system | Rémi Verschelde | |
Checks script path before show in filesystem | |||
2019-12-30 | Merge pull request #34625 from timothyqiu/i18n | Rémi Verschelde | |
Makes more editor strings translatable | |||
2019-12-30 | Merge pull request #34613 from timothyqiu/edscale-again | Rémi Verschelde | |
Fixes Theme Editor minimum height on HiDPI monitor | |||
2019-12-30 | Makes more editor strings translatable | Haoyu Qiu | |
* Title of Sprite Editor convert preview dialogs * Title of UV Channel Debug dialog * Various editor warnings * GridMap popup menu item "Paste Selects" * Tileset editor shape button texts * MeshLibrary update confirmation text | |||
2019-12-30 | Checks script path before show in filesystem | Haoyu Qiu | |
2019-12-26 | Fixes Theme Editor minimum height on HiDPI monitor | Haoyu Qiu | |
* Applies `EDSCALE` to the minimum size | |||
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-12-22 | Merge pull request #34441 from KoBeWi/wrapping_things_up | Rémi Verschelde | |
Fix code editor not always centering to bookmarks | |||
2019-12-21 | Makes more editor strings translatable | Haoyu Qiu | |
* "Add" button text in Groups Editor * "Receiver Method" in Connect Signal Dialog * "Play Mode" in Animation State Machine Editor * "Mesh Library" button text in Mesh Library editor plugin * Compose Array node button texts in Visual Script * Various button texts in TileSet Editor * Various Run Script errors | |||
2019-12-19 | Merge pull request #34445 from JFonS/fix_13364 | Rémi Verschelde | |
Fix selection on 3D viewport with half resolution | |||
2019-12-19 | Fix selection on 3D viewport with half resolution | JFonS | |
2019-12-19 | Merge pull request #34437 from Chaosus/fix_toggle_scripts4 | Rémi Verschelde | |
Fix ScriptTextEditor encapsulation | |||
2019-12-19 | Fix ScriptTextEditor encapsulation | Yuri Roubinsky | |
2019-12-19 | Fixes Curve Editor margin | Haoyu Qiu | |
2019-12-18 | Fix code editor not always centering to bookmarks | Tomasz Chabora | |
2019-12-19 | Fix error log when selecting child of Containers | volzhs | |
2019-12-17 | Fix toggle scripts panel to allow using shortcut in other areas | Yuri Roubinsky | |
2019-12-17 | Prevent showing toggle scripts panel switch in shader editor | Yuri Roubinsky | |
2019-12-17 | Merge pull request #34364 from Chaosus/toggle_scripts_panel | Rémi Verschelde | |
Moves switch for show scripts panel from File menu to status bar | |||
2019-12-16 | Merge pull request #34377 from timothyqiu/i18n | Rémi Verschelde | |
Makes more strings in editor translatable | |||
2019-12-16 | Makes more strings in editor translatable | Haoyu Qiu | |
* File type names in file dialogs * Layout option names * Visual shader editor UI | |||
2019-12-16 | Center error icon vertically in AssetLib | Haoyu Qiu | |