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2022-09-29Merge pull request #66565 from clayjohn/canvas-lightsRémi Verschelde
Clean up canvas light shader API.
2022-09-28Clean up canvas light shader API.clayjohn
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL. Add LIGHT_DIRECTION
2022-09-28Fix MSVC warning C4706: assignment within conditional expressionRémi Verschelde
Part of #66537.
2022-09-27Fix mouse release leaving dock areaGuilherme Sousa
2022-09-26Merge pull request #66440 from Chaosus/shader_completion_definesYuri Rubinsky
2022-09-26Merge pull request #66382 from MewPurPur/replace-in-files-foreverRémi Verschelde
Make Replace in Files always visible in Search
2022-09-26Add defines to completion list in shadersYuri Rubinsky
2022-09-26Merge pull request #66405 from Rindbee/fix-gd-not-sync-via-lspRémi Verschelde
Fix out of sync when the script is edited externally via lsp
2022-09-25Fix out of sync when the script is edited externally via lspRindbee
Previously, external editing via lsp would modify the modified time of the script, which caused the internal display of the script to not be refreshed when refocusing the engine. Now saving the script externally via lsp will automatically refresh the internal display.
2022-09-25Merge pull request #65535 from RedMser/script-editor-inheritance-iconRémi Verschelde
Show override icon in script editor gutter
2022-09-25Make Replace in Files always visible in SearchVolTer
2022-09-22Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1Rémi Verschelde
Not sure why I didn't get those before, it may be due to upstream changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply rebuilding Godot from scratch with different options.
2022-09-22[Font Inspector Plugin] Hide "Add Feature" button if supported feature list ↵bruvzg
is empty.
2022-09-21Merge pull request #66212 from ↵Rémi Verschelde
kleonc/script-text-editor-fix-check-if-script-used-within-scene `ScriptTextEditor` Fix checking if script is attached to any node belonging to scene
2022-09-21Fix checking if script is attached to any node belonging to scenekleonc
2022-09-21Merge pull request #63576 from KoBeWi/list_clickerRémi Verschelde
Simplify script list click logic
2022-09-21Merge pull request #66191 from MewPurPur/fix-dragndrop-crash-when-scene-closedRémi Verschelde
Fix possible crash when drag and dropping nodes
2022-09-21Fix crash with drag and dropping nodesVolTer
2022-09-21Show method override icon in script editor gutterRedMser
Combines with the connection slot icon when both apply. Can be clicked to jump to the method declaration (or documentation for built-in classes).
2022-09-20Merge pull request #66159 from MewPurPur/fix-animated-tiles-offset-unitRémi Verschelde
Remove px unit from animation_separation in TileSet atlas editor
2022-09-20Remove px unit from animation_separation in TileSet atlas editor (as it's ↵VolTer
tile-based, not pixel-based)
2022-09-20Merge pull request #65541 from clayjohn/renderer-settingRémi Verschelde
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-19Split rendering driver project setting into renderer_name and ↵clayjohn
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19Merge pull request #65995 from MinusKube/tileset-size-bugRémi Verschelde
Fix atlas view drawing roots having zoom applied twice
2022-09-18Merge pull request #66040 from ↵Yuri Rubinsky
jeffres/fix-closing-shader-file-with-middle-mouse-click
2022-09-18Close shader under cursor when middle mouse clicking in editor listjeffres
Previously middle mouse clicking resulted in the currently selected file to be closed, which is not the behavior commonly expected.
2022-09-18Port remaining connections to callable_mpTomasz Chabora
2022-09-17Fix atlas view drawing roots having zoom applied twiceMinusKube
2022-09-17Fix selected shader file not being highlighted in shader editor listjeffres
2022-09-15Free preview sun and environement on editor close.clayjohn
Previously, they would only be freed if they were in the editor node tree.
2022-09-15Merge pull request #65196 from TokageItLab/fix-redraw-anim-treeRémi Verschelde
Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-14Merge pull request #65421 from V-Sekai/spriteframes_read_onlyRémi Verschelde
2022-09-14Fix redraw timing in AnimationBlendTreeEditorSilc Renew
2022-09-13Merge pull request #65621 from KoBeWi/eternal_patternRémi Verschelde
Fix broken patterns on TileMap layer change
2022-09-13Merge pull request #65632 from YeldhamDev/thin_editorsRémi Verschelde
Shrink shader editor's oversized borders
2022-09-13Merge pull request #65651 from dzil123/animation_tree_node_renameRémi Verschelde
2022-09-13Merge pull request #65708 from akien-mga/vcs-plugin-ssh-key-HOMERémi Verschelde
2022-09-13Merge pull request #65679 from ↵Rémi Verschelde
Calinou/3d-editor-improve-preview-sun-sky-usability
2022-09-13Fix category of view_index inputs in the visual shader editorYuri Rubinsky
2022-09-12VCS plugin: SSH key dialog defaults to HOMERémi Verschelde
Fixes #65691.
2022-09-12Improve 3D editor preview sun and sky usabilityHugo Locurcio
- Use grayscale icons to look better when pressed (with accent color modulation). - Invert state to be more logical (pressed = preview is enabled, not disabled).
2022-09-11Ignore node rename if already exited blend treedzil123
2022-09-10Shrink shader editor's oversized bordersMichael Alexsander
2022-09-10Fix Ctrl/Cmd+F always processed by the asset library, instead of script ↵bruvzg
editor / help.
2022-09-10Merge pull request #64465 from TokageItLab/bind-after-gui-inputRémi Verschelde
Bind `AfterGUIInput` to GDScript and update document
2022-09-10Fix broken patterns on TileMap layer changekobewi
2022-09-08Make `Vector2i` values paired with `EDSCALE` be just `Vector2`Michael Alexsander
2022-09-08Merge pull request #65468 from Chaosus/vs_fixYuri Rubinsky
2022-09-08Merge pull request #65495 from V-Sekai/animation_editor_fixesRémi Verschelde
2022-09-08bind AfterGUIInputSilc Renew