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2022-01-31Merge pull request #56970 from YeldhamDev/rise_tabbar_riseRémi Verschelde
2022-01-31Bring `TabBar` to full parity with the `TabContainer` implementation.Michael Alexsander
2022-01-31Merge pull request #57454 from rcorre/undo_skelRémi Verschelde
2022-01-31Merge pull request #57367 from Chaosus/vs_derivativeRémi Verschelde
2022-01-30Merge create_physical_skeleton undo entries.Ryan Roden-Corrent
Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now undo the creation of all physical bones by that operation. Previously undo would remove one bone at a time. Fixes https://github.com/godotengine/godot/issues/55351.
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-29Merge pull request #57296 from emcguirk/bug-57253-fix-hint-labelRémi Verschelde
2022-01-28Merge pull request #57365 from pycbouh/editor-icons-uniformityRémi Verschelde
2022-01-28Merge pull request #57368 from TokageItLab/fix-delta-for-animation-treeRémi Verschelde
2022-01-29Fix theme application in various curve editorsYuri Sizov
2022-01-29Make AnimationTree delta argument force double in coreSilc 'Tokage' Renew
2022-01-28[VisualShader] Merge scalar and vector derivative functions into oneYuri Roubinsky
2022-01-28Merge pull request #57347 from Chaosus/vs_refactor_addopRémi Verschelde
2022-01-28Merge pull request #56933 from Chaosus/fix_shader_editor_themingRémi Verschelde
2022-01-28TileSetAtlasSource: Make `get_tile_data` return `TileData *`Rémi Verschelde
This is now possible thanks to `Variant` changes. Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28Refactor AddOption in visual shader editorYuri Roubinsky
2022-01-27Fixes Hint label in 2D editor appearing at wrong position and pushes zoom ↵Eric McGuirk
controls
2022-01-27Merge pull request #57205 from TechnoPorg/variant-template-castRémi Verschelde
Allow method binds to take Object subclasses as arguments
2022-01-27Merge pull request #57290 from ↵Rémi Verschelde
IgorKordiukiewicz/fix-tile-map-editor-not-disappearing
2022-01-27Merge pull request #57281 from Rubonnek/rename-subsequenceRémi Verschelde
2022-01-27Merge pull request #57295 from TokageItLab/fix-blendspace2d-discreteRémi Verschelde
2022-01-27More time parameters change type float to doubleSilc 'Tokage' Renew
2022-01-27Improve 2D editor's right-click menukobewi
2022-01-27Fixes TileMap editor not disappearingIgor Kordiukiewicz
2022-01-26Rename String::is_subsequence_ofi to String::is_subsequence_ofnWilson E. Alvarez
2022-01-26Rename VoxelGI editor bake actions from "GI Probe" to "VoxelGI"Hugo Locurcio
2022-01-26Merge pull request #54822 from KoBeWi/sortucesRémi Verschelde
2022-01-26Allow sorting tileset sourceskobewi
2022-01-25SpriteFramesEditor Incorrect texture type fixkleonc
2022-01-25Allow method binds to take Object subclasses as argumentsTechnoPorg
This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object. This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary. A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25Fix crash after renaming an animation nodeHaoyu Qiu
2022-01-25Fix theming update of shader editorYuri Roubinsky
2022-01-24Fix 2D Pan Toolkobewi
2022-01-23Merge pull request #57029 from timothyqiu/disable-script-editor-menuRémi Verschelde
2022-01-23Minor tweaks and fixes to panningkobewi
2022-01-23Merge pull request #57012 from Calinou/editor-add-new-script-textfile-shortcutsRémi Verschelde
2022-01-23Merge pull request #57000 from KoBeWi/UNLIMITED_PANNINGRémi Verschelde
2022-01-23Merge pull request #57056 from Chaosus/vs_fix_defaultsRémi Verschelde
2022-01-22SpriteFramesEditor Show AtlasTexture's source texture path in the frame's ↵kleonc
tooltip
2022-01-22Remove transform input from fog mode in visual shadersYuri Roubinsky
2022-01-22Fix default input port hints for some modes in visual shaderYuri Roubinsky
2022-01-21Add ViewPanner to 2D editorkobewi
2022-01-21Fix icon in drag preview of scripts/docsMichael Alexsander
2022-01-21Merge pull request #57032 from timothyqiu/assetlib-network-settingsRémi Verschelde
2022-01-21Update AssetLib network settings when Editor Settings changeHaoyu Qiu
2022-01-21Fixed target which connected animation player, follow up #55066Silc 'Tokage' Renew
2022-01-21Disable ScriptEditor's menu items when they do nothingHaoyu Qiu
2022-01-20Add shortcuts for New Script and New Text File in the script editorHugo Locurcio
These default to Ctrl + N and Ctrl + Shift + N respectively, and will only work while the script editor is focused. When the script editor is not focused, a new scene (or inherited scene) will be created instead.
2022-01-20Merge pull request #55066 from trollodel/less_singletons_in_editornodeRémi Verschelde
2022-01-20Merge pull request #56980 from KoBeWi/handled_key_inputRémi Verschelde