Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-25 | Merge pull request #60439 from Chaosus/vs_vec4 | Yuri Rubinsky | |
2022-04-24 | Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin | Aaron Franke | |
2022-04-22 | Continue to improve vector4 type in visual shaders | Yuri Roubinsky | |
2022-04-20 | Merge pull request #60175 from Geometror/visual-shader-vector4 | Yuri Rubinsky | |
2022-04-13 | Merge pull request #60030 from KoBeWi/pewport | Rémi Verschelde | |
2022-04-13 | Ensure gizmos are added to newly created Node3D-derivatives and silence ↵ | SaracenOne | |
error for attempting to create gizmos twice | |||
2022-04-12 | Merge pull request #60081 from fire-forge/input-event-editor-fix | Rémi Verschelde | |
Redesign InputEvent editor and fix `Window.popup_centered()` rect calculation. | |||
2022-04-12 | Add Vector4 to VisualShader | Hendrik Brucker | |
2022-04-12 | Merge pull request #60163 from fire-forge/texture-size-x | Rémi Verschelde | |
2022-04-12 | Redesign InputEvent editor plugin | FireForge | |
- Use vertical layout and add text wrapping - Fix Window.popup_centered() rect calculation | |||
2022-04-12 | Merge pull request #60057 from timothyqiu/select-frames | Rémi Verschelde | |
2022-04-12 | Fix OpenType property editor signal connection. | bruvzg | |
2022-04-12 | Merge pull request #60166 from bruvzg/narrow_file_access | Rémi Verschelde | |
2022-04-12 | Narrow FileAccess scope to prevent deadlocks. | bruvzg | |
2022-04-12 | Disable Open in Inspector when there is no animation | Haoyu Qiu | |
2022-04-11 | Use multiplication symbol in Texture size label | FireForge | |
2022-04-11 | Merge pull request #59980 from reduz/animation-libraries | Rémi Verschelde | |
2022-04-11 | Implement Animation Libraries | reduz | |
* Instead of containing single animations, AnimationPlayer now contains libraries. * Libraries, in turn, contain the animations. This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models. Missing (will be done on separate PRs): * Make it possible to import scenes (dae/fbx/gltf) as animation libraries. * Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything. | |||
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg | |
2022-04-09 | Improve Select Frames dialog of SpriteFrames editor | Haoyu Qiu | |
2022-04-08 | Fix 2D editor menu position | kobewi | |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg | |
2022-04-05 | Merge pull request #56695 from bruvzg/mod_unicode_input | Rémi Verschelde | |
2022-04-05 | [Input] Add extra `shortcut_input` input processing step to process Unicode ↵ | bruvzg | |
character input with Alt / Ctrl modifiers, after processing of shortcuts. | |||
2022-04-05 | Fix lookup symbol in scripts which doesn't open a tab at first attempt | Yuri Roubinsky | |
2022-04-04 | Style: Apply clang-tidy to current code, add `readability-redundant-member-init` | Rémi Verschelde | |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde | |
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. | |||
2022-04-03 | Fix creation and reopening of built-in scripts | Michael Alexsander | |
2022-04-03 | Merge pull request #59633 from EricEzaM/better-code-complete-update | Rémi Verschelde | |
Improve sorting of Code Completion options. | |||
2022-04-01 | Improve sorting of Code Completion options. | Eric M | |
Done by ordering options by their location in the code - e.g. local, parent class, global, etc. | |||
2022-03-31 | Fix name of the created static trimesh body | kobewi | |
2022-03-30 | Cleanup EditorNode and EditorData | Hendrik Brucker | |
Co-authored-by: Eric M <itsjusteza@gmail.com> | |||
2022-03-29 | Merge pull request #59558 from V-Sekai/primitive-indicies | Rémi Verschelde | |
2022-03-29 | Remove `SHADOW_ATTENUATION` spatial light shader built-in | Yuri Roubinsky | |
2022-03-28 | Add refs to shading language to the desciption of input nodes in vshader | Yuri Roubinsky | |
2022-03-28 | Merge pull request #59553 from reduz/script-extension-support | Rémi Verschelde | |
2022-03-28 | Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse | Rémi Verschelde | |
Rename warp mouse functions to warp_mouse | |||
2022-03-27 | Fix errors when locking nodes | Michael Alexsander | |
2022-03-27 | Add GDExtension support to Script | reduz | |
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again). | |||
2022-03-27 | Rename warp mouse functions to warp_mouse | Markus Sauermann | |
2022-03-26 | Clarify what primitives means. | K. S. Ernest (iFire) Lee | |
2022-03-25 | Merge pull request #59500 from fire-forge/opentype-button | Rémi Verschelde | |
2022-03-25 | Make the OpenType "Add Feature..." button full width | FireForge | |
2022-03-24 | Remove space in MeshLibrary editor button | FireForge | |
2022-03-24 | Add TTR context for pagination button texts | Haoyu Qiu | |
2022-03-21 | Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0 | Rémi Verschelde | |
2022-03-20 | Reduce the size of Controls editor toolbar | kobewi | |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky | |
2022-03-18 | Fix editor crash when renaming visual shader port | Yuri Roubinsky | |
2022-03-17 | Make `TabBar/Container` default their alignments to the left instead of center | Michael Alexsander | |