summaryrefslogtreecommitdiff
path: root/editor/plugins
AgeCommit message (Collapse)Author
2019-10-21Merge pull request #32841 from Calinou/freelook-add-slow-modifierRémi Verschelde
Add a "slow" modifier to freelook
2019-10-14Add a "slow" modifier to freelookHugo Locurcio
This makes precise adjustments easier, without having to touch the mouse wheel. This modifier is also available in Blender, so this makes the freelook behavior more consistent with it :) In the interest of simplifying the Editor Settings, this also removes the freelook modifier speed factor setting (the value is now hardcoded to its default).
2019-10-14Small fixes to redundand code, copy paste bugsqarmin
2019-10-11Merge pull request #32721 from groud/independant_grid_snapRémi Verschelde
Move grid snapping to an independent button
2019-10-10Fixed ScriptEditor autosave timer causing errors on startPouleyKetchoupp
Fixes #32685
2019-10-10Move grid snapping to an independent buttonGilles Roudière
2019-10-10Prevents folding of member tree on drag&drop in visual shaderYuri Roubinsky
2019-10-10Add shortcut Shift + F3 to search pervious in the built-in docsMarqus
When using the built-in docs, Godot would not support the shortcut "Shift + F3" to search for the previous occurrence of the search entry text, thus causing an inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to using them in the "ScriptTextEditor". The previous parameter of the function "EditorHelp::_search()" in the class "editor_help" seems to be unused, thus replaced with a bool representing to search for previous search entry text or not. By adding the shortcut to Godot's "ScriptEditor", this commit now improves Godot's consistensy when using shortcuts. Fixes #31147. Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10Remove dependency on the editor directory being in the build's include path.Marcel Admiraal
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path.
2019-10-08Remove Show Ruler shortcut (fixes #32639)Pedro Ciambra
Removed default shortcut because of the conflict mentioned in the issue. Command + Shift + T would conflict with Soft Reload Script, and this shortcut doesn't seem to be needed very often.
2019-10-08Merge pull request #32618 from nekomatata/sprite-to-polygonRémi Verschelde
Sprite to polygon conversion improvements
2019-10-07Increase grid size limitGilles Roudière
2019-10-07Sprite to polygon conversion improvementsPouleyKetchoupp
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate - Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes - Error popup only when no polygon could be generated at all - Added option to shrink pixels (to get rid of small separate islands) - Fixed polygon preview (lines were sometimes not showing along the borders) Fixes #32564, #29267
2019-10-06Add angle to ruler toolOsama El Hariri
2019-10-04Fix calculate_spatial_bounds for selection displayjfons
Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed selection doesn't break with transformed scenes.
2019-10-04Merge pull request #32528 from hbina/hbina_fix_font_overrideRémi Verschelde
Fixed warnings text using custom font and color setting.
2019-10-04Fixed warnings text using custom font and color setting.Hanif Bin Ariffin
Fixes #31917 Added missing font and color override.
2019-10-04Merge pull request #32543 from Chaosus/vs_fix_inputYuri Roubinsky
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
2019-10-04Merge pull request #32540 from codecustard/fix_show_bounds_for_scenesRémi Verschelde
Fixes scene instances not displaying bounds when selected
2019-10-04Fix VisualShaderInput if compiled with MinGWYuri Roubinsky
2019-10-04Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)Yuri Roubinsky
2019-10-03Fixes scene instances not displaying bounds when selectedEmmanuel Barroga
When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected.
2019-10-03Fix potential crash in AnimationPlayer.Relintai
2019-10-03Makes Texture and TextureUniform in visual shaders to use UV by defaultYuri Roubinsky
2019-10-03Merge pull request #32504 from Relintai/fix_empty_animatin_player_crashRémi Verschelde
Fix crash in #32473. (Automatically seek timeline in selected animation)
2019-10-03Fix crash in #32473. (Automatically seek timeline in selected animation)Relintai
2019-10-02Drag&drop custom nodes from filesystem to visual shaderYuri Roubinsky
+ better loading of custom nodes
2019-10-02Merge pull request #32484 from Chaosus/shader_fixRémi Verschelde
Removed unnecessary shader error log messages
2019-10-02Merge pull request #32473 from KoBeWi/seaking_aniRémi Verschelde
Automatically seek timeline in selected animation
2019-10-02Removed unnecessary shader error log messagesYuri Roubinsky
2019-10-02Update ScriptEditor and ShaderEditor TooltipAlexander Holland
fix #32417
2019-10-01Automatically seek timeline in selected animationTomasz Chabora
2019-10-01Added sampler port type for visual shadersChaosus
2019-10-01Added drag&drop possibility for textures from filesystem to visual shaderChaosus
2019-09-30Merge pull request #32431 from lupoDharkael/checksRémi Verschelde
Add checks after ResourceLoader::load()
2019-09-29Merge pull request #32402 from YeldhamDev/fix_vs_add_functionRémi Verschelde
Fix VS editor's "Create Function" dialog
2019-09-29Add checks after ResourceLoader::load()lupoDharkael
2019-09-29Merge pull request #32410 from bojidar-bg/5739-highlight-singletonsRémi Verschelde
Highlight singletons and class_names in GDScript
2019-09-28Fix VS editor's "Create Function" dialogMichael Alexsander Silva Dias
2019-09-28Highlight singletons and class_names in GDScriptBojidar Marinov
Also, implement a small QoL change for auto-typed variables. Closes #5739
2019-09-28Fix crash in ~EditorSpatialGizmoPlugin when generating documentation dataBojidar Marinov
2019-09-26Changed the appearance of the rotation icons in the Tilemap.dankan1890
Make them more intuitive.
2019-09-25Merge pull request #32345 from nekomatata/fix-curve-delete-point-errorRémi Verschelde
Reset hovered point in Curve when deleted to avoid errors on draw
2019-09-25Reset hovered point in Curve when deleted to avoid errors on drawPouleyKetchoupp
Fixes #32344
2019-09-25Merge pull request #32341 from KoBeWi/be_goneRémi Verschelde
Clean snapping lines after resize
2019-09-25Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak itMichael Alexsander Silva Dias
2019-09-25Clean snapping lines after resizeTomasz Chabora
2019-09-25Merge pull request #32119 from Calinou/unify-axis-colorsRémi Verschelde
Use the same axis colors consistently in the 2D and 3D editors
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
Added some obvious errors explanations
2019-09-25Added some obvious errors explanationsqarmin