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2021-01-26Merge pull request #45202 from aaronfranke/assetlib-urlRémi Verschelde
Move the Asset Library API URLs to the Editor Settings
2021-01-26Merge pull request #45226 from Chaosus/vs_expression_portRémi Verschelde
Auto-creates a port in visual shader expression on dragging from (and to)
2021-01-26Merge pull request #43875 from addmix/create-physical-skeleton-collider-fixRémi Verschelde
Create physical skeleton collider orientation fix
2021-01-26Merge pull request #44194 from madmiraal/fix-font_selected_colorRémi Verschelde
Change themes font_color_selected to font_selected_color
2021-01-25Fix minimap capturing events and improve its themeYuri Sizov
Add an editor setting for minimap opacity in visual editors
2021-01-24Shadow map rendering optimizationreduz
-All shadow rendering is done with raster now (no compute) -All shadow rendering is done by rendering directly to the shadow atlas -Improved how buffer clearing is done to optimize the above. -Ability to set shadows as 16 bits.
2021-01-24Change themes *_color_* to *_*_colorMarcel Admiraal
Changed: font_color_accel -> font_accelerator_color font_color_bg -> font_unselected_color font_color_disabled -> font_disabled_color font_color_fg -> font_selected_color font_color_hover -> font_hover_color font_color_hover_pressed -> font_hover_pressed_color font_color_pressed -> font_pressed_color font_color_readonly -> font_readonly_color font_color_selected -> font_selected_color font_color_shadow -> font_shadow_color font_color_uneditable -> font_uneditable_color icon_color_disabled -> icon_disabled_color icon_color_hover -> icon_hover_color icon_color_hover_pressed -> icon_hover_pressed_color icon_color_normal -> icon_normal_color icon_color_pressed -> icon_pressed_color Also includes: font_outline_modulate -> font_outline_color tab_fg -> tab_selected tab_bg -> tab_unselected
2021-01-19Added GPU based cluster builderreduz
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-18Added SDF nodes to visual shaderYuri Roubinsky
2021-01-18Hide the rotation gizmo when editor cinematic preview is enabledHugo Locurcio
Cinematic preview enables the Camera3D preview automatically. When previewing a Camera3D, the rotation gizmo isn't displayed as it can't be used.
2021-01-16Auto-creates a port in visual shader expression on dragging fromYuri Roubinsky
2021-01-15Fix invalid visual shader context menu popup sizeYuri Roubinsky
2021-01-15Merge pull request #44805 from Chaosus/vs_convertRémi Verschelde
Add convert options between constants and uniforms in visual shaders
2021-01-15Merge pull request #45164 from Calinou/texture-region-editor-line-backgroundRémi Verschelde
Draw a "background" line behind the dashed line in TextureRegion editor
2021-01-15Merge pull request #35572 from dankan1890/drag_sheetRémi Verschelde
Create spritesheet for SpriteFrames by drag and dropping.
2021-01-15Move the asset library API URLs to the Editor SettingsAaron Franke
2021-01-13Draw a "background" line behind the dashed line in TextureRegion editorHugo Locurcio
This makes the dashed line visible on any background.
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-12Merge pull request #44514 from madmiraal/split-os-executeRémi Verschelde
Split OS::execute into two methods
2021-01-12Create spritesheet for SpriteFrames by drag and dropping.dankan1890
Close godotengine/godot-proposals#378
2021-01-11Fix script list only showing their names regardless of display optionMichael Alexsander
2021-01-11Pushes visual shader code preview to separate windowYuri Roubinsky
2021-01-09Split OS::execute into two methodsMarcel Admiraal
1. execute(): Executes a command and returns the results. 2. create_process(): Creates a new process and returns the new process' id.
2021-01-08Merge pull request #44283 from jeffuntildeath/fix-stf-offsetRémi Verschelde
Fixed incorrect offset of snap to floor
2021-01-05Merge pull request #44892 from KoBeWi/gentle_dragRémi Verschelde
Commit CanvasItem state only if it changed
2021-01-05Commit CanvasItem state only if it changedkobewi
2021-01-05Merge pull request #44893 from Chaosus/shader_referenceRémi Verschelde
[4.0] Fix shader editor documentation link
2021-01-05Fix shader editor documentation linkYuri Roubinsky
2021-01-05Merge pull request #44890 from KiritoAM/my-bug-fixRémi Verschelde
Fix for reselecting a TileMap node without first de-selecting it #44824
2021-01-04Fix Leak with Gradient in Node3DEditorViewportRafał Mikrut
2021-01-03Fix for reselecting a TileMap node without first de-selecting itandrew-softdev
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-30Add convert options between constants and uniforms in visual shadersYuri Roubinsky
2020-12-29Merge pull request #44709 from Calinou/editor-frame-time-colorRémi Verschelde
Color 3D editor frame time labels depending on the performance level
2020-12-29Merge pull request #44759 from Huberion/masterRémi Verschelde
Fix Scrollbar range calculation error
2020-12-29Add an editor setting for the 3D selection box colorHugo Locurcio
A restart is required to apply the setting change.
2020-12-28Merge pull request #44586 from madmiraal/rename-stepifyRémi Verschelde
Rename Math::stepify to snapped
2020-12-28Editor: Fix invalid use of Node::get_viewport() after rename of ↵Rémi Verschelde
EditorNode::get_viewport() Fixes #44761, was a regression from #44524. The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport() (which was a bug in itself, fixed by #44524), so once it was renamed the existing code relying on it fell back to the now available Node::get_viewport(). This might bite some thirdparty modules too.
2020-12-28Merge pull request #44183 from madmiraal/box_shape-sizeRémi Verschelde
Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28Merge pull request #44149 from madmiraal/rename-tangent-orthogonalRémi Verschelde
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28Fix Scrollbar range calculation errorBiBi
When zoomed in, the right and bottom edges of the resource image will be outside the viewing area.
2020-12-28Merge pull request #44434 from madmiraal/rename-camera3d-near-and-farRémi Verschelde
Rename Camera3D near and far getters and setters
2020-12-28Merge pull request #44569 from madmiraal/rename-unselect-deselectRémi Verschelde
Rename unselect to deselect
2020-12-28Rename Math::stepify to snappedMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-27Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variableRémi Verschelde
Move the brightness factor for highlighted 3D gizmos to a variable
2020-12-27Move the brightness factor for highlighted 3D gizmos to a variableHugo Locurcio
See https://github.com/godotengine/godot/commit/8522ac77113c3d5239ff4c6cd74ab7b92e1ee663#r45230326.
2020-12-27Fix Layout menu not workingkobewi
2020-12-26Color 3D editor frame time labels depending on the performance levelHugo Locurcio
This provides easier visual grepping for each value (CPU time, GPU time, FPS).
2020-12-25Makes strings translatable on right-click menu in visual shaderYuri Roubinsky