index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
Age
Commit message (
Expand
)
Author
2021-01-26
Merge pull request #45202 from aaronfranke/assetlib-url
Rémi Verschelde
2021-01-26
Merge pull request #45226 from Chaosus/vs_expression_port
Rémi Verschelde
2021-01-26
Merge pull request #43875 from addmix/create-physical-skeleton-collider-fix
Rémi Verschelde
2021-01-26
Merge pull request #44194 from madmiraal/fix-font_selected_color
Rémi Verschelde
2021-01-25
Fix minimap capturing events and improve its theme
Yuri Sizov
2021-01-24
Shadow map rendering optimization
reduz
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-19
Added GPU based cluster builder
reduz
2021-01-18
Added SDF nodes to visual shader
Yuri Roubinsky
2021-01-18
Hide the rotation gizmo when editor cinematic preview is enabled
Hugo Locurcio
2021-01-16
Auto-creates a port in visual shader expression on dragging from
Yuri Roubinsky
2021-01-15
Fix invalid visual shader context menu popup size
Yuri Roubinsky
2021-01-15
Merge pull request #44805 from Chaosus/vs_convert
Rémi Verschelde
2021-01-15
Merge pull request #45164 from Calinou/texture-region-editor-line-background
Rémi Verschelde
2021-01-15
Merge pull request #35572 from dankan1890/drag_sheet
Rémi Verschelde
2021-01-15
Move the asset library API URLs to the Editor Settings
Aaron Franke
2021-01-13
Draw a "background" line behind the dashed line in TextureRegion editor
Hugo Locurcio
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
Merge pull request #44514 from madmiraal/split-os-execute
Rémi Verschelde
2021-01-12
Create spritesheet for SpriteFrames by drag and dropping.
dankan1890
2021-01-11
Fix script list only showing their names regardless of display option
Michael Alexsander
2021-01-11
Pushes visual shader code preview to separate window
Yuri Roubinsky
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-08
Merge pull request #44283 from jeffuntildeath/fix-stf-offset
Rémi Verschelde
2021-01-05
Merge pull request #44892 from KoBeWi/gentle_drag
Rémi Verschelde
2021-01-05
Commit CanvasItem state only if it changed
kobewi
2021-01-05
Merge pull request #44893 from Chaosus/shader_reference
Rémi Verschelde
2021-01-05
Fix shader editor documentation link
Yuri Roubinsky
2021-01-05
Merge pull request #44890 from KiritoAM/my-bug-fix
Rémi Verschelde
2021-01-04
Fix Leak with Gradient in Node3DEditorViewport
Rafał Mikrut
2021-01-03
Fix for reselecting a TileMap node without first de-selecting it
andrew-softdev
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-30
Add convert options between constants and uniforms in visual shaders
Yuri Roubinsky
2020-12-29
Merge pull request #44709 from Calinou/editor-frame-time-color
Rémi Verschelde
2020-12-29
Merge pull request #44759 from Huberion/master
Rémi Verschelde
2020-12-29
Add an editor setting for the 3D selection box color
Hugo Locurcio
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...
Rémi Verschelde
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Fix Scrollbar range calculation error
BiBi
2020-12-28
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rémi Verschelde
2020-12-28
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-27
Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable
Rémi Verschelde
2020-12-27
Move the brightness factor for highlighted 3D gizmos to a variable
Hugo Locurcio
2020-12-27
Fix Layout menu not working
kobewi
2020-12-26
Color 3D editor frame time labels depending on the performance level
Hugo Locurcio
2020-12-25
Makes strings translatable on right-click menu in visual shader
Yuri Roubinsky
[next]