Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-17 | Merge pull request #33252 from KoBeWi/anime_dup | Rémi Verschelde | |
2022-01-17 | Merge pull request #56842 from Chaosus/fix_assetlib_crash | Rémi Verschelde | |
2022-01-17 | Fix crash when undoing node creation of BlendTree editor | Haoyu Qiu | |
2022-01-16 | Fix assetlib crash | Yuri Roubinsky | |
2022-01-16 | Fix theming update in several editor classes | Yuri Roubinsky | |
2022-01-15 | Fix AtlasTexture nesting | kleonc | |
2022-01-14 | Merge pull request #56249 from PucklaMotzer09/physics_layer_tooltip | Rémi Verschelde | |
2022-01-14 | Merge pull request #55541 from KoBeWi/outcognito_scripts | Rémi Verschelde | |
2022-01-14 | Merge pull request #56756 from KoBeWi/great_unification_theory | Rémi Verschelde | |
2022-01-14 | Add ViewPanner to more editors | kobewi | |
2022-01-13 | Fix various typos | luz paz | |
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew` | |||
2022-01-13 | Add tooltips to all tile data editor properties | PucklaMotzer09 | |
2022-01-13 | Make script type distinguishable by icon | kobewi | |
2022-01-13 | Merge pull request #56253 from PucklaMotzer09/tile_editor_select | Rémi Verschelde | |
2022-01-12 | Merge pull request #56692 from JFonS/fix_gizmo_secondary_handles | Rémi Verschelde | |
2022-01-12 | Merge pull request #56492 from akien-mga/remove-author-docstrings | Rémi Verschelde | |
2022-01-12 | Fix secondary handles in editor gizmos | jfons | |
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods. Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos. | |||
2022-01-12 | Merge pull request #56713 from Chaosus/vs_sampler_connection | Yuri Roubinsky | |
Auto-set a port source for texture nodes created by dragged connection | |||
2022-01-12 | Auto-set a port source for texture nodes created by dragged connection | Yuri Roubinsky | |
2022-01-12 | Optimize include files to improve `shader_language.h` compilation speed | Yuri Roubinsky | |
2022-01-12 | Merge pull request #53185 from KoBeWi/viewing_pan | Rémi Verschelde | |
2022-01-12 | Merge pull request #56696 from AnilBK/use-init-lists | Rémi Verschelde | |
2022-01-12 | Use List Initializations for Vectors. | Anilforextra | |
2022-01-11 | Unify panning in sub-editors and make it configurable | kobewi | |
2022-01-10 | Merge pull request #55456 from KoBeWi/break_all_the_things | Rémi Verschelde | |
2022-01-08 | Use fill() to fill an entire image instead of setting pixels individually. | Anilforextra | |
2022-01-07 | Rename TextureRect.expand to ignore_texture_size | kobewi | |
2022-01-07 | Merge pull request #55352 from YeldhamDev/text_widget_undo | Rémi Verschelde | |
2022-01-07 | A small visual shader editor refactoring | Yuri Roubinsky | |
2022-01-07 | Merge pull request #56367 from ↵ | Rémi Verschelde | |
Calinou/bakedlightmap-print-time-request-attention | |||
2022-01-07 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.1.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang ans ba curvelinear dof doubleclick fave findn gird inout leapyear lod merchantibility nd numer ois ony que readded seeked statics | |||
2022-01-06 | Move metallic and roughness automated assignment to an inspector UndoRedo | SaracenOne | |
callback. | |||
2022-01-05 | Merge pull request #55293 from LlamaLad7/master | Rémi Verschelde | |
2022-01-05 | Merge pull request #53684 from TokageItLab/orthogonal-mode | Rémi Verschelde | |
2022-01-05 | Fix names of scenes dropped onto viewport | kobewi | |
2022-01-05 | Merge pull request #56483 from vnen/gdscript-warning-annotation | Rémi Verschelde | |
Add annotation to ignore warnings | |||
2022-01-04 | Style: Remove inconsistently used `@author` docstrings | Rémi Verschelde | |
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information. | |||
2022-01-04 | Merge pull request #56362 from V-Sekai/preview_node_sanitize | Rémi Verschelde | |
Clean preview node of all nodes which are not derived from VisualInstances | |||
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde | |
2022-01-04 | Remove action to ignore warning in the script editor | George Marques | |
The way to ignore warnings changed so this isn't valid anymore. | |||
2022-01-04 | Add option to paste animation as duplicate | Tomasz Chabora | |
2022-01-04 | Merge pull request #56429 from PucklaMotzer09/tile_set_editor_hide | Rémi Verschelde | |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2022-01-03 | Merge pull request #56444 from ↵ | Rémi Verschelde | |
Calinou/3d-editor-freelook-sensitivity-scale-with-zoom | |||
2022-01-03 | Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-halts | Rémi Verschelde | |
Make the theme editor correctly stop updating after it was hidden | |||
2022-01-03 | Merge pull request #56153 from Chaosus/shader_uniform_limit_warning | Rémi Verschelde | |
Add a shader warning when the uniform buffer limit is exceeded | |||
2022-01-03 | Add a shader warning when the uniform buffer limit is exceeded | Yuri Roubinsky | |
2022-01-03 | Merge pull request #55312 from YeldhamDev/theme_editor_undo | Rémi Verschelde | |
2022-01-02 | Scale freelook sensitivity with zoom in the 3D editor | Hugo Locurcio | |
When using a FOV scale lower than the default (using Alt + mouse wheel), the mouse sensitivity is now scaled to make it easier to use freelook to look at distant objects. This does not affect orbiting and panning. |