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2022-01-17Merge pull request #33252 from KoBeWi/anime_dupRémi Verschelde
2022-01-17Merge pull request #56842 from Chaosus/fix_assetlib_crashRémi Verschelde
2022-01-17Fix crash when undoing node creation of BlendTree editorHaoyu Qiu
2022-01-16Fix assetlib crashYuri Roubinsky
2022-01-16Fix theming update in several editor classesYuri Roubinsky
2022-01-15Fix AtlasTexture nestingkleonc
2022-01-14Merge pull request #56249 from PucklaMotzer09/physics_layer_tooltipRémi Verschelde
2022-01-14Merge pull request #55541 from KoBeWi/outcognito_scriptsRémi Verschelde
2022-01-14Merge pull request #56756 from KoBeWi/great_unification_theoryRémi Verschelde
2022-01-14Add ViewPanner to more editorskobewi
2022-01-13Fix various typosluz paz
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13Add tooltips to all tile data editor propertiesPucklaMotzer09
2022-01-13Make script type distinguishable by iconkobewi
2022-01-13Merge pull request #56253 from PucklaMotzer09/tile_editor_selectRémi Verschelde
2022-01-12Merge pull request #56692 from JFonS/fix_gizmo_secondary_handlesRémi Verschelde
2022-01-12Merge pull request #56492 from akien-mga/remove-author-docstringsRémi Verschelde
2022-01-12Fix secondary handles in editor gizmosjfons
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods. Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
2022-01-12Merge pull request #56713 from Chaosus/vs_sampler_connectionYuri Roubinsky
Auto-set a port source for texture nodes created by dragged connection
2022-01-12Auto-set a port source for texture nodes created by dragged connectionYuri Roubinsky
2022-01-12Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky
2022-01-12Merge pull request #53185 from KoBeWi/viewing_panRémi Verschelde
2022-01-12Merge pull request #56696 from AnilBK/use-init-listsRémi Verschelde
2022-01-12Use List Initializations for Vectors.Anilforextra
2022-01-11Unify panning in sub-editors and make it configurablekobewi
2022-01-10Merge pull request #55456 from KoBeWi/break_all_the_thingsRémi Verschelde
2022-01-08Use fill() to fill an entire image instead of setting pixels individually.Anilforextra
2022-01-07Rename TextureRect.expand to ignore_texture_sizekobewi
2022-01-07Merge pull request #55352 from YeldhamDev/text_widget_undoRémi Verschelde
2022-01-07A small visual shader editor refactoringYuri Roubinsky
2022-01-07Merge pull request #56367 from ↵Rémi Verschelde
Calinou/bakedlightmap-print-time-request-attention
2022-01-07Fix typos with codespellRémi Verschelde
Using codespell 2.1.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang ans ba curvelinear dof doubleclick fave findn gird inout leapyear lod merchantibility nd numer ois ony que readded seeked statics
2022-01-06Move metallic and roughness automated assignment to an inspector UndoRedoSaracenOne
callback.
2022-01-05Merge pull request #55293 from LlamaLad7/masterRémi Verschelde
2022-01-05Merge pull request #53684 from TokageItLab/orthogonal-modeRémi Verschelde
2022-01-05Fix names of scenes dropped onto viewportkobewi
2022-01-05Merge pull request #56483 from vnen/gdscript-warning-annotationRémi Verschelde
Add annotation to ignore warnings
2022-01-04Style: Remove inconsistently used `@author` docstringsRémi Verschelde
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
2022-01-04Merge pull request #56362 from V-Sekai/preview_node_sanitizeRémi Verschelde
Clean preview node of all nodes which are not derived from VisualInstances
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Remove action to ignore warning in the script editorGeorge Marques
The way to ignore warnings changed so this isn't valid anymore.
2022-01-04Add option to paste animation as duplicateTomasz Chabora
2022-01-04Merge pull request #56429 from PucklaMotzer09/tile_set_editor_hideRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-03Merge pull request #56444 from ↵Rémi Verschelde
Calinou/3d-editor-freelook-sensitivity-scale-with-zoom
2022-01-03Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-haltsRémi Verschelde
Make the theme editor correctly stop updating after it was hidden
2022-01-03Merge pull request #56153 from Chaosus/shader_uniform_limit_warningRémi Verschelde
Add a shader warning when the uniform buffer limit is exceeded
2022-01-03Add a shader warning when the uniform buffer limit is exceededYuri Roubinsky
2022-01-03Merge pull request #55312 from YeldhamDev/theme_editor_undoRémi Verschelde
2022-01-02Scale freelook sensitivity with zoom in the 3D editorHugo Locurcio
When using a FOV scale lower than the default (using Alt + mouse wheel), the mouse sensitivity is now scaled to make it easier to use freelook to look at distant objects. This does not affect orbiting and panning.