Age | Commit message (Collapse) | Author |
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Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` in visual shaders
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Allows configuring the MultiplayerSynchornizer in a way similar to
AnimationPlayer.
Properties are added manually, edither as plain properties, or via the
NodePath format for child nodes' properties "path/to/node:property"
relative to the MultiplayerSynchronizer root path.
Nice things to add would be:
- Moving properties up/down in the list.
- Some form of keying, autmatic filling of the replication properity
line edit.
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String: Add contains().
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get_viewport()->gui_get_focus_owner()
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Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
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Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.
Previously undo would remove one bone at a time.
Fixes https://github.com/godotengine/godot/issues/55351.
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This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
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controls
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Allow method binds to take Object subclasses as arguments
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IgorKordiukiewicz/fix-tile-map-editor-not-disappearing
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