Age | Commit message (Collapse) | Author |
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Make `property_*_revert` methods multilevel and expose them for scripting
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Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
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Improve editor toolbar for `Control` nodes
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menu for editor.
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Improvements to shader editor
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This behavior is consistent with GIMP.
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V-Sekai/disable_sprite_conversion_on_foreign_nodes
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This shortcut got in the way when using the Maya navigation scheme,
and also when using the slow freelook modifier (regardless of
navigation scheme).
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Allow for vec2/vec4 to be used in reflect and refract
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Hide method filter bar when selecting a doc in the Script editor
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Add ShapeCast2D editor handle and improve debug drawing
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`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
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Improve tooltips for grouping/ungrouping nodes
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- Rename RayCast2DEditorPlugin to Cast2DEditorPlugin and make it also support editing ShapeCast2D.
- Apply RayCast2D debug drawing improvements from #46675 to ShapeCast2D.
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updated
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up editor includes
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Fix elements not being shown on first selected script/doc
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Default values for snap_rotation_step and snap_rotation_offset were transposed. Swap them back.
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Fix `ShapeCast3D` creating runtime shape in editor
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