Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-02 | Merge pull request #61610 from ↵ | Rémi Verschelde | |
TokageItLab/importer-retarget-registered-gdhumanoid | |||
2022-07-01 | Stretch image on resize in asset description dialog | Kirill | |
2022-07-01 | implement bone renamer in importer | Silc Renew | |
2022-06-30 | Merge pull request #62299 from Calinou/texture-preview-add-mipmap-memory-usage | Rémi Verschelde | |
Mention mipmap and memory usage in the texture editor preview | |||
2022-06-30 | Merge pull request #62531 from Faless/fix/4.x_assetlib_is_available | Rémi Verschelde | |
2022-06-30 | [AssetLib] Fix crash in Web editor. | Fabio Alessandrelli | |
Add EditorAssetLibrary::is_available which always returns false in the Web editor and use it in EditorNode for detection. | |||
2022-06-29 | Merge pull request #62084 from smix8/path_debug_options_4.x | Rémi Verschelde | |
Add Path2D/3D debug options | |||
2022-06-29 | Mention mipmap and memory usage in the texture editor preview | Hugo Locurcio | |
This is important to quickly determine if a texture is using unexpectedly high amounts of memory, or to troubleshoot why mipmap sampling modes have no effect on it. - Improve readability by increasing outline size and reducing font size to match the rest of the editor UI. | |||
2022-06-27 | Add a const call mode to Object, Variant and Script. | K. S. Ernest (iFire) Lee | |
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script). This mode ensures only const functions can be called, making it safe to use from the editor. Co-Authored-By: reduz <reduzio@gmail.com> | |||
2022-06-25 | Merge pull request #62309 from reduz/remake-resource-thread-safety | Rémi Verschelde | |
Remake ResourceCache thread safety code and API | |||
2022-06-23 | Fix crash when drawing invalid tiles | kobewi | |
2022-06-23 | Merge pull request #61826 from guilhermefelipecgs/fix_leak | Rémi Verschelde | |
Fix ObjectDB instances leaked on state machine when editor closes | |||
2022-06-23 | Add missing TTR in dialog title | Haoyu Qiu | |
2022-06-22 | Remake resource thread safety and API | reduz | |
* Ensures thread safety when resources are destroyed. * Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe. * Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem. Supersedes #57533 | |||
2022-06-21 | Merge pull request #62262 from fire-forge/suffix2 | Rémi Verschelde | |
2022-06-20 | Improve TileSet editor and add more suffixes | FireForge | |
2022-06-20 | Add Path2D/3D debug options | smix8 | |
Add Path2D/3D debug options. | |||
2022-06-20 | Merge pull request #61459 from reduz/new-shader-editor | Rémi Verschelde | |
2022-06-20 | Clean up Hash Functions | reduz | |
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better) | |||
2022-06-19 | Automatically update the editor viewport when 3D scaling options are changed | Hugo Locurcio | |
This allows for previewing the effects of the various 3D scaling project settings without having to restart the editor. | |||
2022-06-17 | Add missing new function parameter. | Trevor Davenport | |
2022-06-16 | Merge pull request #61888 from Chaosus/vs_remove_engine_version | Rémi Verschelde | |
Remove engine version from visual shader | |||
2022-06-16 | Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵ | bruvzg | |
TextServer. | |||
2022-06-15 | Use new inspector button style in InputEvent editor | FireForge | |
2022-06-14 | Improve TileMap editor layer selection button | FireForge | |
2022-06-14 | [macOS] Fix high-precision scrolling direction in the canvas editor zoom. | bruvzg | |
2022-06-13 | Merge pull request #61809 from groud/terrain_center_bit | Rémi Verschelde | |
2022-06-12 | Fixed missing call to AnimationTrackEditor::make_insert_queue | Andreas Raddau | |
2022-06-10 | Add terrain center bit | Gilles Roudière | |
2022-06-10 | Remove engine version from visual shader | Yuri Rubinsky | |
2022-06-10 | Merge pull request #59776 from fire-forge/more-round | Rémi Verschelde | |
2022-06-10 | Distinguish Length function name to Length2D/3D/4D in visual shaders | Yuri Rubinsky | |
2022-06-09 | Increase AnimationPlayer position SpinBox to fit more decimals | Danny Chung | |
Fixed UI bug where it appeared that pushing the up or down incrementing arrows did not increment the SpinBox value appropriately. Just needed to increase the size of the box horizontally, to display four decimal points consistently. | |||
2022-06-08 | Fix ObjectDB instances leaked on state machine when editor closes | Guilherme Felipe de C. G. da Silva | |
2022-06-08 | i18n: Misc fixes translation strings | Rémi Verschelde | |
Adds some translator comments to solve some questions raised on Weblate. | |||
2022-06-07 | Merge pull request #61784 from ↵ | Rémi Verschelde | |
Geometror/visualeditors_editorsettings_propagation Fix visual editor settings change propagation | |||
2022-06-07 | Merge pull request #61319 from JFonS/taa_wip | Rémi Verschelde | |
Initial TAA implementation | |||
2022-06-07 | Merge pull request #61779 from RechieKho/zoom_100_percent_error | Rémi Verschelde | |
Define zoom shortcut before using it | |||
2022-06-07 | Fix visual editor settings change propagation | Hendrik Brucker | |
2022-06-07 | Define zoom shortcut before using it | RechieKho | |
2022-06-07 | Merge pull request #61737 from LightningAA/fix-frac-typo | Rémi Verschelde | |
Fix typo "Frac" instead of "Fract" | |||
2022-06-07 | Initial TAA implementation | jfons | |
Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations. | |||
2022-06-07 | Merge pull request #61767 from KoBeWi/tiling_speedrun | Rémi Verschelde | |
Add shortcuts to GenericTilePolygonEditor | |||
2022-06-07 | Merge pull request #61651 from Haydoggo/path-editor-handle-swap | Rémi Verschelde | |
Fix end handles being reversed in Path3DGizmo | |||
2022-06-07 | Add shortcuts to GenericTilePolygonEditor | kobewi | |
2022-06-05 | Fix typo "Frac" instead of "Fract" | Aaron Record | |
2022-06-05 | Enable nearest filtering in shrunk 3D viewport | kobewi | |
2022-06-05 | Fix inverted mouse wheel zoom in CanvasItemEditor #61716 | Andy Gainey | |
Bug introduced in bb07c6a7d0 while fixing symmetry of zooming in and out. | |||
2022-06-05 | Merge pull request #61696 from guilhermefelipecgs/fix_menus | Rémi Verschelde | |
Removes start/end states from menus | |||
2022-06-04 | Removes start/end states from menus | Guilherme Felipe de C. G. da Silva | |