Age | Commit message (Expand) | Author |
2020-03-08 | Threaded networking for editor debugger. | Fabio Alessandrelli |
2020-03-05 | Signals: Don't pass default binds to EditorProperty property_changed | Rémi Verschelde |
2020-03-04 | Merge pull request #36739 from Calinou/improve-giprobe-editor-label | Rémi Verschelde |
2020-03-03 | Signals: Fix some regressions from #36426 | Rémi Verschelde |
2020-03-02 | Improve the GIProbe editor contextual label | Hugo Locurcio |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde |
2020-02-29 | Merge pull request #36406 from nathanwfranke/revert-fix-signal-errors | Rémi Verschelde |
2020-02-28 | Signals: Fix signals error prints for the new signal system | Mateo Dev .59 |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-28 | Merge pull request #36388 from AndreaCatania/some_renames | Rémi Verschelde |
2020-02-28 | Renamed NavigationPolygonInstance to NavigationRegion2D | Andrea Catania |
2020-02-27 | Merge pull request #36232 from Calinou/add-soft-line-length-guideline | Rémi Verschelde |
2020-02-27 | Merge pull request #36490 from Calinou/assetlib-error-version-compatibility | Rémi Verschelde |
2020-02-27 | Merge pull request #36333 from Calinou/decrease-script-editor-split-width | Rémi Verschelde |
2020-02-27 | Renamed NavigationMeshInstance to NavigationRegion | Andrea Catania |
2020-02-27 | Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types | Rémi Verschelde |
2020-02-27 | Place paste after copy in new popup menu in visual shader | Yuri Roubinsky |
2020-02-27 | Added popup menu for some actions in visual shaders | Yuri Roubinsky |
2020-02-26 | Fix autocomplete and GDScript Highlighting for types | nathanwfranke |
2020-02-26 | Fix a typo in the "Create Single Convex Collision Sibling" option | Hugo Locurcio |
2020-02-26 | Fix resizer icon color in VisualScripts/Shaders when graph headers is on | Yuri Roubinsky |
2020-02-26 | Changed float type to int for INDEX visual shader input | Yuri Roubinsky |
2020-02-26 | Add support for integer type in visual shaders | Yuri Roubinsky |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg |
2020-02-23 | Signals: Fix invalid connections to missing callbacks | Rémi Verschelde |
2020-02-23 | Mention version compatibility when there are no results in the assetlib | Hugo Locurcio |
2020-02-23 | Partial revert "Fix two signal errors" | nathanwfranke |
2020-02-23 | Replace FALLTHROUGH macro by C++17 [[fallthrough]] | Rémi Verschelde |
2020-02-21 | Merge pull request #36421 from Chaosus/vs_sort_custom_nods | Yuri Roubinsky |
2020-02-21 | Refactor node processing in visual shader member dialog | Yuri Roubinsky |
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-20 | Merge pull request #36340 from nathanwfranke/fix-signal-errors | Rémi Verschelde |
2020-02-19 | Fix two signal errors | nathanwfranke |
2020-02-19 | Make orthogonal view mode persistent in new scene | janglee |
2020-02-18 | Decrease the script editor's default split width to 70 | Hugo Locurcio |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Increase the width of the "Connections to method" dialog | Hugo Locurcio |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-15 | Add a soft line length guideline to the script editor | Hugo Locurcio |
2020-02-14 | Merge pull request #36044 from dreamsComeTrue/fix-replace-all-shortcut | Rémi Verschelde |
2020-02-14 | Restore cubemaps in visual shaders | Yuri Roubinsky |
2020-02-13 | Added 'Replace in files' functionality to text editors | Dominik 'dreamsComeTrue' Jasiński |
2020-02-13 | Restore drag&drop textures in visual shaders | Yuri Roubinsky |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-13 | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky |
2020-02-12 | Added high-end (Vulkan) label to some functions in visual shader | Yuri Roubinsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |