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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2019-08-30
Increase line spacing in the editor help and asset library descriptions
Hugo Locurcio
2019-08-30
Fix few icons in SpatialEditor which don't update when theme changed
Chaosus89
2019-08-29
Minor cleanup of the AssetLib's asset dialog
Michael Alexsander Silva Dias
2019-08-28
AssetLib minor fixes and enhancements
Michael Alexsander Silva Dias
2019-08-27
Merge pull request #31722 from Calinou/assetlib-improve-image-loading-speed
Rémi Verschelde
2019-08-27
Display a "broken file" icon for missing images in the asset library
Hugo Locurcio
2019-08-27
Improve image loading performance in the asset library
Hugo Locurcio
2019-08-26
Merge pull request #31676 from KoBeWi/this_shader_is_a_history
Rémi Verschelde
2019-08-26
Merge pull request #31674 from dankan1890/drag&drop_tileset
Rémi Verschelde
2019-08-26
Clear undo history on shader load
Tomasz Chabora
2019-08-26
Merge pull request #31556 from Chaosus/gles2_inverse
Rémi Verschelde
2019-08-26
Merge pull request #31585 from 2shady4u/removeguides
Rémi Verschelde
2019-08-26
Merge pull request #31615 from Calinou/assetlib-improve-loading
Rémi Verschelde
2019-08-26
Added drag and drop to the tileset plugin.
dankan1890
2019-08-25
Fix _get_description param name (visual shaders)
Yuri Roubinski
2019-08-25
Fixes for visual shader member filter
Yuri Roubinski
2019-08-25
Small performance fix for preview in visual shader
Yuri Roubinski
2019-08-25
Enhanced preview for a visual shader to show errors
Yuri Roubinski
2019-08-24
Added button/shortcut for removing all guides
shaderbeast
2019-08-24
Improve loading UX in the asset library
Hugo Locurcio
2019-08-22
Merge pull request #31545 from groud/add_smart_snapping_display
Rémi Verschelde
2019-08-22
Implemented inverse shader function to GLES2
Yuri Roubinski
2019-08-21
Displays smart snapping guides when snapped
Gilles Roudière
2019-08-21
Edit TileMap only with TOOL_SELECT
Tomasz Chabora
2019-08-20
Merge pull request #31486 from KoBeWi/typos_must_die
Rémi Verschelde
2019-08-20
Merge pull request #31466 from Calinou/improve-2d-path-editors
Rémi Verschelde
2019-08-19
Fix various typos and style errors in text
Tomasz Chabora
2019-08-18
Improve the appearance of 2D path editors
Hugo Locurcio
2019-08-18
Simplify structure of preview text in visual shader editor
Michael Alexsander Silva Dias
2019-08-18
Merge pull request #31453 from Chaosus/vs_code_preview
Rémi Verschelde
2019-08-18
Merge pull request #31449 from Chaosus/vs_global_expression
Rémi Verschelde
2019-08-18
Added code preview to visual shader
Yuri Roubinski
2019-08-18
Merge pull request #31447 from Calinou/spatial-editor-use-shortcut-tooltips
Rémi Verschelde
2019-08-18
Added global expressions to visual shaders
Yuri Roubinski
2019-08-18
Improve "Snap Object to Floor" functionality
Hugo Locurcio
2019-08-17
Use shortcut tooltips in the spatial editor
Hugo Locurcio
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-15
Add an outline to box selection rectangles for better visibility
Hugo Locurcio
2019-08-15
Merge pull request #31391 from Calinou/improve-particles-emission-editor-errors
Rémi Verschelde
2019-08-15
Improve error reporting in the Particles emission point creation dialog
Hugo Locurcio
2019-08-15
Automatically select the first image of the assets page
Davide Busterna
2019-08-14
Merge pull request #31263 from Chaosus/vs_plugin
Rémi Verschelde
2019-08-14
Plugin support for visual shaders
Yuri Roubinski
2019-08-14
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...
Rémi Verschelde
2019-08-14
Merge pull request #31362 from Calinou/icons-use-lanczos-filtering
Rémi Verschelde
2019-08-13
Use Lanczos filtering for variable-sized images such as project icons
Hugo Locurcio
2019-08-13
Regression fixup to the theme editor
Michael Alexsander Silva Dias
2019-08-13
Merge pull request #31338 from Calinou/reorganize-menus
Rémi Verschelde
2019-08-13
Reorganize various menus for consistency and conciseness
Hugo Locurcio
2019-08-12
Add "Find in Files..." to the text editor
Michael Alexsander Silva Dias
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