Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-07 | Merge pull request #69719 from groud/fix_gdextension_bad_vformat_error | Rémi Verschelde | |
Fix a wrong error formatting in gdextension export plugin | |||
2022-12-07 | Merge pull request #68682 from timothyqiu/camera-gizmo-size | Rémi Verschelde | |
Make Camera3D gizmo the same aspect ratio as its viewport | |||
2022-12-07 | Merge pull request #69713 from groud/rename_get_surrounding_tiles | Rémi Verschelde | |
Rename get_surrounding_tiles to get_surrounding_cells | |||
2022-12-07 | Merge pull request #67554 from ↵ | Rémi Verschelde | |
Sauermann/fix-determining-window-in-scroll-container Remove Screen-parameter for determining Touchscreen capability | |||
2022-12-07 | Merge pull request #69695 from timothyqiu/id-capitalization | Rémi Verschelde | |
Make ID capitalization in tiles editor consistent | |||
2022-12-07 | Fix a wrong error formatting in gdextension export plugin | Gilles Roudière | |
2022-12-07 | Rename get_surrounding_tiles to get_surrounding_cells | Gilles Roudière | |
2022-12-07 | Fix Determining Window for Touchscreen | Markus Sauermann | |
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages. | |||
2022-12-07 | Fix crash when deleting an alternative-level tile proxy | Haoyu Qiu | |
2022-12-07 | Make ID capitalization in tiles editor consistent | Haoyu Qiu | |
2022-12-06 | Merge pull request #69643 from Chaosus/vcs_rendering_fix | Rémi Verschelde | |
Fix incorrect rendering of vcs dialogs | |||
2022-12-06 | Merge pull request #67906 from groud/simpler_gdextension_config | Rémi Verschelde | |
Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files | |||
2022-12-06 | Merge pull request #69631 from timothyqiu/tile-proxy-rmb | Rémi Verschelde | |
Fix error when right clicking proxy list in TileProxiesManagerDialog | |||
2022-12-06 | Fix incorrect rendering of vcs dialogs | Yuri Rubinsky | |
2022-12-06 | Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fix | Rémi Verschelde | |
AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging | |||
2022-12-06 | Merge pull request #68860 from xiongyaohua/path3d_fishbones | Rémi Verschelde | |
Draw fish bones for Path3D and Path2D in the Editor | |||
2022-12-06 | Fix error when right clicking proxy list in TileProxiesManagerDialog | Haoyu Qiu | |
2022-12-05 | AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with ↵ | Eduard Zalyaev | |
dragging Fixes #69413. | |||
2022-12-05 | Merge pull request #69525 from m4gr3d/polish_navigation_controls_opacity_main | Rémi Verschelde | |
Minor tweaks/polish to the navigation controls to prevent interference | |||
2022-12-05 | draw fish bones for Path2D and Path3D | Yaohua Xiong | |
These fish bones are add to indicate the direction and local transforms alone the path. | |||
2022-12-05 | Fix animation play backward doesn't process current key&animtrack seek | Silc Renew | |
2022-12-05 | Merge pull request #68770 from TokageItLab/add-track-validator | Rémi Verschelde | |
Add track validator to AnimationPlayerEditor to detect tracks which have error | |||
2022-12-05 | Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var | Rémi Verschelde | |
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | |||
2022-12-04 | Fix heap-use-after-free when exiting editor after editing TileSet | Haoyu Qiu | |
2022-12-03 | Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | NumbuhFour | |
2022-12-02 | Minor tweaks/polish to the navigation controls to prevent interference: | Fredia Huya-Kouadio | |
- Reduce controls size - Enable opacity on hover to increase visibility | |||
2022-12-02 | Enable the navigation controls for touchscreen by default | Fredia Huya-Kouadio | |
2022-12-01 | Allow specifying a prefix to automatically detect library files for ↵ | Gilles Roudière | |
gdextension exports | |||
2022-12-01 | Merge pull request #69364 from m4gr3d/add_navigation_controls_main | Rémi Verschelde | |
Add navigation control to the node3d editor viewport | |||
2022-12-01 | Remove uncessecary checks when exporting gdextension binaries | Gilles Roudière | |
2022-11-30 | Merge pull request #69376 from zaevi/adjust_dropping_texture | Rémi Verschelde | |
Adjust position and size for dropping texture in canvas editor. | |||
2022-11-30 | Adjust position and size for dropping texture. | Zae | |
2022-11-30 | Fix heap-use-after-free when changing alternative tile ID | Haoyu Qiu | |
2022-11-29 | Add navigation control to the node3d editor viewport | Fredia Huya-Kouadio | |
2022-11-29 | Merge pull request #69062 from trollodel/lightweight_editor_mass | Rémi Verschelde | |
Use forward-declarations in big editor classes | |||
2022-11-29 | Use forward-declarations in big editor classes | trollodel | |
2022-11-29 | Fix heap-use-after-free when removing a tile in TileSet editor | Haoyu Qiu | |
2022-11-28 | Add track validator to AnimationPlayerEditor | Silc Renew | |
2022-11-28 | Merge pull request #69249 from timothyqiu/tile-data-redraw | Rémi Verschelde | |
Update TileSet preview when paint custom data changes | |||
2022-11-28 | Merge pull request #69178 from aaronfranke/mesh-shape | Rémi Verschelde | |
Use a more specific type for Mesh create_(convex|trimesh)_shape | |||
2022-11-27 | Update TileSet preview when paint custom data changes | Haoyu Qiu | |
2022-11-25 | Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile | Rémi Verschelde | |
[TileMap] Fix alternative tile issues. | |||
2022-11-25 | Use a more specific type for Mesh create_(convex|trimesh)_shape | Aaron Franke | |
2022-11-25 | [Editor] Add button to keep the debug server open. | Fabio Alessandrelli | |
The setting is stored in the project editor metadata, and the server is automatically started/stopped when the option change (only stopped if no session is currently active). The CLI option `--debug-server` now also forces the server to stay open (without saving the state, unlike the menu option). This commit also removes the "Keep debugger open" option in the script editor "debug" menu. That option was really confusing, it used to hide the bottom panel if and only if the debugger pane was selected, so if you had your output log open instead (default when pressing play) it would effectively do nothing. Having an option to save a click in such a very specific case seems very overkill. | |||
2022-11-24 | Merge pull request #69128 from Chaosus/vs_fix_custom_nodes | Rémi Verschelde | |
Fix custom visual shader nodes not being loaded at startup | |||
2022-11-24 | Fix custom visual shader nodes not being loaded at startup | Yuri Rubinsky | |
2022-11-24 | Cleanup remaining EditorUndoRedoManager usages | kobewi | |
2022-11-25 | [TileMap] Fix alternative tile issues. | Zae | |
2022-11-23 | Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor. | K. S. Ernest (iFire) Lee | |
2022-11-22 | Merge pull request #68964 from MewPurPur/tweak-gradient-editor | Rémi Verschelde | |
Fixes and improvements to Gradient preview |