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2022-12-07Merge pull request #69719 from groud/fix_gdextension_bad_vformat_errorRémi Verschelde
Fix a wrong error formatting in gdextension export plugin
2022-12-07Merge pull request #68682 from timothyqiu/camera-gizmo-sizeRémi Verschelde
Make Camera3D gizmo the same aspect ratio as its viewport
2022-12-07Merge pull request #69713 from groud/rename_get_surrounding_tilesRémi Verschelde
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07Merge pull request #67554 from ↵Rémi Verschelde
Sauermann/fix-determining-window-in-scroll-container Remove Screen-parameter for determining Touchscreen capability
2022-12-07Merge pull request #69695 from timothyqiu/id-capitalizationRémi Verschelde
Make ID capitalization in tiles editor consistent
2022-12-07Fix a wrong error formatting in gdextension export pluginGilles Roudière
2022-12-07Rename get_surrounding_tiles to get_surrounding_cellsGilles Roudière
2022-12-07Fix Determining Window for TouchscreenMarkus Sauermann
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages.
2022-12-07Fix crash when deleting an alternative-level tile proxyHaoyu Qiu
2022-12-07Make ID capitalization in tiles editor consistentHaoyu Qiu
2022-12-06Merge pull request #69643 from Chaosus/vcs_rendering_fixRémi Verschelde
Fix incorrect rendering of vcs dialogs
2022-12-06Merge pull request #67906 from groud/simpler_gdextension_configRémi Verschelde
Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
2022-12-06Merge pull request #69631 from timothyqiu/tile-proxy-rmbRémi Verschelde
Fix error when right clicking proxy list in TileProxiesManagerDialog
2022-12-06Fix incorrect rendering of vcs dialogsYuri Rubinsky
2022-12-06Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fixRémi Verschelde
AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
2022-12-06Merge pull request #68860 from xiongyaohua/path3d_fishbonesRémi Verschelde
Draw fish bones for Path3D and Path2D in the Editor
2022-12-06Fix error when right clicking proxy list in TileProxiesManagerDialogHaoyu Qiu
2022-12-05 AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with ↵Eduard Zalyaev
dragging Fixes #69413.
2022-12-05Merge pull request #69525 from m4gr3d/polish_navigation_controls_opacity_mainRémi Verschelde
Minor tweaks/polish to the navigation controls to prevent interference
2022-12-05draw fish bones for Path2D and Path3DYaohua Xiong
These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05Fix animation play backward doesn't process current key&animtrack seekSilc Renew
2022-12-05Merge pull request #68770 from TokageItLab/add-track-validatorRémi Verschelde
Add track validator to AnimationPlayerEditor to detect tracks which have error
2022-12-05Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_varRémi Verschelde
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-04Fix heap-use-after-free when exiting editor after editing TileSetHaoyu Qiu
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-12-02Minor tweaks/polish to the navigation controls to prevent interference:Fredia Huya-Kouadio
- Reduce controls size - Enable opacity on hover to increase visibility
2022-12-02Enable the navigation controls for touchscreen by defaultFredia Huya-Kouadio
2022-12-01Allow specifying a prefix to automatically detect library files for ↵Gilles Roudière
gdextension exports
2022-12-01Merge pull request #69364 from m4gr3d/add_navigation_controls_mainRémi Verschelde
Add navigation control to the node3d editor viewport
2022-12-01Remove uncessecary checks when exporting gdextension binariesGilles Roudière
2022-11-30Merge pull request #69376 from zaevi/adjust_dropping_textureRémi Verschelde
Adjust position and size for dropping texture in canvas editor.
2022-11-30Adjust position and size for dropping texture.Zae
2022-11-30Fix heap-use-after-free when changing alternative tile IDHaoyu Qiu
2022-11-29Add navigation control to the node3d editor viewportFredia Huya-Kouadio
2022-11-29Merge pull request #69062 from trollodel/lightweight_editor_massRémi Verschelde
Use forward-declarations in big editor classes
2022-11-29Use forward-declarations in big editor classestrollodel
2022-11-29Fix heap-use-after-free when removing a tile in TileSet editorHaoyu Qiu
2022-11-28Add track validator to AnimationPlayerEditorSilc Renew
2022-11-28Merge pull request #69249 from timothyqiu/tile-data-redrawRémi Verschelde
Update TileSet preview when paint custom data changes
2022-11-28Merge pull request #69178 from aaronfranke/mesh-shapeRémi Verschelde
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-27Update TileSet preview when paint custom data changesHaoyu Qiu
2022-11-25Merge pull request #69124 from zaevi/tilemap_fix_alternative_tileRémi Verschelde
[TileMap] Fix alternative tile issues.
2022-11-25Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke
2022-11-25[Editor] Add button to keep the debug server open.Fabio Alessandrelli
The setting is stored in the project editor metadata, and the server is automatically started/stopped when the option change (only stopped if no session is currently active). The CLI option `--debug-server` now also forces the server to stay open (without saving the state, unlike the menu option). This commit also removes the "Keep debugger open" option in the script editor "debug" menu. That option was really confusing, it used to hide the bottom panel if and only if the debugger pane was selected, so if you had your output log open instead (default when pressing play) it would effectively do nothing. Having an option to save a click in such a very specific case seems very overkill.
2022-11-24Merge pull request #69128 from Chaosus/vs_fix_custom_nodesRémi Verschelde
Fix custom visual shader nodes not being loaded at startup
2022-11-24Fix custom visual shader nodes not being loaded at startupYuri Rubinsky
2022-11-24Cleanup remaining EditorUndoRedoManager usageskobewi
2022-11-25[TileMap] Fix alternative tile issues.Zae
2022-11-23Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor.K. S. Ernest (iFire) Lee
2022-11-22Merge pull request #68964 from MewPurPur/tweak-gradient-editorRémi Verschelde
Fixes and improvements to Gradient preview