summaryrefslogtreecommitdiff
path: root/editor/plugins
AgeCommit message (Collapse)Author
2021-09-25Construct values only when necessary.Anilforextra
2021-09-24Merge pull request #52430 from AnilBK/vector2-replacementsRémi Verschelde
2021-09-23Construct values only when necessary.Anilforextra
2021-09-23Implement animated tilesGilles Roudière
2021-09-23Merge pull request #51920 from ↵Rémi Verschelde
jmb462/missing-sname-macro-optimization-in-some-functions
2021-09-22Merge pull request #52808 from AnilBK/simplify-logicRémi Verschelde
2021-09-22Use Rect2's get_end().Anilforextra
2021-09-22Merge pull request #52923 from SirQuartz/paint-toolRémi Verschelde
2021-09-21Fix paint tool duplicate shortcutNicholas Huelin
This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool.
2021-09-22Fix 3D view name typoHaoyu Qiu
2021-09-21Merge pull request #52878 from AnilBK/add-get-centerRémi Verschelde
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-09-22Added ability to override shortcut definitions for OSX (remove preprocessor ↵Eric M
defines)
2021-09-21Merge pull request #52886 from bruvzg/rtl_fixesRémi Verschelde
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21Fix RTL layout Label text, VBox child, 3D node editor controls, and popup ↵bruvzg
menu alignment.
2021-09-20Tweak the 3D editor inertia defaults for better responsivenessHugo Locurcio
The default orbit sensitivity was decreased to account for this change. Rotational inertia (orbit + freelook) was disabled by default due to known issues. This also removes the need for separate manipulation inertia settings, as the default settings are more responsive.
2021-09-20Merge pull request #52867 from JFonS/upd_giz_fixRémi Verschelde
Fix error spam on quit
2021-09-20Merge pull request #52479 from KoBeWi/the_close_of_all_tabsRémi Verschelde
Don't stop closing on unsaved script
2021-09-20Fix error spam on quitjfons
2021-09-20Draggin in/out from ports to create nodes in Animation Blend Tree editorYuri Roubinsky
2021-09-17Merge pull request #52461 from kleonc/sprite-frames-dialog-fix-drawingRémi Verschelde
2021-09-17Merge pull request #52458 from jmb462/fix-node-pivot-shortcut-always-activeRémi Verschelde
2021-09-17Merge pull request #51590 from aaronfranke/texture-regionRémi Verschelde
2021-09-17Merge pull request #52655 from Chaosus/toggle_scripts_panelRémi Verschelde
2021-09-17Merge pull request #52751 from Rubonnek/rename-listener-nodesRémi Verschelde
2021-09-17Print a warning if a 3D editor gizmo has no name definedHugo Locurcio
Unnamed gizmos should be avoided, so this should help editor plugin authors resolve issues with gizmo naming if they forgot to override the function.
2021-09-16Rename Listener2D/Listener3D to AudioListener2D/AudioListener3DWilson E. Alvarez
2021-09-16Remove bbcode_text from RichTextLabelHaSa1002
Also renames: - append_bbcode -> append_text - get_bbcode -> get_text - set_bbcode -> set_text - get_text -> get_parsed_text Property text is: set_text get_text
2021-09-16Merge pull request #52681 from nekomatata/rename-rigid-bodyCamille Mohr-Daurat
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-09-16Merge pull request #49284 from Calinou/add-listener3d-gizmo-iconRémi Verschelde
Display a editor gizmo icon for Listener3D
2021-09-16Merge pull request #52732 from manueldun/materialConversionMRémi Verschelde
Materials Conversion now includes "Local to scene" flag and name
2021-09-16Display a editor gizmo icon for Listener3DHugo Locurcio
The icon was present in `editor/icons/`, but it was never implemented in the editor gizmos code. This also removes some unused gizmo drawing code (overridden methods that are no longer called anywhere).
2021-09-15Conversion now includes "Local to scene" flag and nameManuel Dun
2021-09-15Merge pull request #52679 from nekomatata/world-boundary-shapeCamille Mohr-Daurat
Rename WorldMarginShape to WorldBoundaryShape
2021-09-15Fix pressing `Add Node` button in visual shader editorYuri Roubinsky
2021-09-15Merge pull request #52317 from Calinou/2d-skeleton-editor-tweak-termsRémi Verschelde
2021-09-15Added status bar and toggle scripts panel button to EditorHelp/VScriptsYuri Roubinsky
2021-09-15Fix issues with scaling Node3DsKrystof Klestil
2021-09-14Merge pull request #52667 from butkeim/masterRémi Verschelde
Fix 3D Onion skinning missing
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-09-14Fix 3D Onion skinning missingKerrad Yanis
2021-09-14Merge pull request #52266 from AndreaCatania/collRémi Verschelde
2021-09-14Merge pull request #52662 from Chaosus/fix_bookmarksRémi Verschelde
Fix editor crash on pressing `Go to Previous Bookmark` menu button
2021-09-14Fix editor crash on pressing `Go to Previous Bookmark` menu buttonYuri Roubinsky
2021-09-14Merge pull request #52658 from groud/some_tilemap_fixesGilles Roudière
Fix transform of TileMap nodes and tilemap selection
2021-09-14Fix transform of TileMap nodes and tilemap selectionGilles Roudière
2021-09-13Merge pull request #52554 from Calinou/2d-editor-enable-pixel-snapRémi Verschelde
Enable Pixel Snap by default in the 2D editor
2021-09-13Merge pull request #52298 from DeleteSystem32/meshlib-transformRémi Verschelde
implement individual mesh transform for meshlibrary items
2021-09-10Enable Pixel Snap by default in the 2D editorHugo Locurcio
Since this avoids accidentally placing 2D nodes at subpixel positions, this results in more crisp visuals by default, even when pixel snapping is disabled in the project settings.