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2018-07-29It is now possible to import images as a separate resource, closes #5738 and ↵Juan Linietsky
likely many others
2018-07-29Merge pull request #15269 from ianb96/context_menu_improvementsJuan Linietsky
Context Menu Improvements
2018-07-27Merge pull request #15310 from remorse107/Cinema-ModeRémi Verschelde
Added "Cinema Mode" so that the spatial editor can actively track the...
2018-07-26Add "Cinematic Preview" to the Spatial Plugin Editor.Robert Morse
2018-07-26Merge pull request #20022 from EIREXE/snap_to_floorMax Hilbrunner
Add snap to floor functionality to the editor
2018-07-26context menu improvementsIan
2018-07-26Merge pull request #19257 from volzhs/edit-visual-scriptRémi Verschelde
Open internal visual script editor while use external editor is on
2018-07-26Add snap to floor functionality to the editorAlex Roman
2018-07-26Merge pull request #19758 from kyledayton/feature/spatial-viewport-lock-rotationRémi Verschelde
Add lock rotation feature to spatial editor viewport
2018-07-25Add lock rotation feature to spatial editor viewportKyle Dayton
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-25Fix crash on doc right click, issue 20429Paulb23
2018-07-25Open internal visual script editor while use external editor is onvolzhs
2018-07-24Merge pull request #19225 from Paulb23/open_all_files_in_script_editorMax Hilbrunner
Open all files in script editor
2018-07-24Fixed Bucket Fill toolMarcelo Fernandez
2018-07-24Tilemap editor: Fix crash introduced in #17582Max Hilbrunner
2018-07-24Merge pull request #20328 from ordigdug/fix-grid-missing-linesRémi Verschelde
Fix grid missing lines. Fixes: #20246
2018-07-24Removed unnecessary assignmentsWilson E. Alvarez
2018-07-23Merge pull request #12678 from AndreaCatania/softJuan Linietsky
Soft body
2018-07-23Implemented Soft bodyAndreaCatania
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer
2018-07-23Fix issues with CPUParticles and related conversion from Particles. Closes ↵Juan Linietsky
#20126
2018-07-22Allow opening and editing of any utf_8 file in script editorPaulb23
2018-07-22Refactored text manipulation into CodeTexteditorPaulb23
2018-07-22Fix grid missing lines #20246ordigdug
2018-07-20Add editor highlight for type-safe linesGeorge Marques
The line number is hightlighted to indicate that the line contains only type-safe code.
2018-07-20Fix #20171.Nufflee
2018-07-18Merge pull request #20185 from volzhs/audio-previewRémi Verschelde
Add audio preview to Inspector dock
2018-07-17Merge pull request #18535 from sketchyfun/new_mirror_path_handlesMax Hilbrunner
Added curve in/out (tangent) handle mirroring
2018-07-17Add audio stream preview to Inspector dockvolzhs
2018-07-17Merge pull request #20176 from Chaosus/vs_namefixesRémi Verschelde
Several name fixes for visual shaders
2018-07-16Merge pull request #20169 from Chaosus/rightclick_vsThomas Herzog
Visual shaders - make "Add node" menu showed by right click
2018-07-16Merge pull request #20167 from Chaosus/fix_vshader_bugThomas Herzog
Fix display scale bug in visual shaders
2018-07-15Global class names (and GDScript support for it)Juan Linietsky
2018-07-15Several name fixes for visual shaderChaosus
2018-07-15Visual shaders - make "Add node" menu showed by right clickChaosus
2018-07-15Fix display scale bug in visual shadersChaosus
2018-07-14Visual Shaders are back.Juan Linietsky
2018-07-07Add option to convert Particles to CPUParticlesJuan Linietsky
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky
2018-07-05Merge pull request #19475 from YeldhamDev/animplayer_cosmeticMax Hilbrunner
Minor changes to the AnimationPlayer editor
2018-07-05Merge pull request #19498 from guilhermefelipecgs/fix_regressionMax Hilbrunner
Fix "find and replace" initializing with wrong size
2018-07-04Merge pull request #19941 from guilhermefelipecgs/fix_animation_keyMax Hilbrunner
Fix animation key icon not show on inspector
2018-07-04Merge pull request #19824 from JFonS/fix_orthogonal_selectRémi Verschelde
Fix selection in 3D orthogonal view
2018-07-03Fix animaiton key icon not show on inspectorGuilherme Felipe
2018-07-03Merge pull request #19881 from khairul169/popupmenu_animeditMax Hilbrunner
Fix error msg when selecting popupmenu if there is no animation selected
2018-07-03Merge pull request #17582 from Ovnuniarchos/TMapEditorMultiSelMax Hilbrunner
Tile randomizer for tilemap editor.
2018-07-03Merge pull request #18634 from groud/fix_control_child_of_node2dMax Hilbrunner
Fixes the bad calculation of margin & anchors when child of Node2D
2018-07-03Merge pull request #19166 from Grula/issue-18779Max Hilbrunner
Changed "Syntax Menu" into radio Menu
2018-07-03Merge pull request #19156 from volzhs/fix-remove-splitMax Hilbrunner
Fix unable to remove split on Polygon 2D editor after restarting editor
2018-07-03Merge pull request #19251 from YeldhamDev/script_templates_changesMax Hilbrunner
Small changes to the comments in the script templates