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AgeCommit message (Expand)Author
2020-03-05Signals: Don't pass default binds to EditorProperty property_changedRémi Verschelde
2020-03-04Merge pull request #36739 from Calinou/improve-giprobe-editor-labelRémi Verschelde
2020-03-03Signals: Fix some regressions from #36426Rémi Verschelde
2020-03-02Improve the GIProbe editor contextual labelHugo Locurcio
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
2020-02-29Merge pull request #36406 from nathanwfranke/revert-fix-signal-errorsRémi Verschelde
2020-02-28Signals: Fix signals error prints for the new signal systemMateo Dev .59
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-28Merge pull request #36388 from AndreaCatania/some_renamesRémi Verschelde
2020-02-28Renamed NavigationPolygonInstance to NavigationRegion2DAndrea Catania
2020-02-27Merge pull request #36232 from Calinou/add-soft-line-length-guidelineRémi Verschelde
2020-02-27Merge pull request #36490 from Calinou/assetlib-error-version-compatibilityRémi Verschelde
2020-02-27Merge pull request #36333 from Calinou/decrease-script-editor-split-widthRémi Verschelde
2020-02-27Renamed NavigationMeshInstance to NavigationRegionAndrea Catania
2020-02-27Merge pull request #36545 from nathanwfranke/syntax-highlight-int-typesRémi Verschelde
2020-02-27Place paste after copy in new popup menu in visual shaderYuri Roubinsky
2020-02-27Added popup menu for some actions in visual shadersYuri Roubinsky
2020-02-26Fix autocomplete and GDScript Highlighting for typesnathanwfranke
2020-02-26Fix a typo in the "Create Single Convex Collision Sibling" optionHugo Locurcio
2020-02-26Fix resizer icon color in VisualScripts/Shaders when graph headers is onYuri Roubinsky
2020-02-26Changed float type to int for INDEX visual shader inputYuri Roubinsky
2020-02-26Add support for integer type in visual shadersYuri Roubinsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-23Signals: Fix invalid connections to missing callbacksRémi Verschelde
2020-02-23Mention version compatibility when there are no results in the assetlibHugo Locurcio
2020-02-23Partial revert "Fix two signal errors"nathanwfranke
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-21Merge pull request #36421 from Chaosus/vs_sort_custom_nodsYuri Roubinsky
2020-02-21Refactor node processing in visual shader member dialogYuri Roubinsky
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-20Merge pull request #36340 from nathanwfranke/fix-signal-errorsRémi Verschelde
2020-02-19Fix two signal errorsnathanwfranke
2020-02-19Make orthogonal view mode persistent in new scenejanglee
2020-02-18Decrease the script editor's default split width to 70Hugo Locurcio
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Increase the width of the "Connections to method" dialogHugo Locurcio
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-15Add a soft line length guideline to the script editorHugo Locurcio
2020-02-14Merge pull request #36044 from dreamsComeTrue/fix-replace-all-shortcutRémi Verschelde
2020-02-14Restore cubemaps in visual shadersYuri Roubinsky
2020-02-13Added 'Replace in files' functionality to text editorsDominik 'dreamsComeTrue' Jasiński
2020-02-13Restore drag&drop textures in visual shadersYuri Roubinsky
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-02-13Added virtual method to VisualShaderNodeCustom to enable high-end markYuri Roubinsky
2020-02-12Added high-end (Vulkan) label to some functions in visual shaderYuri Roubinsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Fix problems with concave shapes in the TileSet editorMichael Alexsander