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2022-02-08[Editor] Fix font style matching issues.bruvzg
Fix font selection when no style selected. Fix style matching when fonts have different style sets. Use SNAME for theme overrides.
2022-02-08Merge pull request #57066 from KoBeWi/in_the_name_of_the_customRémi Verschelde
2022-02-08Merge pull request #57796 from akien-mga/revert-sname-theme-settersRémi Verschelde
2022-02-08Re-add missing `SNAME` macros in `get_theme_*` callsRémi Verschelde
They were removed in the previous commit reverting the addition of `SNAME` to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters.
2022-02-08Refactor some object type checking code with `cast_to`Rémi Verschelde
Less stringly typed logic, and less String allocations and comparisons.
2022-02-07Fix script editor errors with CustomCallableskobewi
2022-02-07Merge pull request #57741 from Chaosus/vs_fixesRémi Verschelde
2022-02-07Merge pull request #57725 from jmb462/missing-sname-theme-settersRémi Verschelde
2022-02-07Add some more fixes to visual shaderYuri Roubinsky
2022-02-06SpriteFramesEditor Fix crash when selecting non-Texture2D file for splittingkleonc
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-02-06Merge pull request #57716 from Chaosus/vs_vector_3dRémi Verschelde
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` in visual shaders
2022-02-06Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`Yuri Roubinsky
2022-02-06Merge pull request #57672 from fire-forge/fix-image-drop-nodesRémi Verschelde
2022-02-06Merge pull request #57709 from jmb462/missing-sname-optimizationRémi Verschelde
2022-02-06Add missing SNAME macro optimization in some function callsjmb462
2022-02-06Edit font properties on multiple objects at onceNeilKleistGao
2022-02-05Fix node types in image drag-and-drop and add node iconsFireForge
2022-02-04Merge pull request #57631 from groud/terrain_fix_with_empty_cellsRémi Verschelde
2022-02-04Fixes terrain painting on TileMaps when using empty terrain bitsGilles Roudière
2022-02-04[Editor] Replication plugin to configure MultiplayerSynchronizers.Fabio Alessandrelli
Allows configuring the MultiplayerSynchornizer in a way similar to AnimationPlayer. Properties are added manually, edither as plain properties, or via the NodePath format for child nodes' properties "path/to/node:property" relative to the MultiplayerSynchronizer root path. Nice things to add would be: - Moving properties up/down in the list. - Some form of keying, autmatic filling of the replication properity line edit.
2022-02-04Cleanup and move char functions to the `char_utils.h` header.bruvzg
2022-02-03Merge pull request #57562 from AnilBK/string-add-containsRémi Verschelde
String: Add contains().
2022-02-04String: Add contains().Anilforextra
2022-02-03Merge pull request #57565 from jmb462/split_offsetRémi Verschelde
2022-02-03Remove get_focus_owner() from Control, replaced by ↵Gilles Roudière
get_viewport()->gui_get_focus_owner()
2022-02-02Save script editor's function list split offset with the editor layoutjmb462
2022-02-02Add support for 2D vector type to visual shadersYuri Roubinsky
2022-02-02Merge pull request #57524 from Sauermann/fix-display-grid-fadeoutRémi Verschelde
2022-02-02Vectors: Use clear() and has().Anilforextra
Use clear() instead of resize(0). Use has() instead of "find(p_val) != -1".
2022-02-01Fix TileMap Display Grid fadeoutMarkus Sauermann
2022-01-31Merge pull request #56970 from YeldhamDev/rise_tabbar_riseRémi Verschelde
2022-01-31Bring `TabBar` to full parity with the `TabContainer` implementation.Michael Alexsander
2022-01-31Merge pull request #57454 from rcorre/undo_skelRémi Verschelde
2022-01-31Merge pull request #57367 from Chaosus/vs_derivativeRémi Verschelde
2022-01-30Merge create_physical_skeleton undo entries.Ryan Roden-Corrent
Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now undo the creation of all physical bones by that operation. Previously undo would remove one bone at a time. Fixes https://github.com/godotengine/godot/issues/55351.
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-29Merge pull request #57296 from emcguirk/bug-57253-fix-hint-labelRémi Verschelde
2022-01-28Merge pull request #57365 from pycbouh/editor-icons-uniformityRémi Verschelde
2022-01-28Merge pull request #57368 from TokageItLab/fix-delta-for-animation-treeRémi Verschelde
2022-01-29Fix theme application in various curve editorsYuri Sizov
2022-01-29Make AnimationTree delta argument force double in coreSilc 'Tokage' Renew
2022-01-28[VisualShader] Merge scalar and vector derivative functions into oneYuri Roubinsky
2022-01-28Merge pull request #57347 from Chaosus/vs_refactor_addopRémi Verschelde
2022-01-28Merge pull request #56933 from Chaosus/fix_shader_editor_themingRémi Verschelde
2022-01-28TileSetAtlasSource: Make `get_tile_data` return `TileData *`Rémi Verschelde
This is now possible thanks to `Variant` changes. Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28Refactor AddOption in visual shader editorYuri Roubinsky
2022-01-27Fixes Hint label in 2D editor appearing at wrong position and pushes zoom ↵Eric McGuirk
controls
2022-01-27Merge pull request #57205 from TechnoPorg/variant-template-castRémi Verschelde
Allow method binds to take Object subclasses as arguments