Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-25 | Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix | Rémi Verschelde | |
2022-07-25 | Fix errors when using built-ins in shaderinc | Yuri Rubinsky | |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde | |
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards. | |||
2022-07-25 | Merge pull request #63219 from reduz/implement-vector4-projection | Rémi Verschelde | |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz | |
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming. | |||
2022-07-23 | Merge pull request #63265 from reduz/stream-bpm-support | Rémi Verschelde | |
Implement BPM support in AudioStream files. | |||
2022-07-23 | Fix clearing errors indication in the shader editor | Yuri Rubinsky | |
2022-07-23 | Fix some errors after shader preprocessor PR | Yuri Rubinsky | |
2022-07-23 | Implement BPM support | reduz | |
Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness. | |||
2022-07-23 | Merge pull request #62513 from reduz/shader_preprocessor_remake | Rémi Verschelde | |
2022-07-22 | Merge pull request #62581 from Guh-Feng/Color-Picker-Update | Rémi Verschelde | |
2022-07-22 | Clean up Shader Preprocessor | reduz | |
* Moved preprocessor to Shader and ShaderInclude * Clean up RenderingServer side * Preprocessor is separate from parser now, but it emits tokens with include location hints. * Improved ShaderEditor validation code * Added include file code completion * Added notification for all files affected by a broken include. | |||
2022-07-22 | Adding shader preprocessor support | Yuri Roubinsky | |
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com> | |||
2022-07-21 | Color Pickers Respect Settings | Guh-Feng | |
Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings. | |||
2022-07-21 | Merge pull request #63244 from KoBeWi/canvas_picker | Rémi Verschelde | |
2022-07-21 | Fix various typos not caught by codespell | luz paz | |
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600 | |||
2022-07-21 | Fix selection list in 2D editor | kobewi | |
2022-07-20 | Merge pull request #63229 from Chaosus/vs_fix_icons | Rémi Verschelde | |
2022-07-20 | Merge pull request #63247 from YuriSizov/toolbars-go-with-the-flow | Rémi Verschelde | |
2022-07-20 | Merge pull request #63232 from nathanfranke/simplify-editor-anchors | Rémi Verschelde | |
Simplify alignment preset, fixing icon for full rect | |||
2022-07-20 | Merge pull request #61347 from fire-forge/theme-icons | Rémi Verschelde | |
Add type icons to Theme editor Import Items tab | |||
2022-07-20 | Use FlowContainer to handle toolbar overflow more gracefully | Yuri Sizov | |
2022-07-20 | simplify alignment preset, fixing icon for full rect | Nathan Franke | |
2022-07-20 | Fix icons not loaded correctly in the visual shader editor | Yuri Rubinsky | |
2022-07-19 | Merge pull request #63195 from Rindbee/fix-wrong-clear-edit-menu | Rémi Verschelde | |
2022-07-19 | Fix incorrectly clearing edit menu | Rindbee | |
Delete only if `editor_enabled` is true, otherwise destructor may delete it repeatedly. | |||
2022-07-19 | Merge pull request #59301 from fire-forge/layout-preset-full-rect | Rémi Verschelde | |
2022-07-19 | Merge pull request #62871 from fire-forge/vector2i | Rémi Verschelde | |
2022-07-18 | Capitalize the SpriteFrames search bar placeholder | FireForge | |
Follow-up to https://github.com/godotengine/godot/pull/49488 | |||
2022-07-18 | Rename Control PRESET_WIDE to PRESET_FULL_RECT | FireForge | |
2022-07-18 | Use integer types in Image and ImageTexture methods | FireForge | |
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override() | |||
2022-07-18 | SpriteFramesEditor Add animation searchbox | kleonc | |
2022-07-18 | Merge pull request #63062 from Chaosus/vs_fix | Rémi Verschelde | |
2022-07-16 | Merge pull request #62939 from TokageItLab/implement-rest-fixer | Rémi Verschelde | |
Add Rest Fixer to importer retarget | |||
2022-07-16 | Fix visual shader graph not correctly updating when multiple tabs opened | Yuri Rubinsky | |
2022-07-16 | refactor sync in AnimationTree | Silc Renew | |
2022-07-16 | add rest fixer to importer retarget | Silc Renew | |
2022-07-14 | Clear drag_selection when drag ends | kobewi | |
2022-07-14 | Fix drag_selection crash on scene close | kobewi | |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio | |
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x. | |||
2022-07-13 | Merge pull request #62282 from fire-forge/gradient2d-editor-fix | Rémi Verschelde | |
Fix GradientTexture2D editor height | |||
2022-07-13 | Merge pull request #62827 from fire-forge/ok-cancel | Rémi Verschelde | |
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog | |||
2022-07-09 | Seperate filter and description in FileDialog.add_filter() | FireForge | |
2022-07-09 | Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog | FireForge | |
2022-07-08 | Add static methods for creating Image and ImageTexture | kobewi | |
2022-07-08 | Merge pull request #62638 from Calinou/animationtree-editor-use-antialiasing | Rémi Verschelde | |
2022-07-08 | Merge pull request #62075 from Vitika9/gsoc-colorpicker | Rémi Verschelde | |
2022-07-07 | Fix regressions from Font refactor | bruvzg | |
Fixes `p_font.is_null()` errors due to incorrect resource type used. Fixes code editor font not set correctly, and OpenType features applied to the wrong font. | |||
2022-07-07 | Merge pull request #62108 from bruvzg/font_config_v3 | Rémi Verschelde | |
2022-07-06 | ColorPicker Refactor | Vitika9 | |