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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-02-09
Merge pull request #35656 from ericrybick/35460-fix2
Rémi Verschelde
2020-02-09
Use a new approach to fix bone pose override not being reset when IK animatio...
Eric Rybicki
2020-02-09
Change the Pick Tile and Select default shortcuts in the TileMap editor
Hugo Locurcio
2020-02-09
Merge pull request #36008 from AndreaCatania/physical_bone_impr
Rémi Verschelde
2020-02-09
Fixed Skeleton Physical Bone generation
Andrea Catania
2020-02-08
Update the zoom percentage when using Frame Selection in the 2D editor
Hugo Locurcio
2020-02-07
Merge pull request #35950 from Chaosus/vs_scalar_uniform_range
Rémi Verschelde
2020-02-07
Implemented hint_range for VisualShaderNodeScalarUniform
Yuri Roubinsky
2020-02-07
Changed transformation handles y arrow to match positive y
MCrafterzz
2020-02-06
Merge pull request #35952 from Chaosus/shader_editor_enchance
Yuri Roubinsky
2020-02-06
Few enchancements for shader editor
Yuri Roubinsky
2020-02-06
Merge pull request #35068 from akien-mga/containers-mouse-filter-pass
Rémi Verschelde
2020-02-06
Merge pull request #35731 from timothyqiu/texture-region-gestures
Rémi Verschelde
2020-02-05
Merge pull request #35918 from timothyqiu/script-views-min-height
Rémi Verschelde
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Shortens minimum height of script editor windows
Haoyu Qiu
2020-01-31
Re-add a way to generate a single convex shape from the editor
Hugo Locurcio
2020-01-30
Adds pan and zoom gestures to TextureRegion editor
Haoyu Qiu
2020-01-27
Fixes invalid read when using fill tool in empty tilemap
Haoyu Qiu
2020-01-24
Fix wrong guideline values shown during dragging
Tan Wang Leng
2020-01-23
Fixes scrollbar positions on HiDPI display
Haoyu Qiu
2020-01-22
Merge pull request #35406 from lawnjelly/ortho-shadow
Rémi Verschelde
2020-01-22
Merge pull request #35421 from williamd1k0/improve-top-animation-menu
Rémi Verschelde
2020-01-22
Use an icon in the top Animation Key menu
William Tumeo
2020-01-22
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-21
Fix asset library video play overlay not being centered on the thumbnail
Eric Rybicki
2020-01-20
Merge pull request #35379 from dankan1890/quick_fix
Rémi Verschelde
2020-01-20
TextureRegionEditor: Corrected typo
dankan1890
2020-01-20
Merge pull request #35351 from ericrybick/32342-Resize-snapping-lines-bug
Rémi Verschelde
2020-01-20
Fix editor drawing snapping lines for wrong edge/corner when resizing element...
Eric Rybicki
2020-01-19
Merge pull request #35303 from timothyqiu/hidpi-anitreeplayer
Rémi Verschelde
2020-01-19
Merge pull request #35273 from dankan1890/quick_fix
Rémi Verschelde
2020-01-19
Merge pull request #35295 from N0hbdy/animation-editor-line-edit-fix
Rémi Verschelde
2020-01-19
Fixes AnimationTreePlayer editor on HiDPI
Haoyu Qiu
2020-01-18
Clamp the editor scale to 1 when resetting zoom in the 2D editor
Hugo Locurcio
2020-01-18
Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit
N0hbdy
2020-01-18
AssetLibrary when the download size is unknown:
dankan1890
2020-01-18
Fix minimap updating in shader tab
Yuri Roubinsky
2020-01-17
Mark alternate editor display modes as disabled in the GLES2 renderer
Hugo Locurcio
2020-01-16
Merge pull request #34879 from Phischermen/canvas-item-editor-local-space-mode
Rémi Verschelde
2020-01-16
Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks lists
andrycodestuffs
2020-01-15
Fixes AssetLib crash when JPG module is disabled
Haoyu Qiu
2020-01-14
Cleanup unnecessary code from before the scrollbar overlapping fixes
Michael Alexsander
2020-01-14
Merge pull request #34801 from Calinou/add-3d-viewport-crosshair
Rémi Verschelde
2020-01-14
Fix issue regarding rotation
Phischermen
2020-01-14
Fix more scrollbar anchorings
Michael Alexsander
2020-01-13
Fix more instances of overlapping scrollbars
Michael Alexsander
2020-01-13
Add a crosshair to the 3D viewport
Hugo Locurcio
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