Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-03 | Fix reload scripts error after saving in external editor. | Zae | |
2022-11-02 | Merge pull request #66017 from Mickeon/rename-image-copy-rect | Rémi Verschelde | |
Rename Image's `get_rect` to `get_region` | |||
2022-11-02 | Style: Misc docs and comment style and language fixes | Rémi Verschelde | |
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`. | |||
2022-11-02 | Unify usage of undo_redo in editor | kobewi | |
2022-11-02 | Merge pull request #67810 from MrBlockers/reged-fixes | Rémi Verschelde | |
Fix multiple issues with region editor | |||
2022-11-02 | Merge pull request #68147 from anvilfolk/fix-curve-multiline | Rémi Verschelde | |
Fix error in curve editor multiline string draw | |||
2022-11-02 | Merge pull request #68107 from alfredbaudisch/drag-lower-case | Rémi Verschelde | |
Cast dragged file name extension to lowercase | |||
2022-11-02 | Merge pull request #68020 from timothyqiu/3d-drag-instance | Rémi Verschelde | |
Improve dragging scene into 3D viewport | |||
2022-11-01 | Fix error in curve editor multiline string draw | ocean (they/them) | |
2022-11-01 | Rename Image's `get_rect` to `get_region` | Micky | |
Also renames its parameter to from "rect" to "region". | |||
2022-11-01 | Cast dragged file extension name to lowercase, closes #68104 | Alfred Reinold Baudisch | |
2022-11-01 | Fix error when adding 3D gizmo handles with IDs | Haoyu Qiu | |
2022-10-31 | Merge pull request #68060 from dpalais/no-pointer-animationnode-blendtree-rename | Rémi Verschelde | |
Remove the usage of pointers in signal call, to fix #67941 | |||
2022-10-31 | Merge pull request #68008 from timothyqiu/hide-axis | Rémi Verschelde | |
Hide axis gizmo after translating 3D nodes | |||
2022-10-31 | Merge pull request #68005 from timothyqiu/type-mismatch | Rémi Verschelde | |
Fix type mismatch error when deselecting a 3D gizmo | |||
2022-10-31 | Merge pull request #42659 from kingoftheconnors/anim-tree-load-fail-alert | Rémi Verschelde | |
Add alert in anim trees if resource load fails | |||
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-31 | Merge pull request #68073 from timothyqiu/marker-3d-extents | Rémi Verschelde | |
Make Marker3D gizmo resizable | |||
2022-10-31 | Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't | Rémi Verschelde | |
Simplify GDVIRTUAL_CALL calls | |||
2022-10-31 | Merge pull request #67489 from timothyqiu/auto-select-all | Rémi Verschelde | |
Allow selecting SpinBox & LineEdit text when focus enters | |||
2022-10-31 | Merge pull request #67786 from EricEzaM/67743-script-editor-shortcuts | Rémi Verschelde | |
Set the shortcut context for the edit/search/goto menus to the ScriptEditor so that shortcuts continue to work when FindReplaceBar is focused. | |||
2022-10-31 | Merge pull request #68064 from ↵ | Rémi Verschelde | |
kleonc/sprite-frames-editor-fix-frame-index-calculation `SpriteFramesEditor` Fix calculating frame index from mouse position | |||
2022-10-31 | Merge pull request #68003 from timothyqiu/camera-gizmo-select | Rémi Verschelde | |
Make Camera3D gizmo clickable | |||
2022-10-31 | Merge pull request #67445 from Zylann/rename_queue_delete | Rémi Verschelde | |
Rename queue_delete => queue_free | |||
2022-10-31 | Merge pull request #67580 from KoBeWi/little_things | Rémi Verschelde | |
Minor code improvements | |||
2022-10-31 | Make Marker3D gizmo resizable | Haoyu Qiu | |
2022-10-30 | `SpriteFramesEditor` Fix calculating frame index from mouse position | kleonc | |
2022-10-30 | Remove the usage of pointers in signal call, to fix #67941 | Dave Palais | |
The signal was emitted right as the node was being disposed of. Since the connection was deferred, the receiving method received an already freed pointer. Instead, we listen to the text_changed signal and keep record of the edited text which we then use to update node name when the LineEdit goes out of focus. | |||
2022-10-29 | Improve dragging scene into 3D viewport | Haoyu Qiu | |
* When there's nothing to collide with: * Place the new scene on XZ plane when possible. * When the camera does not point toward the XZ plane or the intersection is too far away, place the new scene on a plane that is in front of the camera and parallel to the frame. * Fixes positioning when in orthogonal view. * Place on physical collision point or the XZ plane when possible. * Otherwise, place it on the plane in front of the camera as if the camera was perspective. * Makes use of snap settings when placing the new scene. | |||
2022-10-29 | Hide axis gizmo after translating 3D nodes | Haoyu Qiu | |
2022-10-29 | Fix type mismatch error when deselecting a 3D gizmo | Haoyu Qiu | |
2022-10-29 | Make Camera3D gizmo clickable | Haoyu Qiu | |
2022-10-29 | Allow selecting SpinBox & LineEdit text when focus enters | Haoyu Qiu | |
2022-10-27 | Merge pull request #67832 from Sauermann/fix-remove-unnecessary-casts | Clay John | |
Remove unnecessary casts | |||
2022-10-27 | Merge pull request #66383 from aaronfranke/basis-from-euler | Clay John | |
Clean up Basis from Euler code | |||
2022-10-26 | Add math operators to Visual Shader node names | Alfred Reinold Baudisch | |
This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed. This feature is inspired by Unreal Engine node graph editor's UX. Implements and closes https://github.com/godotengine/godot-proposals/issues/5663 | |||
2022-10-25 | Fix multiple issues with region editor | MrBlockers | |
Make the filter mode of the texture preview match the node/resource being edited where applicable, and nearest neighbor with mipmaps as a fallback. Make the Edit Region button for Sprite3D only appear when region is enabled, to match behavior of Sprite2D. Fix the editor not correctly clearing reference to previously edited resources, resulting in a visual bug displaying the incorrect texture. | |||
2022-10-25 | Set the shortcut context for the edit/search/goto menus to the ScriptEditor ↵ | Eric M | |
so that shortcuts continue to work when FindReplaceBar is focused. | |||
2022-10-24 | Rename queue_delete => queue_free | Marc Gilleron | |
# Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp | |||
2022-10-24 | Remove unnecessary casts | Markus Sauermann | |
button_add_item and button_add are both Button p_parent is a Node3D CanvasItem can never be cast to Viewport | |||
2022-10-23 | Merge pull request #67390 from groud/more_conservative_terrain_painting | Clay John | |
Make terrain painting not change neighbors centers bits | |||
2022-10-21 | Merge pull request #67426 from MrBlockers/blurry-texture-preview | Clay John | |
Make texture preview filter setting content aware | |||
2022-10-21 | Clean up Basis from Euler code | Aaron Franke | |
2022-10-21 | Merge pull request #67314 from anvilfolk/quote-fix | Max Hilbrunner | |
Fix single-quotes incorrectly escaped when dragging into script editor | |||
2022-10-20 | Make texture preview and picker use mipmap filter | MrBlockers | |
2022-10-20 | Make terrain painting not change neighbors centers bits | Gilles Roudière | |
2022-10-19 | Merge pull request #66940 from aaronfranke/doc-get-tr-aabb | Max Hilbrunner | |
Remove the global space `get_transformed_aabb` helper method | |||
2022-10-19 | Merge pull request #67543 from clayjohn/PLU-default | Max Hilbrunner | |
Use CameraAttributesPractical in the editor default environment | |||
2022-10-19 | Simplify GDVIRTUAL_CALL calls | kobewi | |
2022-10-18 | Use CameraAttributesPractical in the editor default environment | clayjohn | |
This avoids forcing DoF in the editor when physical light units are enabled |