Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-26 | Merge pull request #64601 from MinusKube/alternative-tile-popup-bug | Rémi Verschelde | |
Fix alternative tile popup menu not being openable | |||
2022-08-26 | Merge pull request #64570 from KoBeWi/node🧳ing | Rémi Verschelde | |
Unify node casing adjustment | |||
2022-08-26 | Merge pull request #64566 from Mickeon/rename-particle-material | Rémi Verschelde | |
Rename ParticlesMaterial to ParticleProcessMaterial | |||
2022-08-26 | Add drag and drop support to shader list | kobewi | |
2022-08-26 | Rename ParticlesMaterial to ParticleProcessMaterial | Micky | |
Also affects their file names, related classes and documentation. | |||
2022-08-25 | Merge pull request #64597 from MinusKube/tileset-disappear-bug | Rémi Verschelde | |
2022-08-25 | Fix alternative tile popup menu not being openable | MinusKube | |
2022-08-25 | Fix tileset image and background sometimes disappearing | MinusKube | |
2022-08-25 | Allow using integer varyings with `flat` interpolation modifier | Yuri Rubinsky | |
2022-08-24 | Remove VisualScript module for 4.0 | Rémi Verschelde | |
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting, Godot maintainers have agreed to discontinue the current implementation of our VisualScript language. The way it had been designed was not user-friendly enough and we did not succeed in improving its usability to actually make it a good low-code solution for users who need one. So we prefer to remove it for Godot 4.0 and leave the door open for new, innovative ideas around visual scripting, to be developed as plugins or extensions now that Godot provides sufficient functionality for this (notably via GDExtension and the godot-cpp C++ bindings). The current module has been moved to a dedicated repository (with full Git history extracted with `git filter-branch`): https://github.com/godotengine/godot-visual-script It can still be compiled as a C++ module (for now, but will likely require work to be kept in sync with the engine repository), but our hope is that contributors will port it to GDExtension (which is quite compatibile with the existing C++ module code when using the godot-cpp C++ bindings). | |||
2022-08-24 | Merge pull request #64730 from AlexHCC/fix-ruler-drawing-order | Rémi Verschelde | |
Fix ruler lines rendering on top of text | |||
2022-08-24 | Merge pull request #64370 from Mickeon/rename-marker-node | Rémi Verschelde | |
Rename Position* nodes to Marker* | |||
2022-08-24 | Merge pull request #64009 from KoBeWi/arrayy_lmao | Rémi Verschelde | |
Replace Array return types with TypedArray (part 2) | |||
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi | |
2022-08-24 | Fix ruler lines rendering on top of text | AlexHCC | |
2022-08-23 | Merge pull request #64617 from Mickeon/editor-restore-mesh-drop | Rémi Verschelde | |
2022-08-23 | Rename Position* nodes to Marker* | Micky | |
- Position2D -> Marker2D - Position3D -> Marker3D Also changes their respective file names. | |||
2022-08-23 | Merge pull request #63854 from TokageItLab/auto-bone-mapping | Rémi Verschelde | |
2022-08-23 | Merge pull request #64587 from ↵ | Yuri Sizov | |
Calinou/editor-environment-defaults-decrease-shadow-max-distance Decrease editor shadow maximum distance to match DirectionalLight3D default | |||
2022-08-23 | Merge pull request #61493 from Calinou/editor-align-transform-rotate-decal | Yuri Sizov | |
Rotate Decal nodes when using Align Transform/Rotation With View | |||
2022-08-23 | Add simple auto mapping to BoneMapper | Silc Renew | |
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | |||
2022-08-22 | Replace Array return types with TypedArray | kobewi | |
2022-08-22 | Add per-scene UndoRedo | kobewi | |
2022-08-22 | Merge pull request #63486 from TokageItLab/init-poses | Rémi Verschelde | |
2022-08-20 | Restore ability to drag 'n' drop Mesh to Viewport | Micky | |
2022-08-19 | Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods | Yuri Sizov | |
Make `property_*_revert` methods multilevel and expose them for scripting | |||
2022-08-19 | Merge pull request #63950 from bruvzg/menu_bar3 | Max Hilbrunner | |
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor. | |||
2022-08-19 | Merge pull request #63358 from YuriSizov/control-simplify-enhance-toolbar | Yuri Sizov | |
Improve editor toolbar for `Control` nodes | |||
2022-08-18 | Decrease editor shadow maximum distance to match DirectionalLight3D default | Hugo Locurcio | |
This improves shadow texel density, leading to improved visual quality (and higher performance in large scenes, as fewer objects will be included in the shadow map). | |||
2022-08-18 | Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵ | bruvzg | |
menu for editor. | |||
2022-08-18 | Unify node casing adjustment | kobewi | |
2022-08-18 | add init bone poses | Silc Renew | |
2022-08-18 | Make `property_*_revert` methods multilevel and expose them for scripting | Yuri Sizov | |
2022-08-16 | Improve editor toolbar for Control nodes | Yuri Sizov | |
2022-08-15 | Rename EditorPropertyShaderMode to EditorPropertyVisualShaderMode | Aaron Franke | |
2022-08-14 | Implement coloring for disabled branches in the shader editor | Yuri Rubinsky | |
2022-08-11 | Merge pull request #63582 from KoBeWi/power_shader | Clay John | |
Improvements to shader editor | |||
2022-08-11 | Add missing properties to default theme | kobewi | |
2022-08-10 | Merge pull request #64215 from Calinou/editor-allow-numpad-zoom-shortcuts | Rémi Verschelde | |
2022-08-10 | Merge pull request #63245 from V-Sekai/animation_editor_read_only | Rémi Verschelde | |
2022-08-10 | Allow using numpad for zoom shortcuts in the 2D/code editors | Hugo Locurcio | |
This behavior is consistent with GIMP. | |||
2022-08-08 | Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo | Rémi Verschelde | |
2022-08-08 | Merge pull request #63253 from ↵ | Rémi Verschelde | |
V-Sekai/disable_sprite_conversion_on_foreign_nodes | |||
2022-08-08 | Merge pull request #64070 from Calinou/3d-editor-remove-alt-fov-adjustment | Rémi Verschelde | |
2022-08-08 | Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask | Rémi Verschelde | |
2022-08-08 | Merge pull request #64050 from pulawskig/master | Rémi Verschelde | |
2022-08-07 | Remove FOV adjustment with Alt + mouse wheel in the 3D editor | Hugo Locurcio | |
This shortcut got in the way when using the Maya navigation scheme, and also when using the slow freelook modifier (regardless of navigation scheme). | |||
2022-08-07 | Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4 | Rémi Verschelde | |
Allow for vec2/vec4 to be used in reflect and refract | |||
2022-08-07 | Allow vec2 and vec4 for reflect and refract | Hendrik Brucker | |
2022-08-07 | Fix axis snapping of CollisionPolygon2d's newly created vertex | Grzegorz Puławski | |