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2018-08-15Merge pull request #21023 from Paulb23/fix_reopening_text_fileRémi Verschelde
Fix re-opening of TextFiles when its already being edited.
2018-08-15Merge pull request #21022 from Paulb23/create_text_filesRémi Verschelde
Ability to create TextFiles.
2018-08-15Added method to create TextFilesPaulb23
2018-08-15Merge pull request #21007 from guilhermefelipecgs/disable_camera_interpolationRémi Verschelde
Disable camera interpolation when switching scene tabs
2018-08-15Merge pull request #21010 from YeldhamDev/tile_editors_changesRémi Verschelde
Changes to the TileSet and TextureRegion editors
2018-08-15Merge pull request #20873 from ttencate/masterRémi Verschelde
Allow middle-click to close scripts
2018-08-14Fix re-opening of TextFiles when its already being editedPaulb23
2018-08-14Disable camera interpolation when switching scene tabsGuilherme Felipe
Fix #11764
2018-08-14Merge pull request #20977 from malbach/Particles3D_AABBRémi Verschelde
Particles3D: set emitting if not set before generating AABB
2018-08-14Changes to the TileSet and TextureRegion editorsMichael Alexsander Silva Dias
2018-08-14Allow middle-click to close scriptsThomas ten Cate
Fixes #20871
2018-08-14Merge pull request #20744 from Zylann/fix_viewport_lock_rotationRémi Verschelde
Initialize default lock rotation in constructor
2018-08-14Merge pull request #20760 from Calinou/improve-assetlib-download-uxRémi Verschelde
Improve the asset library download UX
2018-08-14Merge pull request #20835 from Calinou/use-standard-button-texts-2Rémi Verschelde
Tweak some editor button texts
2018-08-14Merge pull request #20848 from Calinou/improve-3d-manipulator-gizmoRémi Verschelde
Improve the 3D manipulator gizmo
2018-08-13Merge pull request #20953 from hpvb/fix-20322Rémi Verschelde
Don't try to update the visual shader graph if it doesn't exist yet
2018-08-13Particles3D: set emitting if not set before generating AABBmalbach
2018-08-13Merge pull request #20731 from YeldhamDev/scr_editor_context_fixRémi Verschelde
Fix wrong context menu when right-clicking script/doc files
2018-08-13Merge pull request #20155 from Tunous/line-edit-clearRémi Verschelde
Add clear button to search fields
2018-08-13Merge pull request #20587 from groud/fix_2deditor_scrollable_zoneRémi Verschelde
Fixes bugs on the 2D editor scrollable area
2018-08-12Don't try to update the visual shader graph if it doesn't exist yetHein-Pieter van Braam
When setting shader mode on a visual shader that was just created in the editor we try to _update_graph(). However, the graph does not yet exist in the visualshadereditor. This gets populated in VisualShaderEditor::edit() which hasn't been called yet. This PR simply changes the logic to not try to update the non-existent graph. This fixes #20322
2018-08-12Fix gizmos submenuJuan Linietsky
2018-08-11Merge pull request #20928 from JFonS/gizmo_enablingJuan Linietsky
Improvements on the gizmo disabling menu and icon selection bugfix
2018-08-11Improvements on the gizmo disabling menu and icon selection bugfixJFonS
2018-08-11Do not use theme to set LineEdit right_iconŁukasz Rutkowski
2018-08-11Add clear text button to LineEditŁukasz Rutkowski
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector
2018-08-10Added system for GDScript warningsGeorge Marques
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
2018-08-09New TileSet EditorMAriano Javier Suligoy
2018-08-09Merge pull request #20584 from JFonS/gizmo_enablingJuan Linietsky
New gizmo structure and gizmo disabling menu
2018-08-09New gizmo structure and new gizmo disabling menuJFonS
2018-08-09Improve the 3D manipulator gizmoHugo Locurcio
Its size now takes into account the editor scale and the viewport's half resolution setting. It is now also more detailed.
2018-08-09Tweak some editor button textsHugo Locurcio
2018-08-06Improve the asset library download UXHugo Locurcio
The progress bar is now correctly set to 0% while initiating the download and is hidden once the download is completed.
2018-08-05Initialize default lock rotation in constructorMarc Gilleron
2018-08-05Use a standard "OK" text for confirmation buttons in error dialogsHugo Locurcio
[ci skip]
2018-08-05Fix wrong context menu when right-clicking script/doc filesMichael Alexsander Silva Dias
2018-08-04Implemented IKAndreaCatania
2018-07-30Fixes bugs on the 2D editor scrollable areagroud
2018-07-29It is now possible to import images as a separate resource, closes #5738 and ↵Juan Linietsky
likely many others
2018-07-29Merge pull request #15269 from ianb96/context_menu_improvementsJuan Linietsky
Context Menu Improvements
2018-07-27Merge pull request #15310 from remorse107/Cinema-ModeRémi Verschelde
Added "Cinema Mode" so that the spatial editor can actively track the...
2018-07-26Add "Cinematic Preview" to the Spatial Plugin Editor.Robert Morse
2018-07-26Merge pull request #20022 from EIREXE/snap_to_floorMax Hilbrunner
Add snap to floor functionality to the editor
2018-07-26context menu improvementsIan
2018-07-26Merge pull request #19257 from volzhs/edit-visual-scriptRémi Verschelde
Open internal visual script editor while use external editor is on
2018-07-26Add snap to floor functionality to the editorAlex Roman
2018-07-26Merge pull request #19758 from kyledayton/feature/spatial-viewport-lock-rotationRémi Verschelde
Add lock rotation feature to spatial editor viewport
2018-07-25Add lock rotation feature to spatial editor viewportKyle Dayton
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-25Fix crash on doc right click, issue 20429Paulb23