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2022-01-30Set a minimum zoom of 1% and a maximum zoom of 10,000% on the tileset editorEv01
Fixes issue #57292 where zooming out too much stops you from being able to zoom back in
2022-01-27Merge pull request #57205 from TechnoPorg/variant-template-castRémi Verschelde
Allow method binds to take Object subclasses as arguments
2022-01-27Merge pull request #57290 from ↵Rémi Verschelde
IgorKordiukiewicz/fix-tile-map-editor-not-disappearing
2022-01-27Merge pull request #57281 from Rubonnek/rename-subsequenceRémi Verschelde
2022-01-27Merge pull request #57295 from TokageItLab/fix-blendspace2d-discreteRémi Verschelde
2022-01-27More time parameters change type float to doubleSilc 'Tokage' Renew
2022-01-27Improve 2D editor's right-click menukobewi
2022-01-27Fixes TileMap editor not disappearingIgor Kordiukiewicz
2022-01-26Rename String::is_subsequence_ofi to String::is_subsequence_ofnWilson E. Alvarez
2022-01-26Rename VoxelGI editor bake actions from "GI Probe" to "VoxelGI"Hugo Locurcio
2022-01-26Merge pull request #54822 from KoBeWi/sortucesRémi Verschelde
2022-01-26Allow sorting tileset sourceskobewi
2022-01-25SpriteFramesEditor Incorrect texture type fixkleonc
2022-01-25Allow method binds to take Object subclasses as argumentsTechnoPorg
This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object. This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary. A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25Fix crash after renaming an animation nodeHaoyu Qiu
2022-01-24Fix 2D Pan Toolkobewi
2022-01-23Merge pull request #57029 from timothyqiu/disable-script-editor-menuRémi Verschelde
2022-01-23Minor tweaks and fixes to panningkobewi
2022-01-23Merge pull request #57012 from Calinou/editor-add-new-script-textfile-shortcutsRémi Verschelde
2022-01-23Merge pull request #57000 from KoBeWi/UNLIMITED_PANNINGRémi Verschelde
2022-01-23Merge pull request #57056 from Chaosus/vs_fix_defaultsRémi Verschelde
2022-01-22SpriteFramesEditor Show AtlasTexture's source texture path in the frame's ↵kleonc
tooltip
2022-01-22Remove transform input from fog mode in visual shadersYuri Roubinsky
2022-01-22Fix default input port hints for some modes in visual shaderYuri Roubinsky
2022-01-21Add ViewPanner to 2D editorkobewi
2022-01-21Fix icon in drag preview of scripts/docsMichael Alexsander
2022-01-21Merge pull request #57032 from timothyqiu/assetlib-network-settingsRémi Verschelde
2022-01-21Update AssetLib network settings when Editor Settings changeHaoyu Qiu
2022-01-21Fixed target which connected animation player, follow up #55066Silc 'Tokage' Renew
2022-01-21Disable ScriptEditor's menu items when they do nothingHaoyu Qiu
2022-01-20Add shortcuts for New Script and New Text File in the script editorHugo Locurcio
These default to Ctrl + N and Ctrl + Shift + N respectively, and will only work while the script editor is focused. When the script editor is not focused, a new scene (or inherited scene) will be created instead.
2022-01-20Merge pull request #55066 from trollodel/less_singletons_in_editornodeRémi Verschelde
2022-01-20Merge pull request #56980 from KoBeWi/handled_key_inputRémi Verschelde
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-20Merge pull request #53276 from Phischermen/propagate_checkRémi Verschelde
2022-01-20Fix unhandled_key_input() in Script Editorkobewi
2022-01-19Merge pull request #56967 from pycbouh/assetlib-ux-in-progressRémi Verschelde
Fix Asset Library UX when an asset is being downloaded
2022-01-19Convert TextEdit callbacks to CallablePaulb23
2022-01-19Fix Asset Library UX when an asset is being downloadedYuri Sizov
2022-01-19Merge pull request #56907 from rburing/convert_to_meshlibrary_apply_transformsRémi Verschelde
2022-01-19[Editor] Move some animation specific keying logic out of inspector.Fabio Alessandrelli
Most of the custom logic to handle special keying cases is now inside the AnimationPlayerEditorPlugin. The EditorInspector now emits a signal when inspecting a new object.
2022-01-18Addded methods to propagate checks & refactored classes to use new methods.Kevin Fischer
2022-01-19Make assets in progress open the next step instead of erringYuri Sizov
2022-01-18Merge pull request #56619 from timothyqiu/left-right-paletteRémi Verschelde
2022-01-18Fix "Convert to MeshLibrary" not respecting collision transformsRicardo Buring
2022-01-18Merge pull request #47522 from madmiraal/rename-test_width-test_heightRémi Verschelde
2022-01-17Merge pull request #33252 from KoBeWi/anime_dupRémi Verschelde
2022-01-17Merge pull request #56842 from Chaosus/fix_assetlib_crashRémi Verschelde
2022-01-17Fix crash when undoing node creation of BlendTree editorHaoyu Qiu
2022-01-16Fix assetlib crashYuri Roubinsky