Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-15 | Tweak the built-ins color highlighting in the shader editor (take 2) | Hugo Locurcio | |
The new color is more distinguishable from other variables and symbols. | |||
2021-11-15 | Allow dehardcoding documentation branch and URL in docs links | Rémi Verschelde | |
This makes it possible to change the branch of the documentation that URLs are pointing to without having to modify all class reference files. In the XML class reference, the `$DOCS_URL` placeholder should be used, and will be replaced automatically in the editor and when generating the RST class reference. The documentation branch string is set in `version.py`. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2021-11-15 | Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actions | Rémi Verschelde | |
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-12 | Make OpenSimplex and VisualScript modules not depend on the editor | Aaron Franke | |
2021-11-12 | Implement texture padding in TileSetAtlasSources | Gilles Roudière | |
2021-11-12 | Merge pull request #53987 from groud/tile_data_inspector_plugin | Rémi Verschelde | |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky | |
2021-11-11 | String: Remove `erase` method, bindings can't mutate String | Rémi Verschelde | |
2021-11-10 | Swap rest pose actions in the Skeleton2D editor | Hugo Locurcio | |
The texts were changed before, but the actions weren't swapped around. This led to unexpected behavior. | |||
2021-11-10 | Merge pull request #54745 from KoBeWi/find_in_scenes | Rémi Verschelde | |
2021-11-10 | Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups | Rémi Verschelde | |
2021-11-10 | Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter | Rémi Verschelde | |
2021-11-10 | Fix EditorInspectorPlugin virtual bindings and add parse_group callback | Yuri Sizov | |
2021-11-09 | Merge pull request #54662 from KoBeWi/now_with_reloading | Rémi Verschelde | |
Properly reload built-in tool scripts | |||
2021-11-09 | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde | |
Reimplement ping-pong animation and reverse playback | |||
2021-11-09 | Properly reload built-in tool scripts | kobewi | |
2021-11-09 | Merge pull request #54808 from Calinou/editor-frametime-display-more-decimals | Rémi Verschelde | |
Display 2 decimals instead of 1 in editor frametime labels | |||
2021-11-09 | Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that | Rémi Verschelde | |
Improve save handling for built-in scripts | |||
2021-11-09 | Display 2 decimals instead of 1 in editor frametime labels | Hugo Locurcio | |
When comparing different graphics settings or optimizations, this makes precise measurements and frametime comparisons easier. | |||
2021-11-09 | Merge pull request #54788 from rcorre/orbit_clamp | Rémi Verschelde | |
2021-11-09 | Clamp rotation for up/down orbiting shortcuts. | Ryan Roden-Corrent | |
This prevents the viewport from going upside-down. This was suggested at: https://github.com/godotengine/godot/pull/51984#issuecomment-948614191: > For 3.4, I think we can just clamp the angle value when using the > camera orbiting shortcuts. We can investigate what to do with panning > and freelook in 3.5 and 4.0. | |||
2021-11-09 | Merge pull request #54372 from bruvzg/text_edit_ui | Rémi Verschelde | |
2021-11-09 | Merge pull request #54649 from bruvzg/shadows | Rémi Verschelde | |
2021-11-08 | Several Gradient improvements | Hendrik Brucker | |
2021-11-08 | Improve Add Node Here popup | kobewi | |
2021-11-08 | Properly handle scenes in Find in Files | kobewi | |
2021-11-07 | Improve save handling for built-in scripts | kobewi | |
2021-11-07 | Fix preview sun and environment names | kobewi | |
2021-11-06 | Added `MeshEmitter` node for particles in visual shader | Yuri Roubinsky | |
2021-11-06 | Fix Label and RichTextLabale text shadows and shadow outlines. | bruvzg | |
2021-11-05 | Merge pull request #54573 from nekomatata/query-parameters | Rémi Verschelde | |
2021-11-05 | Fix previews sometimes displaying wrong/blank image | Brian Semrau | |
2021-11-05 | Merge pull request #54599 from Chaosus/vs_particles_2d_emitters | Rémi Verschelde | |
2021-11-05 | Added 2D boolean hint for particle emitters in visual shaders | Yuri Roubinsky | |
2021-11-05 | Use Callable in RS::request_frame_drawn_callback | Brian Semrau | |
2021-11-04 | Use parameter classes instead of arguments for all physics queries | PouleyKetchoupp | |
Same as what is already done for shape queries, applied to point and ray queries. Easier to document and more flexible to add more parameters. Also expose intersect_point method to script in 3D. Remove intersect_point_on_canvas in 2D, replaced with a parameter. | |||
2021-11-04 | Ignore external editor for built-in scripts | kobewi | |
2021-11-04 | Add is_built_in() method to Resource | kobewi | |
2021-11-03 | Merge pull request #54072 from KoBeWi/hrcr_is_ded | Rémi Verschelde | |
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew | |
2021-11-02 | Add a flag to EditorResourcePicker to differentiate selection contexts | Yuri Sizov | |
2021-11-01 | Merge pull request #54396 from groud/implement_terrain_other_brushes | Rémi Verschelde | |
2021-11-01 | Merge pull request #54419 from Chaosus/vs_cut | Rémi Verschelde | |
2021-11-01 | Fix TileSet editor drag and drop not working | Gilles Roudière | |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John | |
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. | |||
2021-10-31 | Add functions for getting name and font style from dynamic and bitmap fonts. | bruvzg | |
Add font selection toolbar editor plugin. | |||
2021-10-31 | Refactored copy/paste of visual shaders, implement 'Cut' feature | Yuri Roubinsky | |
2021-10-30 | Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 | Hugo Locurcio | |
- Use lowercase driver names for the `--rendering-driver` command line argument. | |||
2021-10-29 | Implement missing TileMap brushes for terrains | Gilles Roudière | |