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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-10-26
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Rémi Verschelde
2020-10-26
Merge pull request #43050 from Pleto/enhance_tileset_sorting
Rémi Verschelde
2020-10-26
Enhancement for tileset sorting
Pleto
2020-10-25
Gizmo handles transparent again
David Sichma
2020-10-25
Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-24
Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvements
Rémi Verschelde
2020-10-22
fix(editor): Create new icon for TileMap Rectangle
Eric Tuvesson
2020-10-21
fix(editor): TileMap floodfill with same tile ID and different variation
Eric Tuvesson
2020-10-19
Merge pull request #42904 from Xrayez/rects-rename-fixup
Rémi Verschelde
2020-10-19
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-19
Improve undo log messages in the 2D editor for additional context
Hugo Locurcio
2020-10-19
Fixup `ColorRect` and `TextureRect` renames
Andrii Doroshenko (Xrayez)
2020-10-19
Merge pull request #42558 from Chaosus/vs_curve
Rémi Verschelde
2020-10-18
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-17
node_3d_editor_plugin.h: Update header guard
Yetizone
2020-10-15
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
Yuri Roubinsky
2020-10-15
Fix visual shader node expression undo/redo for set_size and expression
Yuri Roubinsky
2020-10-15
Fix copy/paste/duplicate for particle mode in visual shaders
Yuri Roubinsky
2020-10-15
Refactor delete nodes functions in visual shader editor
Yuri Roubinsky
2020-10-13
Merge pull request #42489 from auderer/tilemapeditor-refocus
Rémi Verschelde
2020-10-10
Merge pull request #42692 from Chaosus/vs_add_metallic
Yuri Roubinsky
2020-10-10
Adds Metallic to spatial light input of visual shaders
Yuri Roubinsky
2020-10-10
Merge pull request #42568 from DavidSichma/fix-aabb-update
Rémi Verschelde
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-09
Adds pan gesture to StateMachine editor
Haoyu Qiu
2020-10-05
aabb change updates bounding box
David Sichma
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
initialize refocus_over_tile to false
Michael Auderer
2020-10-02
Merge pull request #42451 from Duroxxigar/rename-toplevel
Rémi Verschelde
2020-10-02
Reset TileMapEditor painting on application refocus
Michael Auderer
2020-10-01
Merge pull request #42467 from Chaosus/vs_fix_bug
Yuri Roubinsky
2020-10-01
Updates size of float constant in visual shader if empty is selected
Yuri Roubinsky
2020-10-01
Merge pull request #40473 from rcorre/gizmo-doc
Rémi Verschelde
2020-10-01
Merge pull request #42458 from groud/fix_cursor_rotation
Rémi Verschelde
2020-10-01
Fix scale cursor rotation and handle diagonal ones
Gilles Roudière
2020-10-01
Add an option to select a predifined constant in visual shader editor
Yuri Roubinsky
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-09-29
Make the pressed autokey icon red to emphasize its "recording" status
Hugo Locurcio
2020-09-29
Merge pull request #42407 from Chaosus/vs_drag_and_drop
Yuri Roubinsky
2020-09-29
Drag & drop 3d/2d array/cubemap texture to visual shader
Yuri Roubinsky
2020-09-29
Automatically start searching in the asset library when entering text
Hugo Locurcio
2020-09-29
Merge pull request #42078 from Chaosus/vs_rename_type
Rémi Verschelde
2020-09-28
Merge pull request #42094 from JFonS/rotation_gizmo_improvements
Rémi Verschelde
2020-09-27
Merge pull request #42373 from groud/draw_selection_last
Rémi Verschelde
2020-09-27
Draw selected item on top of everything else
Gilles Roudière
2020-09-27
Fix error when dragging anchors with parent's size == 0
Gilles Roudière
2020-09-27
Fix undo for moving multiple visual shader nodes
Yuri Roubinsky
2020-09-23
Merge pull request #42150 from DashCell/resize_tile_shape_fixed
Rémi Verschelde
2020-09-22
Fix expressions nodes in visual shaders
Yuri Roubinsky
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