Age | Commit message (Collapse) | Author |
|
Make `property_*_revert` methods multilevel and expose them for scripting
|
|
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
|
|
Improve editor toolbar for `Control` nodes
|
|
menu for editor.
|
|
|
|
|
|
|
|
|
|
Improvements to shader editor
|
|
|
|
|
|
|
|
This behavior is consistent with GIMP.
|
|
|
|
V-Sekai/disable_sprite_conversion_on_foreign_nodes
|
|
|
|
|
|
|
|
This shortcut got in the way when using the Maya navigation scheme,
and also when using the slow freelook modifier (regardless of
navigation scheme).
|
|
Allow for vec2/vec4 to be used in reflect and refract
|
|
|
|
|
|
|
|
Hide method filter bar when selecting a doc in the Script editor
|
|
Add ShapeCast2D editor handle and improve debug drawing
|
|
|
|
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
|
|
|
|
|
|
|
|
Improve tooltips for grouping/ungrouping nodes
|
|
|
|
|
|
- Rename RayCast2DEditorPlugin to Cast2DEditorPlugin and make it also support editing ShapeCast2D.
- Apply RayCast2D debug drawing improvements from #46675 to ShapeCast2D.
|
|
|
|
updated
|
|
up editor includes
|
|
|
|
Fix elements not being shown on first selected script/doc
|
|
|
|
|
|
Default values for snap_rotation_step and snap_rotation_offset were transposed. Swap them back.
|
|
Fix `ShapeCast3D` creating runtime shape in editor
|
|
|
|
|
|
|
|
|
|
Expose TileMap methods related to the name of custom data layers
|
|
Move editor paths into the EditorPaths class
|
|
Remove Signal connect binds
|