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2018-09-25Tweak some editor texts' capitalization, use "Go to" instead of "Goto"Hugo Locurcio
This also fixes a typo in the `debugger/debug_with_external_editor` shortcut.
2018-09-25Merge pull request #22290 from groud/add_2dimensional_scaleRémi Verschelde
Add both X and Y scale in the scale editor
2018-09-25Add both X and Y scale in the scale editorgroud
2018-09-24Added viewport border color setting for canvas item editorChaosus
2018-09-22Correctly freed PhysicalBoneEditorAndrea Catania
2018-09-22Removed node from physical_bone_pluginAndrea Catania
2018-09-20Merge pull request #22295 from groud/fix_2D_IKJuan Linietsky
Fixes 2D Inverse Kinematic
2018-09-20Fixes 2D IKgroud
2018-09-20Merge pull request #22225 from groud/fix_draw_on_viewportRémi Verschelde
Fixes drawing of the 2D plugins on the 3D view
2018-09-20Merge pull request #22287 from Chaosus/fix_warningRémi Verschelde
Fix "This control can't grab focus." warning spam
2018-09-20Merge pull request #22094 from elasota/fix-visual-shaderRémi Verschelde
Fix VisualShader code overwrites and save failures
2018-09-20Merge pull request #22239 from Chaosus/fix_vs_connectionRémi Verschelde
Disconnects previous visual shader node before making a new connection
2018-09-20Merge pull request #21426 from groud/add_files_to_tree_viewRémi Verschelde
Add files to tree view
2018-09-20Merge pull request #22282 from ibrahn/spatial_editor_origin_initRémi Verschelde
fix branch on uninit in spatial_editor_plugin
2018-09-20Fix "This control can't grab focus." warning spamChaosus
2018-09-20fix branch on uninit in spatial_editor_pluginIbrahn Sahir
Moved the initialisation of origin_enabled up a bit, to be inited before it's accessed in _init_grid. A step towards cleaner valgrind output and removes an opportunity for a random occurance of the origin/grid z-fighting issue. Also removed unused variable last_grid_snap to avoid later confusion.
2018-09-20Merge pull request #22268 from DualMatrix/highlight_no_saveRémi Verschelde
Fixed syntax highlighting setting not being saved
2018-09-20Added ability to hide edit lock and groups in editor viewDualMatrix
Added ability to hide edit lock and groups in editor view
2018-09-20Fixed syntax highlighting setting not being savedDualMatrix
Fixed syntax highlighting setting not being saved
2018-09-19Fixes polygon editor blocking other editor actions (move, scale...)groud
2018-09-19Fixes selection of toplevel CanvasItems in the editorgroud
2018-09-19Disconnect previous visual shader node connection before new connectChaosus
2018-09-19Merge pull request #22096 from elasota/fix-visual-shader-colorsRémi Verschelde
Fix visual shader color constants not retaining edits
2018-09-18Fixes drawing of the 2D plugins on the 3D viewgroud
2018-09-15Remove unnecessary "OK"s text settingsMichael Alexsander Silva Dias
2018-09-16Merge pull request #22111 from Chaosus/unificationRémi Verschelde
Few unification fixes for canvas_item and spatial editor toolbars
2018-09-15Few unifications between canvas_item and spatial editorsChaosus
2018-09-15Merge pull request #22069 from scayze/fix_reload_scriptsRémi Verschelde
Fix scripts not reloading when edited externally
2018-09-15Fix visual shader color constants not retaining editselasota
2018-09-14Don't open VisualShaders in the text shader editor, and don't support saving ↵elasota
them with the "shader" extension.
2018-09-14Set default CanvasItemEditor zoom shortcut to KEY_EQUALRémi Verschelde
At least on en_US QWERTY (and various QWERTY-derived variants) and fr_FR AZERTY, "+" is an indirect key obtained by pressing "Shift" + "=", so using "=" in the binding makes it easier to access. It doesn't work this way on other layouts like de_DE QWERTZ though, but since 'script_editor/zoom_in' also uses KEY_EQUAL, setting the same for consistency. Fixes #22067.
2018-09-14fix scripts not reloading when edited externallyManuel Strey
2018-09-14Refactor editor icon retrievalwillnationsdev
2018-09-14Add thumnails to the tree viewgroud
2018-09-13Merge pull request #21730 from reisraff/fixing_key_shortcutRémi Verschelde
#21500 Fixing key shortcut
2018-09-13Merge pull request #21819 from DualMatrix/built-in-scriptRémi Verschelde
Made editor automatically open the scene of built in scripts
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
Misc. typos
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12Merge pull request #21997 from akien-mga/fix-script-nameRémi Verschelde
Fix default script name in ScriptCreateDialog
2018-09-12Merge pull request #21934 from groud/add_scale_modeRémi Verschelde
Add a scale mode to the 2D editor
2018-09-12Fix default script name in ScriptCreateDialogRémi Verschelde
It would default either to '.gd' when created from the script editor, or to 'res:///NodeName.gd' (three '/') when created from the scene tree dock.
2018-09-12Merge pull request #21878 from RyanStein/bugfix-14400Rémi Verschelde
Make `_sort_list_on_update` true before opening files, fixes 14400
2018-09-12Merge pull request #21984 from groud/fix_2D_selectionRémi Verschelde
Fix 2D selection
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-11Fix 2D selectiongroud
2018-09-11Add a scale mode to the 2D editorgroud
2018-09-11Replace last occurrences of PropertyEditor by EditorInspectorRémi Verschelde
Updates the following plugins: - ConnectionsDialog - ScriptEditorDebugger - ItemListEditorPlugin Also drop now unnecessary compatibility methods.
2018-09-10Merge pull request #21911 from groud/fix_locked_nodesRémi Verschelde
Fixes 2D nodes lock not working
2018-09-09Fixes 2D nodes lock not workinggroud
2018-09-08Check for double-colon on open recent script.Ryan Stein