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2022-07-07Merge pull request #62108 from bruvzg/font_config_v3Rémi Verschelde
2022-07-06Merge pull request #62713 from YuriSizov/docs-scripting-annotationsRémi Verschelde
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-07-05[Node3DEditorViewport] Add correct margin for rotation control and fps label.Guilherme Felipe
2022-07-05Show the transform operation numbers in 2Dkobewi
2022-07-04Add support for documenting built-in annotationsYuri Sizov
2022-07-04Use autowrap in the curve editor.bruvzg
2022-07-04Merge pull request #62681 from Jummit/keep-perspective-menuRémi Verschelde
Keep Perspective menu open after selecting an option
2022-07-03Keep Perspective menu open on selectionJummit
Makes the Perspective menu consistent with the View menu in the 3D viewport. This allows for quicker inspection of the scene, and makes missclicks more forgiving.
2022-07-03Merge pull request #62649 from Calinou/3d-editor-gizmos-fix-giRémi Verschelde
2022-07-02Fix 3D editor gizmos appearing in GI following default GI mode changeHugo Locurcio
2022-07-02Make asset library's column count dynamicpython273
2022-07-02Merge pull request #61610 from ↵Rémi Verschelde
TokageItLab/importer-retarget-registered-gdhumanoid
2022-07-01Stretch image on resize in asset description dialogKirill
2022-07-01implement bone renamer in importerSilc Renew
2022-06-30Merge pull request #62299 from Calinou/texture-preview-add-mipmap-memory-usageRémi Verschelde
Mention mipmap and memory usage in the texture editor preview
2022-06-30Merge pull request #62531 from Faless/fix/4.x_assetlib_is_availableRémi Verschelde
2022-06-30[AssetLib] Fix crash in Web editor.Fabio Alessandrelli
Add EditorAssetLibrary::is_available which always returns false in the Web editor and use it in EditorNode for detection.
2022-06-29Merge pull request #62084 from smix8/path_debug_options_4.xRémi Verschelde
Add Path2D/3D debug options
2022-06-29Mention mipmap and memory usage in the texture editor previewHugo Locurcio
This is important to quickly determine if a texture is using unexpectedly high amounts of memory, or to troubleshoot why mipmap sampling modes have no effect on it. - Improve readability by increasing outline size and reducing font size to match the rest of the editor UI.
2022-06-27Add a const call mode to Object, Variant and Script.K. S. Ernest (iFire) Lee
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script). This mode ensures only const functions can be called, making it safe to use from the editor. Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-25Merge pull request #62309 from reduz/remake-resource-thread-safetyRémi Verschelde
Remake ResourceCache thread safety code and API
2022-06-23Fix crash when drawing invalid tileskobewi
2022-06-23Merge pull request #61826 from guilhermefelipecgs/fix_leakRémi Verschelde
Fix ObjectDB instances leaked on state machine when editor closes
2022-06-23Add missing TTR in dialog titleHaoyu Qiu
2022-06-22Remake resource thread safety and APIreduz
* Ensures thread safety when resources are destroyed. * Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe. * Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem. Supersedes #57533
2022-06-21Merge pull request #62262 from fire-forge/suffix2Rémi Verschelde
2022-06-20Improve TileSet editor and add more suffixesFireForge
2022-06-20Add Path2D/3D debug optionssmix8
Add Path2D/3D debug options.
2022-06-20Merge pull request #61459 from reduz/new-shader-editorRémi Verschelde
2022-06-20Clean up Hash Functionsreduz
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better)
2022-06-19Automatically update the editor viewport when 3D scaling options are changedHugo Locurcio
This allows for previewing the effects of the various 3D scaling project settings without having to restart the editor.
2022-06-17Add missing new function parameter.Trevor Davenport
2022-06-16Merge pull request #61888 from Chaosus/vs_remove_engine_versionRémi Verschelde
Remove engine version from visual shader
2022-06-16Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵bruvzg
TextServer.
2022-06-15Use new inspector button style in InputEvent editorFireForge
2022-06-14Improve TileMap editor layer selection buttonFireForge
2022-06-14[macOS] Fix high-precision scrolling direction in the canvas editor zoom.bruvzg
2022-06-13Merge pull request #61809 from groud/terrain_center_bitRémi Verschelde
2022-06-12Fixed missing call to AnimationTrackEditor::make_insert_queueAndreas Raddau
2022-06-10Add terrain center bitGilles Roudière
2022-06-10Remove engine version from visual shaderYuri Rubinsky
2022-06-10Merge pull request #59776 from fire-forge/more-roundRémi Verschelde
2022-06-10Distinguish Length function name to Length2D/3D/4D in visual shadersYuri Rubinsky
2022-06-09Increase AnimationPlayer position SpinBox to fit more decimalsDanny Chung
Fixed UI bug where it appeared that pushing the up or down incrementing arrows did not increment the SpinBox value appropriately. Just needed to increase the size of the box horizontally, to display four decimal points consistently.
2022-06-08Fix ObjectDB instances leaked on state machine when editor closesGuilherme Felipe de C. G. da Silva
2022-06-08i18n: Misc fixes translation stringsRémi Verschelde
Adds some translator comments to solve some questions raised on Weblate.
2022-06-07Merge pull request #61784 from ↵Rémi Verschelde
Geometror/visualeditors_editorsettings_propagation Fix visual editor settings change propagation
2022-06-07Merge pull request #61319 from JFonS/taa_wipRémi Verschelde
Initial TAA implementation
2022-06-07Merge pull request #61779 from RechieKho/zoom_100_percent_errorRémi Verschelde
Define zoom shortcut before using it