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AgeCommit message (Collapse)Author
2018-05-07Implemented ragdollAndreaCatania
Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints
2018-05-07Merge pull request #18684 from muiroc/fix_dragdrop_instancingJuan Linietsky
Editor: Makes dragdrop instantiation behavior consistent with the instance scene button
2018-05-07Merge pull request #18525 from Calinou/improve-3d-gridJuan Linietsky
Improve the 3D editor grid
2018-05-07Merge pull request #18633 from groud/fix_2d_editorJuan Linietsky
Fix 2d editor
2018-05-07Merge pull request #18642 from flashyincceo/engine-clickJuan Linietsky
Fix script editor CTRL+CLICK on singleton functions
2018-05-07Merge pull request #18308 from ericmccarthy7/developMax Hilbrunner
Fix clone down newline bug
2018-05-06SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to ↵muiroc
scene->instance()
2018-05-05Fix script editor CTRL+CLICK on singleton functionsPeter Folkins
2018-05-05Fixes some 2d bones display problemsgroud
2018-05-05Fixes several selection problems in the 2D editorgroud
2018-05-04Fix bone refresh logic, closes #18564Juan Linietsky
2018-05-04Made bone handling for actual Bone2D a special case. Make custom bones ↵Juan Linietsky
appear like a custom (less important) option now.
2018-05-04Make bones have more contrast with outlineJuan Linietsky
2018-05-04Skeletal deform workingJuan Linietsky
2018-05-04Merge pull request #18601 from YeldhamDev/string_changesRémi Verschelde
Small changes for some strings
2018-05-03Small changes for some strings.Michael Alexsander Silva Dias
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-05-03Remove unused duplicate wireframe shortcut, fixes #18067Robin Hübner
It also happens to do nothing currently.
2018-05-02WIP Polygon2D weight editingJuan Linietsky
2018-05-02Fixes locks and groups on 2d editorgroud
2018-05-02Merge pull request #18259 from Superwaitsum/MoveIconsRémi Verschelde
Changed Sprite Frame buttons for icons
2018-05-01Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-varRémi Verschelde
Fix Coverity reports of uninitialized scalar variable
2018-05-01Adds z-index properties to TileSets.Pieter-Jan Briers
2018-05-01Merge pull request #18434 from YeldhamDev/animation_autoplay_fixRémi Verschelde
Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name
2018-05-01Merge pull request #18380 from groud/fix_spacebar_panningRémi Verschelde
Fixes 2d editor panning not working
2018-05-01Merge pull request #18321 from Crazy-P/Fixes-logically-dead-codeRémi Verschelde
Fixes logically dead code (Coverity)
2018-04-30Changed Sprite Frame move buttons for iconsSuperwaitsum
2018-04-30Merge pull request #18373 from KidRigger/workingMax Hilbrunner
Replaces CTRL with CMD in TileMapEditor for MacOS.
2018-04-30Merge pull request #18381 from groud/fix_hard_to_select_node2dMax Hilbrunner
Fixes hard to select Node2D
2018-04-30Improve the 3D editor gridHugo Locurcio
- The grid's primary and secondary colors can now be changed - The number of grid steps (subdivisions) can now be changed - The grid size can now be changed - The grid is now darker by default
2018-04-28Merge pull request #18425 from RandomShaper/fix-theme-editor-samplesHein-Pieter van Braam
Fix theme editor sample widgets
2018-04-28Fix how snapping is applied to 3D polygon editing, make it more friendly.Juan Linietsky
2018-04-27CSG Support for Godot!Juan Linietsky
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing!
2018-04-27Made the Pin button disable when no AnimationPlayer is selected.Michael Alexsander Silva Dias
2018-04-27Fixed deleting an animation marked to autoplay in the editor affecting the ↵Michael Alexsander Silva Dias
creation of one with the same name.
2018-04-27Fix theme editor sample widgetsPedro J. Estébanez
2018-04-26Numerous changes to the Animation Editor.Michael Alexsander Silva Dias
2018-04-26Adds shortcuts for zooming in the 2D editorGilles Roudiere
2018-04-23Fixes hard to select Node2Dgroud
2018-04-23Fixes 2d editor panning not workinggroud
2018-04-23Replaces CTRL with CMD in TileMapEditor for MacOS.Anish
Replacing CTRL with CMD makes sense dure to consistency with MacOS and avoiding conflict with the accessibility hotkey (ctrl+lmb = rmb) Fixes: #18238
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-04-21Fixes logically dead code (Coverity)Crazy-P
Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
2018-04-19Fix clone down newline bugEric McCarthy
Previously cloning down at the end of a script was broken if there was not an additional empty line. This fix ensures there is an empty line before attempting to clone downwards. Fixes #18206, cheers!
2018-04-19Fix Coverity reports of uninitialized scalar variableRémi Verschelde
Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-18Merge pull request #18168 from Chaosus/fixcrashRémi Verschelde
Fix possible crash when clicking on Skeleton2D or Sprite editor options
2018-04-18Fix possible crash when clicking on Skeleton2D or Sprite editor optionsChaosus
2018-04-13Merge pull request #18156 from RandomShaper/fix-messed-prRémi Verschelde
Revert "Unify http- and percent- encode/decode"
2018-04-13Merge pull request #17502 from groud/2Deditor_rectJuan Linietsky
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-12Revert "Unify http- and percent- encode/decode"Pedro J. Estébanez
This reverts commit b76ee30917c63211ac9e94a21bebbddf518d169f.