Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-04 | Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain | Rémi Verschelde | |
2022-03-04 | Add node icons to the Sprite2D menu | FireForge | |
2022-03-03 | Make `TabContainer` use `TabBar` internally | Michael Alexsander | |
2022-03-02 | Added property hint to id property in tile set atlas source editor | Igor Kordiukiewicz | |
2022-03-01 | Merge pull request #58632 from IgorKordiukiewicz/camera-preview-toggle-crash | Rémi Verschelde | |
Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash | |||
2022-03-01 | Fix scripts not saving when closing | kobewi | |
2022-02-28 | Fixes camera preview toggle in additional editor viewports not disappearing ↵ | Igor Kordiukiewicz | |
corectly causing a crash | |||
2022-02-27 | Fix crash on creation of `HSV2RGB/RGB2HSV` functions in visual shader | Yuri Roubinsky | |
2022-02-25 | Improve popup window handling. | bruvzg | |
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding. | |||
2022-02-24 | Fix source picking with sort | kobewi | |
2022-02-23 | Utilize mouse position when zooming with shortcuts in 2D editor | Haoyu Qiu | |
2022-02-22 | Fix GIProbe gizmo out of bounds crash | lawnjelly | |
The GIProbe gizmo was writing values in 3 dimensions to Vector2s. This error was previously being masked by the Vector2 accessor, but now results in a crash or ERR_FAIL message. This PR removes the Vector2s as they were unused. | |||
2022-02-21 | Merge pull request #58315 from KoBeWi/fixibility | Rémi Verschelde | |
2022-02-20 | Fix 2D instance drop position | kobewi | |
2022-02-19 | Fix CanvasItem visibility propagation | kobewi | |
2022-02-19 | Fix vertical icons in container sizing | Markus Sauermann | |
2022-02-18 | Fixed issues with shortcut checking in 3d node editor | Eric M | |
The freelook shortcuts now use the action system by proxy. This allows the actions system to be leveraged for input checking. When the shortcut changes, the respective action is updated. | |||
2022-02-17 | Use versioned URL for "Online Documentation" buttons in the editor | Hugo Locurcio | |
This also avoids a redirect, making the page appear to load faster. | |||
2022-02-16 | Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c | Rémi Verschelde | |
Convert _notification methods to switch - Chunk C | |||
2022-02-16 | Convert _notification methods to switch - Chunk C | Jakob Bouchard | |
2022-02-16 | Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode | Rémi Verschelde | |
2022-02-16 | Merge pull request #58169 from ↵ | Rémi Verschelde | |
megalobyte/update-notificatin-if-to-switch-batch-B | |||
2022-02-16 | Update if == NOTIFICATION_* to switch statements to match coding style | megalobyte | |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | |
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. | |||
2022-02-16 | Automatically select source of the picked tile | kobewi | |
2022-02-15 | Editor: Cleanup some includes dependencies | Rémi Verschelde | |
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole. | |||
2022-02-15 | Merge pull request #57863 from Calinou/editor-use-anchors-metadata-no-redundant | Rémi Verschelde | |
2022-02-15 | Merge pull request #57329 from Ev01/tileset-editor-minimum-zoom | Rémi Verschelde | |
2022-02-14 | Merge pull request #57306 from trollodel/remove_editornode_param | Rémi Verschelde | |
2022-02-14 | Remove most EditorNode constructor parameters and fields | trollodel | |
2022-02-14 | Merge pull request #57964 from mbrlabs/deselect | JFonS | |
Deselect nodes in the 3D editor when pressing ESC | |||
2022-02-14 | Merge pull request #57990 from jmb462/fix-drag-lines-precision-issue | JFonS | |
Fix 3D editor axis drag lines precision issue | |||
2022-02-14 | Make duplicate animation prompt for new name | Haoyu Qiu | |
2022-02-14 | Only store `_edit_use_anchors_` metadata if value is not the default | Hugo Locurcio | |
The default value is assumed to be `false`, so this metadata only needs to be stored if the value is `true`. | |||
2022-02-12 | Merge pull request #57993 from Calinou/sky-tweak-default-values | Rémi Verschelde | |
2022-02-12 | Fix 3D Editor axis drag lines precision issue | Jean-Michel Bernard | |
2022-02-12 | Merge pull request #57994 from jmb462/polygon2d-handles | Rémi Verschelde | |
2022-02-12 | Merge pull request #57641 from Geometror/compilation-time-improvements-1 | Rémi Verschelde | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-12 | Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance | Hugo Locurcio | |
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators. | |||
2022-02-11 | Hide Polygon2D lines and handles when node is not visible in tree. | Jean-Michel Bernard | |
2022-02-11 | Merge pull request #57984 from jmb462/collisionshape_handles | Rémi Verschelde | |
2022-02-11 | Merge pull request #57982 from trollodel/fix_disabled_visualscript | Rémi Verschelde | |
2022-02-11 | Fix editor compile error when VisualScript is disabled | trollodel | |
2022-02-11 | Hide CollisionShape2D handles when node is not visible in tree. | Jean-Michel Bernard | |
2022-02-11 | Add an explicit way to remove a theme type | Yuri Sizov | |
2022-02-11 | Deselect nodes in the 3D editor when pressing ESC | Marcus Brummer | |
2022-02-11 | Merge pull request #57919 from mbrlabs/region-select-fixes | JFonS | |
Fixed issues with 3D region-select in the editor | |||
2022-02-11 | Fixed issues with 3D region-select in the editor | Marcus Brummer | |
2022-02-10 | Merge pull request #57902 from aaronfranke/canvas-editor-scale | Rémi Verschelde | |