Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-27 | Merge pull request #27383 from SpechtMagnus/master | Rémi Verschelde | |
TileMap: Fixed unfinished max_lines draw handling for freeze/crash avoidance. | |||
2019-03-26 | Add a "Request Docs" button to code editor. | Juan Linietsky | |
2019-03-24 | Fixed unfinished max_lines handling for crash avoidance. | Magnus Specht | |
2019-03-17 | Fix script editor attempting to set current line to -1 on script open | Paulb23 | |
2019-03-16 | Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indent | Rémi Verschelde | |
Feature/fix toggle comment indent | |||
2019-03-16 | Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms | Rémi Verschelde | |
Consider StaticBody and NavMesh position when converting to a MeshLibrary | |||
2019-03-16 | Merge pull request #26919 from jabcross/master | Rémi Verschelde | |
Implement source lookup for class_name defined classes | |||
2019-03-16 | Merge pull request #27115 from Janglee123/master | Rémi Verschelde | |
Fix toggling snap mode while transforming the Spatial object | |||
2019-03-16 | fixed toggelling snap mode while transforming | janglee123 | |
2019-03-12 | Don't crash when the saved editor state contains fewer viewports than ↵ | Sebastian Hartte | |
currently supported. | |||
2019-03-12 | Add priority to gizmos and fix small issues | JFonS | |
User defined gizmos will haave higher preference than editor gizmos by default. Also fixed some inconsistencies in the gizmos menu when using custom gizmos. | |||
2019-03-11 | Implement source lookup for class_name defined classes | Pedro Ciambra | |
Previous to this, classes defined with class_name had no behavior when ctrl-clicked in the editor. Fixes #26882 | |||
2019-03-08 | Fix crash in texture previeer, closes #26749, probably others | Juan Linietsky | |
2019-03-07 | Do not annoy unrelated textures with texture editor. | Juan Linietsky | |
2019-03-07 | Merge pull request #26758 from qarmin/fix_error_dragging_empty_script_editor | Rémi Verschelde | |
Fix error when dragging empty script list in Script Editor | |||
2019-03-07 | Fix error when dragging empty script list in Script Editor | qarmin | |
2019-03-06 | TileSetEditor: Don't draw invalid occlusion shapes. Fixes #24238 | Mariano Suligoy | |
2019-03-06 | Don't hide/show top editor if they did not change, fixes #26644 | Juan Linietsky | |
2019-03-05 | AssetLib: convert video thumbnails to RGBA | merumelu | |
Image::blend_rect only works with images that have the same format. | |||
2019-03-05 | Merge pull request #26639 from YeldhamDev/tileeditor_coordnav_disable | Rémi Verschelde | |
Disable coord navigation buttons in TileSet editor when no texture is selected | |||
2019-03-05 | Merge pull request #26622 from pyrophone/TilesetPreviewFix | Rémi Verschelde | |
Fixed Tileset preview stretching textures | |||
2019-03-05 | Fixed Tileset preview stretching textures | Gio Aleman | |
2019-03-05 | Disable coord navigation buttons in TileSet editor when no texture is selected | Michael Alexsander Silva Dias | |
2019-03-05 | Ensure to disable freelook when leaving spatial editor | Andrii Doroshenko (Xrayez) | |
Fixes and prevents the problem with mouse getting stuck in MOUSE_MODE_CAPTURED when switching to canvas item editor plugin by any means other than manually (with mouse). | |||
2019-03-05 | Merge pull request #26599 from MarianoGnu/fix_25817 | Rémi Verschelde | |
TileSetEditor: Expose to the user OneWayCollision+Margin properties. | |||
2019-03-04 | Ensure shader is not set if code did not change | Juan Linietsky | |
2019-03-04 | Add UndoRedo for Generate AABB (Particles) | Tomasz Chabora | |
2019-03-04 | Fix and restore text, material and mesh previewers. | Juan Linietsky | |
2019-03-04 | TileSetEditor: Expose to the user OneWayCollision+Margin properties. Fixes ↵ | Mariano Suligoy | |
#25817. | |||
2019-03-04 | Merge pull request #26590 from Chaosus/fix_sprite_region_crash | Rémi Verschelde | |
Fix editor crash when converting sprite to 2D mesh | |||
2019-03-04 | Fix editor crash when converting sprite to 2D mesh | Chaosus | |
2019-03-04 | Add UndoRedo on Generate Visibility Rect (Particles2D) | xDGameStudios | |
2019-03-03 | Merge pull request #26385 from MarianoGnu/tileset_editor | Rémi Verschelde | |
TileSetEditor: Improvements and fixes | |||
2019-03-02 | TileSetEditor: Allow to toggle Convex/Concave collisions. Alternative fix to ↵ | Mariano Suligoy | |
#24003 | |||
2019-02-28 | Allow to change selection of collision shapes added to the same tile. Fixes ↵ | Mariano Suligoy | |
#26369. | |||
2019-02-28 | Allow to change selection around all tiles on the texture without clicking ↵ | Mariano Suligoy | |
on them. Fixes #25203. Fixes #22077 | |||
2019-02-27 | Make TileSet editor's workspace change size according to region changes | Michael Alexsander Silva Dias | |
2019-02-27 | Merge pull request #26352 from bojidar-bg/21633-progress-stylebox | Rémi Verschelde | |
Fix minimum size of ProgressBar-s | |||
2019-02-27 | Fix minimum size of ProgressBar-s | Bojidar Marinov | |
Was a leftover from 0a1c1c660fc6aa0689816e85f2b6791c225c6d63. Fixes #21633. | |||
2019-02-27 | Merge pull request #26330 from ↵ | Rémi Verschelde | |
AlmostBearded/tileseteditor_multiplecollisionshapes Allow Creation of Multiple Collision Shapes for Tiles | |||
2019-02-27 | Don't crash on previewing an AtlasTexture without a region | Hein-Pieter van Braam | |
2019-02-26 | Allow Creation of Multiple Collision Shapes for Tiles #24003 | Peter Oberrauner | |
2019-02-26 | Consider StaticBody and NavMesh position when converting to a MeshLibrary | Bojidar Marinov | |
Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes. Closes #11722 | |||
2019-02-23 | Clear canvas item after rendering font, fixes #23774 | Juan Linietsky | |
2019-02-23 | Remove copy and use instance material override in gizmos, fixes #23783 | Juan Linietsky | |
2019-02-23 | -Treat scalar conversions when calling functions as error, closes #24261 | Juan Linietsky | |
-Make shader editor display errors if exist when just opening it -Make ShaderMaterial not lose parameters if opened in error. | |||
2019-02-23 | TileSetEditor: Show Edition Context by demand | Mariano Suligoy | |
2019-02-22 | Added a workaround to avoid crashes due to how TileSet editor works, fixes ↵ | Juan Linietsky | |
#23672 Also fixed a few uninitialized memory variables. | |||
2019-02-21 | Make translatable some undo/redo operations in the editor | Michael Alexsander Silva Dias | |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. |