Age | Commit message (Expand) | Author |
2020-10-19 | Merge pull request #42904 from Xrayez/rects-rename-fixup | Rémi Verschelde |
2020-10-19 | Merge pull request #38097 from Calinou/add-viewport-debanding | Juan Linietsky |
2020-10-19 | Fixup `ColorRect` and `TextureRect` renames | Andrii Doroshenko (Xrayez) |
2020-10-19 | Merge pull request #42558 from Chaosus/vs_curve | Rémi Verschelde |
2020-10-18 | Added VisualShaderNodeCurve to easy gather data from a CurveTexture | Yuri Roubinsky |
2020-10-17 | node_3d_editor_plugin.h: Update header guard | Yetizone |
2020-10-15 | Fix visual shader node expression undo/redo for set_size and expression | Yuri Roubinsky |
2020-10-15 | Fix copy/paste/duplicate for particle mode in visual shaders | Yuri Roubinsky |
2020-10-15 | Refactor delete nodes functions in visual shader editor | Yuri Roubinsky |
2020-10-13 | Merge pull request #42489 from auderer/tilemapeditor-refocus | Rémi Verschelde |
2020-10-10 | Merge pull request #42692 from Chaosus/vs_add_metallic | Yuri Roubinsky |
2020-10-10 | Adds Metallic to spatial light input of visual shaders | Yuri Roubinsky |
2020-10-10 | Merge pull request #42568 from DavidSichma/fix-aabb-update | Rémi Verschelde |
2020-10-09 | Implement GPU Particle Collisions | reduz |
2020-10-09 | Adds pan gesture to StateMachine editor | Haoyu Qiu |
2020-10-05 | aabb change updates bounding box | David Sichma |
2020-10-02 | Updated getters and setters names for toplevel | Duroxxigar |
2020-10-02 | initialize refocus_over_tile to false | Michael Auderer |
2020-10-02 | Merge pull request #42451 from Duroxxigar/rename-toplevel | Rémi Verschelde |
2020-10-02 | Reset TileMapEditor painting on application refocus | Michael Auderer |
2020-10-01 | Merge pull request #42467 from Chaosus/vs_fix_bug | Yuri Roubinsky |
2020-10-01 | Updates size of float constant in visual shader if empty is selected | Yuri Roubinsky |
2020-10-01 | Merge pull request #40473 from rcorre/gizmo-doc | Rémi Verschelde |
2020-10-01 | Merge pull request #42458 from groud/fix_cursor_rotation | Rémi Verschelde |
2020-10-01 | Fix scale cursor rotation and handle diagonal ones | Gilles Roudière |
2020-10-01 | Add an option to select a predifined constant in visual shader editor | Yuri Roubinsky |
2020-10-01 | Renamed toplevel to be top_level | Duroxxigar |
2020-09-29 | Make the pressed autokey icon red to emphasize its "recording" status | Hugo Locurcio |
2020-09-29 | Merge pull request #42407 from Chaosus/vs_drag_and_drop | Yuri Roubinsky |
2020-09-29 | Drag & drop 3d/2d array/cubemap texture to visual shader | Yuri Roubinsky |
2020-09-29 | Automatically start searching in the asset library when entering text | Hugo Locurcio |
2020-09-29 | Merge pull request #42078 from Chaosus/vs_rename_type | Rémi Verschelde |
2020-09-28 | Merge pull request #42094 from JFonS/rotation_gizmo_improvements | Rémi Verschelde |
2020-09-27 | Merge pull request #42373 from groud/draw_selection_last | Rémi Verschelde |
2020-09-27 | Draw selected item on top of everything else | Gilles Roudière |
2020-09-27 | Fix error when dragging anchors with parent's size == 0 | Gilles Roudière |
2020-09-27 | Fix undo for moving multiple visual shader nodes | Yuri Roubinsky |
2020-09-23 | Merge pull request #42150 from DashCell/resize_tile_shape_fixed | Rémi Verschelde |
2020-09-22 | Fix expressions nodes in visual shaders | Yuri Roubinsky |
2020-09-22 | Fix UniformRef invalid updating when LineEdit focus out | Yuri Roubinsky |
2020-09-21 | Fix some bugs in visual shader editor | Yuri Roubinsky |
2020-09-17 | Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fi... | Dashcell |
2020-09-15 | Improve rotation gizmo | JFonS |
2020-09-15 | Renames Type to OpType in VisualShaderNodeMultiplyAdd | Yuri Roubinsky |
2020-09-14 | Merge pull request #42038 from hoontee/_42027 | Rémi Verschelde |
2020-09-13 | Fix "Create Trimesh Collision Sibling" transform | hoontee |
2020-09-13 | Fix visual shader connection regression | Yuri Roubinsky |
2020-09-13 | [VisualShader] Fixes default node's input port not hiding on connection | Yuri Roubinsky |
2020-09-12 | Update shader graph if mode is changed | Yuri Roubinsky |
2020-09-11 | Improve performance of Add/Remove/Connect/Change nodes in visual shader | Yuri Roubinsky |